PermissionList.txt - ForgeEssentials/ForgeEssentials GitHub Wiki

This is an example for the ./ForgeEssentials/PermissionList.txt file

Your server may have a different one. If in doubt, please consult the one generated by your server. This is only provided as a reference and may not be updated.

The block / item / mob permissions are now in separate files, because there are too many of them:

raw version

#// ------------ PERMISSIONS LIST ---------- \\#
#// --------------- 25.08 00:58 ------------ \\#
#// ----------- Total amount: 2148 --------- \\#
#// ---------------------------------------- \\#
/giveplot
command./calc                                                      # (default: true) 
command./searchitem                                                # (default: true) 
command./sel                                                       # (default: true) 
command./set                                                       # (default: true) 
command./toggleplace                                               # (default: true) 
command.achievement                                                # (OP only: true) 
command.brush                                                      # (default: true) 
command.clear                                                      # (OP only: true) 
command.debug                                                      # (OP only: true) 
command.defaultgamemode                                            # (OP only: true) 
command.difficulty                                                 # (OP only: true) 
command.effect                                                     # (OP only: true) 
command.forge                                                      # (OP only: true) 
command.freeplot                                                   # (default: true) 
command.gamerule                                                   # (OP only: true) 
command.give                                                       # (OP only: true) 
command.giveplot                                                   # (default: true) 
command.god                                                        # (default: true) 
command.jail                                                       # (OP only: true) 
command.kill                                                       # (default: true) 
command.me                                                         # (default: true) 
command.none                                                       # (default: true) 
command.playsound                                                  # (OP only: true) 
command.publish                                                    # (OP only: true) 
command.say                                                        # (OP only: true) 
command.schematic                                                  # (default: true) 
command.scoreboard                                                 # (OP only: true) 
command.seed                                                       # (OP only: true) 
command.setblock                                                   # (OP only: true) 
command.setworldspawn                                              # (OP only: true) 
command.snapshot                                                   # (default: true) 
command.spawnpoint                                                 # (OP only: true) 
command.spreadplayers                                              # (OP only: true) 
command.summon                                                     # (OP only: true) 
command.superpickaxe                                               # (default: true) 
command.tell                                                       # (default: true) 
command.tellraw                                                    # (OP only: true) 
command.test                                                       # (OP only: true) 
command.testfor                                                    # (OP only: true) 
command.testforblock                                               # (OP only: true) 
command.toggledownfall                                             # (OP only: true) 
command.tool                                                       # (default: true) 
command.worldedit                                                  # (default: true) 
command.xp                                                         # (OP only: true) 
commandblock                                                       # (OP only: true) 
fe.afterlife                                                       # Permissions for afterlife configuration
fe.afterlife.deathchest                                            # (default: true) Allow creation of deathchests
fe.afterlife.deathchest.block                                      # (default: ) If set, use this block ID for graves
fe.afterlife.deathchest.bypass                                     # (OP only: true) Bypass grave protection
fe.afterlife.deathchest.fence                                      # (default: true) Put the skull on a spike
fe.afterlife.deathchest.safetime                                   # (default: 300) Time in seconds a grave is protected. After this time anyone can take all stuff
fe.afterlife.deathchest.xp                                         # (default: 0.25) Ratio of XP that you want to allow someone to keep in a grave. 1 keeps all XP, 0 disables XP recovery.
