寫作筆記 - FrankNine/franknine.github.io GitHub Wiki

State Machine 與 IEnumerator、async/await 統一理論

Firebase Gatcha

透明背景 Unity 程式

Shader Variant

AssetBundle

ThinLTO

PlayerSettings.SetAdditionalIl2CppArgs("--compiler-flags=\"-flto=thin\"");
CompilationPipeline.RequestScriptCompilation(RequestScriptCompilationOptions.CleanBuildCache);