Unreal Engine Glossary - FranklyGD/Spyro-Reignited-Trilogy-Asset-Replacement GitHub Wiki
Known Texture Name Meaning
Suffixes:
_Cis Colour/Diffuse/Albedo_Mis Metallic_Fis Fuzziness Mask_Tis Translucency (for subsurface)_Nis Normal_Ris Roughness_ARMis a composite map consisting of Ambient Occlusion, roughness and metallic on RGB channels respectively._Body_Maskis the mask used in most emissive (power up) textures
Meshes
SKSkeletal Mesh: Model itself, you can change which skeleton it uses or change/add materials. It doesn't contain animations or skeleton itself.SKELSkeleton: Skeleton used by model. Some models have shared skeletons like dragon elders. Sockets can be created from this filePHPhysics Asset: Used for defining physics and collision for skeletal mesh, think it like a hitbox but it's not used in Reignited Trilogy