Unreal Engine Glossary - FranklyGD/Spyro-Reignited-Trilogy-Asset-Replacement GitHub Wiki
Known Texture Name Meaning
Suffixes:
_C
is Colour/Diffuse/Albedo_M
is Metallic_F
is Fuzziness Mask_T
is Translucency (for subsurface)_N
is Normal_R
is Roughness_ARM
is a composite map consisting of Ambient Occlusion, roughness and metallic on RGB channels respectively._Body_Mask
is the mask used in most emissive (power up) textures
Meshes
SK
Skeletal Mesh: Model itself, you can change which skeleton it uses or change/add materials. It doesn't contain animations or skeleton itself.SKEL
Skeleton: Skeleton used by model. Some models have shared skeletons like dragon elders. Sockets can be created from this filePH
Physics Asset: Used for defining physics and collision for skeletal mesh, think it like a hitbox but it's not used in Reignited Trilogy