Weapons - FreeSlave/halflife-featureful GitHub Wiki

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Changes to original Half-Life weapons

Crowbar (weapon_crowbar)

  • Plays idle animations.
  • Fixed a rapid crowbar bug when hitting a dead corpse.
  • Fixed the delay after performing the first hit occasionally being longer than delays after the subsequent hits.

Tau-cannon (weapon_gauss)

  • Plays idle animations.
  • Fixed charge sound not stopping after the overcharge.
  • Firing at thick brushes with a secondary attack won't reflect at the player.

RPG (weapon_rpg)

  • Hides laser spot when player is using tank.

Hand grenade (weapon_handgrenade)

  • Plays draw animation after finishing a throw.

New weapons

Pipe wrench (weapon_pipewrench) images/opfor.png images/svencoop.png

Combat knife (weapon_knife) images/opfor.png

  • Has an alternative attack (akin to one of pipewrench)

Barnacle grapple (weapon_grapple) images/opfor.png images/svencoop.png

Portable medkit (weapon_medkit) images/svencoop.png

  • Primary attack heals allies.
  • Secondary attack heals the owner.
  • SC-like revival is not implemented.

Desert eagle (weapon_eagle) images/opfor.png images/svencoop.png

  • Hides laser spot when player is using tank.

Uzi (weapon_uzi) images/svencoop.png

  • No akimbo version implemented yet.

Penguin (weapon_penguin) images/opfor.png

SAW machine gun (weapon_m249) images/opfor.png images/svencoop.png

Sniper rifle (weapon_sniperrifle) images/opfor.png images/svencoop.png

Displacer cannon (weapon_displacer) images/opfor.png images/svencoop.png

Spore launcher (weapon_sporelauncher) images/opfor.png images/svencoop.png

Shock rifle (weapon_shockrifle) images/opfor.png

  • Plays idle animations