Optimization - FrankNine/franknine.github.io GitHub Wiki Shader The Hidden Cost of Shader Instructions 不使用 atan2 Snap 45 度 Pipeline GPU Gems Chapter 28. Graphics Pipeline Performance GPU Optimization for GameDev ECS Bob Nystrom - Is There More to Game Architecture than ECS? Understanding data-oriented design for entity component systems Cache Cold, Hard Cache Insomniacs Cache Simulator 削減工作 going fast is about doing less