fe.afterlife.debuffs                                               # Potion effects to apply on respawn (comma separated list of id:duration:amplifier)
fe.afterlife.food                                                  # Respawn food
fe.afterlife.hp                                                    # Respawn HP
fe.backup.command                                                  # (OP only: true) 
fe.backup.notify                                                   # (OP only: true) Backup notification permission
fe.chat                                                            # Chat permissions
fe.chat.chat                                                       # (default: true) Allow players to use the public chat
fe.chat.groupmessage                                               # (default: true) 
fe.chat.irc                                                        # (default: true) 
fe.chat.ircbot                                                     # (OP only: true) 
fe.chat.ircpm                                                      # (default: true) 
fe.chat.mail                                                       # (default: true) 
fe.chat.mute                                                       # (OP only: true) 
fe.chat.nickname                                                   # (default: true) 
fe.chat.nickname.others                                            # (OP only: true) 
fe.chat.playerformat                                               # (default: ) Text to show in front of the player name in chat messages
fe.chat.pm                                                         # (default: true) 
fe.chat.range                                                      # (default: ) Send chat messages only to players in this range of the sender
fe.chat.reply                                                      # (default: true) 
fe.chat.textformat                                                 # (default: ) Textformat colors. USE ONLY THE COLOR CHARACTERS AND NO &
fe.chat.timedmessage                                               # (OP only: true) 
fe.chat.urls                                                       # (default: true) Allow players to post clickable links in public chat.
fe.chat.usecolor                                                   # (default: true) Allow players to use colors in the public chat
fe.commands                                                        # Permission nodes for FE commands module
fe.commands.admin                                                  # (OP only: true) 
fe.commands.afk                                                    # (default: true) 
fe.commands.afk.announce                                           # (default: true) 
fe.commands.afk.autokick                                           # (default: false) Automatically kick a player, when he is AFK
fe.commands.afk.autotime                                           # (default: 480) Auto afk time in seconds. Set to 0 to disable.
fe.commands.afk.warmup                                             # (default: 20) Time a player needs to wait before he can go afk with /afk
fe.commands.bind                                                   # (OP only: true) 
fe.commands.biome                                                  # (OP only: true) 
fe.commands.bubble                                                 # (OP only: true) 
fe.commands.burn                                                   # (OP only: true) 
fe.commands.burn.others                                            # (OP only: true) 
fe.commands.capabilities                                           # (OP only: true) 
fe.commands.capabilities.others                                    # (OP only: true) 
fe.commands.craft                                                  # (OP only: true) 
fe.commands.dechant                                                # (OP only: true) 
fe.commands.doas                                                   # (OP only: true) 
fe.commands.doas.console                                           # (OP only: true) 
fe.commands.drop                                                   # (OP only: true) 
fe.commands.duplicate                                              # (OP only: true) 
fe.commands.enchant                                                # (OP only: true) 
fe.commands.enderchest                                             # (OP only: true) 
fe.commands.febutcher                                              # (OP only: true) 
fe.commands.fekill                                                 # (OP only: true) 
fe.commands.fekill.others                                          # (OP only: true) 
fe.commands.feworldinfo                                            # (OP only: true) 
fe.commands.findblock                                              # (OP only: true) 
fe.commands.fly                                                    # (OP only: true) 
fe.commands.gamemode                                               # (OP only: true) 
fe.commands.gamemode.others                                        # (OP only: true) 
fe.commands.getcommandbook                                         # (default: true) 
fe.commands.god                                                    # (OP only: true) Permission for Pattern command /god
fe.commands.heal                                                   # (OP only: true) 
fe.commands.heal.others                                            # (OP only: true) 
fe.commands.help                                                   # (default: true) 
fe.commands.invsee                                                 # (OP only: true) 
fe.commands.kit                                                    # (default: true) 
fe.commands.kit.bypasscooldown                                     # (OP only: true) 
fe.commands.locate                                                 # (OP only: true) 
fe.commands.modlist                                                # (default: true) 
fe.commands.noclip                                                 # (OP only: true) 
fe.commands.ping                                                   # (default: true) 
fe.commands.potion                                                 # (OP only: true) 
fe.commands.potion.others                                          # (OP only: true) 
