Unreal Engine Glossary - FranklyGD/Spyro-Reignited-Trilogy-Asset-Replacement GitHub Wiki

Known Texture Name Meaning

Suffixes:

  • _C is Colour/Diffuse/Albedo
  • _M is Metallic
  • _F is Fuzziness Mask
  • _T is Translucency (for subsurface)
  • _N is Normal
  • _R is Roughness
  • _ARM is a composite map consisting of Ambient Occlusion, roughness and metallic on RGB channels respectively.
  • _Body_Mask is the mask used in most emissive (power up) textures

Meshes

  • SK Skeletal Mesh: Model itself, you can change which skeleton it uses or change/add materials. It doesn't contain animations or skeleton itself.
  • SKEL Skeleton: Skeleton used by model. Some models have shared skeletons like dragon elders. Sockets can be created from this file
  • PH Physics Asset: Used for defining physics and collision for skeletal mesh, think it like a hitbox but it's not used in Reignited Trilogy