Graphics - FrankNine/franknine.github.io GitHub Wiki

電子報

課程

Conference

教學作家

光學

GPU

IEEE 754 浮點數

Z-Buffer

Handness

Mehs

Shader

API

Vulkan

DirectX 12

數學

Curve

線性代數

Homogeneous Coordinate

Geometric Algebra

Quaternion

其他

Color Space

Premultiplied Alpha

Framebuffer

Oblique

Spatial Tree

Retro

Order-Independent Transparency

Universal Scene Description

Anti-Aliasing

Tile

UI Layout

Font Rendering

Image Display

Compression

Atmosphere

2D Sprite Filtering

Pixel Art

Outline

Sprite Dicing

Smearing

Dithering

Deferred

Optimization

Debugging

Radiance Cascades

Signed Distance Fields

Voxel

Amanatides and Woo

Pass

Raymarching

反射

Blur

Spherical Harmonics

Gaussian Splatting

Texel Splatting

手作

Rasterizer

Ray Tracer

個別遊戲

米哈遊

其他動畫風格

其他

Frame 分析

Behind the Pretty Frames

Adrian Courrèges

Fabien Sanglard

Persona

Super Mario Odyssey

Metaphor ReFantazio

Dark Souls III

Anno 1800: Frame Analysis

Animal Well

水

舊系統

書籤

雜項

Dragon Ball Z-Fighting

黑洞成像(1978)

創意軟體定價

Softimage XSI