Weapons - FreeSlave/halflife-featureful GitHub Wiki
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Changes to original Half-Life weapons
Crowbar (weapon_crowbar)
- Plays idle animations.
- Fixed a rapid crowbar bug when hitting a dead corpse.
- Fixed the delay after performing the first hit occasionally being longer than delays after the subsequent hits.
Tau-cannon (weapon_gauss)
- Plays idle animations.
- Fixed charge sound not stopping after the overcharge.
- Firing at thick brushes with a secondary attack won't reflect at the player.
RPG (weapon_rpg)
- Hides laser spot when player is using tank.
Hand grenade (weapon_handgrenade)
- Plays draw animation after finishing a throw.
New weapons
- Has an alternative attack (akin to one of pipewrench)
- Primary attack heals allies.
- Secondary attack heals the owner.
- SC-like revival is not implemented.
- Hides laser spot when player is using tank.
- No akimbo version implemented yet.