fe.commands.pregen                                                 # (OP only: true) 
fe.commands.push                                                   # (default: true) 
fe.commands.reach                                                  # (OP only: true) 
fe.commands.rename                                                 # (OP only: true) 
fe.commands.repair                                                 # (OP only: true) 
fe.commands.repair.others                                          # (OP only: true) 
fe.commands.rules                                                  # (default: true) 
fe.commands.rules.edit                                             # (OP only: true) 
fe.commands.seen                                                   # (default: true) 
fe.commands.serversettings                                         # (OP only: true) 
fe.commands.smite                                                  # (OP only: true) 
fe.commands.speed                                                  # (OP only: true) 
fe.commands.tempban                                                # (OP only: true) 
fe.commands.time                                                   # (OP only: true) 
fe.commands.uuid                                                   # (OP only: true) 
fe.commands.vanish                                                 # (OP only: true) 
fe.commands.vanish.others                                          # (OP only: true) Allow to vanish other players
fe.commands.virtualchest                                           # (OP only: true) 
fe.commands.weather                                                # (OP only: true) 
fe.core.info                                                       # (OP only: true) 
fe.core.memUsageMsg                                                # (OP only: true) 
fe.core.pos.wand                                                   # (default: true) 
fe.core.reload                                                     # (OP only: true) 
fe.core.versioninfo                                                # (OP only: true) Shows notification to the player if FE version is outdated
fe.economy.bounty                                                  # Bounty for killing entities (ex.: fe.economy.bounty.Skeleton = 5)
fe.economy.bounty.Bat                                              # (default: 0) 
fe.economy.bounty.Blaze                                            # (default: 0) 
fe.economy.bounty.CaveSpider                                       # (default: 0) 
fe.economy.bounty.Chicken                                          # (default: 0) 
fe.economy.bounty.Cow                                              # (default: 0) 
fe.economy.bounty.Creeper                                          # (default: 0) 
fe.economy.bounty.EnderDragon                                      # (default: 0) 
fe.economy.bounty.Enderman                                         # (default: 0) 
fe.economy.bounty.EntityHorse                                      # (default: 0) 
fe.economy.bounty.Ghast                                            # (default: 0) 
fe.economy.bounty.Giant                                            # (default: 0) 
fe.economy.bounty.LavaSlime                                        # (default: 0) 
fe.economy.bounty.Mob                                              # (default: 0) 
fe.economy.bounty.Monster                                          # (default: 0) 
fe.economy.bounty.MushroomCow                                      # (default: 0) 
fe.economy.bounty.Ozelot                                           # (default: 0) 
fe.economy.bounty.Pig                                              # (default: 0) 
fe.economy.bounty.PigZombie                                        # (default: 0) 
fe.economy.bounty.Sheep                                            # (default: 0) 
fe.economy.bounty.Silverfish                                       # (default: 0) 
fe.economy.bounty.Skeleton                                         # (default: 0) 
fe.economy.bounty.Slime                                            # (default: 0) 
fe.economy.bounty.SnowMan                                          # (default: 0) 
fe.economy.bounty.Spider                                           # (default: 0) 
fe.economy.bounty.Squid                                            # (default: 0) 
fe.economy.bounty.Villager                                         # (default: 0) 
fe.economy.bounty.VillagerGolem                                    # (default: 0) 
fe.economy.bounty.Witch                                            # (default: 0) 
fe.economy.bounty.WitherBoss                                       # (default: 0) 
fe.economy.bounty.Wolf                                             # (default: 0) 
fe.economy.bounty.Zombie                                           # (default: 0) 
fe.economy.bounty.message                                          # (default: true) Whether to show a message if a bounty is given
fe.economy.command.paidcommand                                     # (default: false) 
fe.economy.command.pay                                             # (default: true) 
fe.economy.command.sell                                            # (default: true) 
fe.economy.command.sell.noconfirm                                  # (default: false) Do not confirm selling items to the server.
fe.economy.command.sellcommand                                     # (OP only: true) 
fe.economy.command.sellprice                                       # (OP only: true) 
fe.economy.command.trade                                           # (default: true) 
fe.economy.command.wallet                                          # (default: true) 
fe.economy.command.wallet.modify                                   # (OP only: true) Allows modifying wallets
fe.economy.command.wallet.others                                   # (OP only: true) Allows viewing other player's wallets
fe.economy.currency                                                # (default: coins) Name of currency (plural)
fe.economy.currency.singular                                       # (default: coin) Name of currency (singular)
fe.economy.deathtoll                                               # (default: ) Penalty for players to pay when they die. If set to lesser than 1, value is taken as a factor of the player's wallet balance.
