Retro - FrankNine/franknine.github.io GitHub Wiki
General
Programming
- "Game Development in Eight Bits" by Kevin Zurawel
- 紅白機硬體儲存空間,如何節約
- 如何在有限的計算力下做魂斗羅的彈幕碰撞偵測
- 如何得到亂數
- Displaced Gamers
- 解析經典遊戲背後程式做法的頻道
- Retro Game Mechanics Explained
- stacksmashing
- 我為什麼要把《惡魔城X:月下夜想曲》逆移植到世嘉MD?我是怎么做的?
- The Ultimate Game Boy Talk (33c3)
- How we fit an NES game into 40 Kilobytes
- How Quake's software renderer ELIMINATES overdraw
Graphics
- 電玩畫質簡史 (一):像素先驅 - Ahoy 系列
- SuperRT - Realtime raytracing on the SNES
- 超任用外掛 Ray Tracing 晶片
- 【レトロゲーム再現】スーパーファミコンの疑似3D 【ゲーム・プログラミング】
硬體
CRT
- How a TV Works in Slow Motion - The Slow Mo Guys
- CRT 螢幕掃描線在高速攝影機下捕捉到的動作
- Subpixel Snake: The Web's Smallest Game
- 控制到 LCD 的 Subpixel 做遊戲
- Subpixel Snake: The Web's Smallest Game
- CRT 螢幕掃描線在高速攝影機下捕捉到的動作
晶片
- https://twitter.com/russelbuck/status/1474108824961363971
- Decap 拆除晶片封裝,用顯微鏡觀察晶片以獲得模擬用資訊的示範
- 找到硬體彩蛋
- So powerful, it's kind of ridiculous
- 3dfx 歷史
Nintendo Playstation
Credits Warp
Sprite
- Sprite Analysis | Street Fighter Alpha: A Study of Character Stylization
- CPSS: The Capcom Sheets Explorer
- Street Fighter II, The World Warrier
- Sprite 拼錯 Warrior,使用只有 1 Pixel 的蓋爾 Sprite 塗寫標題
Game
- Dangerous Dave In Copyright Infringement
- The making of Streets of Rage 2
- Fin Fin, the 1996 Voice-Activated Virtual Pet for PCs
- Bogus Software
- Windows 小遊戲開發團隊
Speed Run
- The History of Super Mario Bros Warpless World Records
- Super Mario Bros: The Human Limit
- TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016
- 腦鍛筆觸偵測演算法解釋:Brain Age Train Your Brain In Minutes ADay
- SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated)
- 平 行 世 界
- "Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]
- 跑給開發團隊看