Retro - FrankNine/franknine.github.io GitHub Wiki
General
Programming
- "Game Development in Eight Bits" by Kevin Zurawel
- 紅白機硬體儲存空間,如何節約
- 如何在有限的計算力下做魂斗羅的彈幕碰撞偵測
- 如何得到亂數
- Displaced Gamers
- Retro Game Mechanics Explained
- stacksmashing
- 我為什麼要把《惡魔城X:月下夜想曲》逆移植到世嘉MD?我是怎么做的?
- The Ultimate Game Boy Talk (33c3)
- How we fit an NES game into 40 Kilobytes
Graphics
- 電玩畫質簡史 (一):像素先驅 - Ahoy 系列
- How Old School Computers and Games Work, The 8-Bit Guy
- SuperRT - Realtime raytracing on the SNES
- 【レトロゲーム再現】スーパーファミコンの疑似3D 【ゲーム・プログラミング】
硬體
CRT
晶片
Input
Credits Warp
Sprite
Game
- Dangerous Dave In Copyright Infringement
- The making of Streets of Rage 2
- Fin Fin, the 1996 Voice-Activated Virtual Pet for PCs