fe.economy.plot                                                    # Plot permissions
fe.economy.plot.column                                             # (default: true) If true, all plots will always extend from bottom to top of the world. Price will only depend on X and Z dimensions.
fe.economy.plot.command                                            # (default: true) Plot management command
fe.economy.plot.command.buy                                        # (default: true) Allows buying plots
fe.economy.plot.command.claim                                      # (default: true) Allows to claim plots in exchange for money
fe.economy.plot.command.define                                     # (OP only: true) Allows to define plots without paying
fe.economy.plot.command.delete                                     # (OP only: true) Allows a player to delete any plots, including plots not owned by him.
fe.economy.plot.command.list                                       # (default: true) Allows listing plots
fe.economy.plot.command.list.all                                   # (OP only: true) List all plots
fe.economy.plot.command.list.own                                   # (default: true) List own plots
fe.economy.plot.command.list.sale                                  # (default: true) List plots open for sale
fe.economy.plot.command.mods                                       # (OP only: true) Allows managing plot administrators
fe.economy.plot.command.perms                                      # (OP only: true) Control plot settings
fe.economy.plot.command.sell                                       # (OP only: true) Allows selling plots
fe.economy.plot.command.set.*                                      # (OP only: true) Control plot settings
fe.economy.plot.command.set.build                                  # (OP only: true) Control build permissions
fe.economy.plot.command.set.chest                                  # (OP only: true) Control chest permissions
fe.economy.plot.command.set.interact                               # (OP only: true) Control interaction permissions
fe.economy.plot.command.set.use                                    # (OP only: true) Control item usage permissions
fe.economy.plot.data                                               # Individual settings for plots
fe.economy.plot.data.fee                                           # Price players have to pay in order to enter this plot
fe.economy.plot.data.fee.timeout                                   # Duration that a player can access the plot after paying the fee
fe.economy.plot.data.name                                          # (default: @p's plot) Name of the plot (@p inserts owner name)
fe.economy.plot.data.price                                         # Price that the plot can be bought for by other players (sell offer)
fe.economy.plot.limit.count                                        # (default: 20) Maximum number of plots a player can claim
fe.economy.plot.limit.size                                         # Maximum total size of all plots a player can claim
fe.economy.plot.price                                              # (default: 0) Price multiplier for plots (plot size will be multiplied with this value)
fe.economy.plot.size.max                                           # Maximum size of one plot axis
fe.economy.plot.size.min                                           # (default: 3) Minimum size of one plot axis
fe.economy.price                                                   # Default prices for items in economy
fe.economy.shop                                                    # Shop permissions
fe.economy.shop.create                                             # (OP only: true) Allow creating shops
fe.economy.shop.destroy                                            # (OP only: true) Allow destroying shops
fe.economy.shop.use                                                # (default: true) Allow usage of shops
fe.economy.startbudget                                             # (default: 100) Starting amount of money for players
fe.economy.xpmultiplier                                            # (default: 1) XP to currency conversion rate (integer, a zombie drops around 5 XP, 0 to disable)
fe.faction                                                         # (default: true) Faction permissions
fe.faction.ally                                                    # (OP only: true) Allows controlling faction allies
fe.faction.bonus                                                   # (OP only: true) Allows controlling faction bonuses
fe.faction.create                                                  # (default: true) Allows creating factions
fe.faction.data.locked                                             # (default: false) Locks a faction so players can only join on invitation
fe.faction.data.name                                               # Faction name (if this permission is set and the group name starts with "faction_", a group is considered a faction)
fe.faction.delete                                                  # (OP only: true) Allows to delete a faction
fe.faction.friendlyfire                                            # (OP only: true) Allows controlling friendly fire setting
fe.faction.invite                                                  # (default: true) Allows inviting other players to a faction
fe.faction.join                                                    # (default: true) Allows joining factions
fe.faction.join.any                                                # (OP only: true) Allows joining even locked factions
fe.faction.leave                                                   # (default: true) Allows to leave factions
fe.faction.list                                                    # (default: true) List existing factions
fe.faction.members.*                                               # (OP only: true) Control members
fe.internal                                                        # Internal permissions - DO NOT TOUCH THESE UNLESS YOU KNOW WHAT YOU DO (WHICH YOU DON'T!)
