Replacing Localization Files - FranklyGD/Spyro-Reignited-Trilogy-Asset-Replacement GitHub Wiki
Requirements:
- Text editor of your choice
- New .locres tool from ZenHAX
Extracting the pak and finding localization files:
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Extract both of them into the same folder. Location doesn't matter.
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Drag and drop unreal_tournament_4.bms to quickbms_4gb_files.exe
- Select pakchunk0-WindowsNoEditor.pak located in STEAM_INSTALL_LOCATION\steamapps\common\Spyro Reignited Trilogy\Falcon\Content\Paks
Localization file locations:
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Falcon/Content/Localization/MenuLocalizations for UI/Portal Text related text
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Falcon/Content/Localization/VoiceLocalizations for Voice lines
1. Converting .locres files:
Open new_UE4_.locres_export.exe, select the file you want to convert. It should generate a new .txt with text included.
2. Converting .txt back to .locres:
Open new_UE4_.locres_import select .txt file you want to convert. New .locres file with NEW_ will be generated.
Create pak file with your modified .locres files
Terms used in localization: Work in progress
{FD} Jump Button
{@1} {@0} Marks text green