fe.internal.group                                                  # (optional) Permission to keep groups saved, even if they have no permissions set.
fe.internal.group.includes                                         # Groups that are included using the included group's priority
fe.internal.group.name                                             # Group name for display purposes
fe.internal.group.parents                                          # Groups that are included using the including group's priority
fe.internal.group.priority                                         # Group priority
fe.internal.group.promotion                                        # (default: false) Unlock this group for promotion with /promote
fe.internal.player                                                 # Player information
fe.internal.player.groups                                          # Comma separated list of player groups
fe.internal.player.name                                            # Player name
fe.internal.player.uuid                                            # Player UUID
fe.internal.plot.owner                                             # UUID of the owner of this plot (DO NOT MODIFY!)
fe.internal.prefix                                                 # Prefix property node
fe.internal.spawn.bed                                              # (default: true) Player spawn at bed if available
fe.internal.spawn.location                                         # Player spawn location property
fe.internal.suffix                                                 # Suffix property node
fe.internal.zone.entry                                             # Zone entry message
fe.internal.zone.exit                                              # Zone exit message
fe.mapper.command                                                  # (OP only: true) 
fe.multiworld                                                      # (OP only: true) 
fe.multiworld.delete                                               # (OP only: true) 
fe.multiworld.list                                                 # (default: true) 
fe.multiworld.manage                                               # (OP only: true) 
fe.multiworld.teleport                                             # (OP only: true) 
fe.perftools.chunkloaderlist                                       # (OP only: true) 
fe.perftools.perfstats                                             # (OP only: true) 
fe.perm                                                            # (default: true) Basic usage of permission-management command
fe.perm.*                                                          # (OP only: true) 
fe.perm.autoPromote                                                # (OP only: true) 
fe.perm.debug                                                      # (default: true) Allow using permission-debug command
fe.perm.group                                                      # (OP only: true) Allow basic access to groups (displays infos)
fe.perm.group.fix                                                  # (OP only: true) Allow setting group prefix / suffix
fe.perm.group.perms                                                # (OP only: true) Allow modifying group permissions
fe.perm.group.spawn                                                # (OP only: true) Allow setting group spawn
fe.perm.list.groups                                                # (OP only: true) Allow listing groups
fe.perm.list.perms                                                 # (default: true) Allow listing all permissions affecting current user
fe.perm.list.users                                                 # (OP only: true) Allow listing users
fe.perm.list.zones                                                 # (OP only: true) Allow listing zones
fe.perm.permitem                                                   # (OP only: true) 
fe.perm.promote                                                    # (OP only: true) 
fe.perm.reload                                                     # (OP only: true) Allow reloading changed permission files
fe.perm.save                                                       # (OP only: true) Allow force-saving permission files
fe.perm.setspawn                                                   # (OP only: true) 
fe.perm.test                                                       # (default: true) Allow testing permission nodes
fe.perm.user                                                       # (OP only: true) Allow basic access to users (displays infos)
fe.perm.user.fix                                                   # (OP only: true) Allow setting user prefix / suffix
fe.perm.user.perms                                                 # (OP only: true) Allow modifying user permissions
fe.perm.user.spawn                                                 # (OP only: true) Allow setting user spawn
fe.perm.zone                                                       # (OP only: true) Permission nodes for area-management command
fe.perm.zone.*                                                     # (OP only: true) 
fe.perm.zone.info                                                  # (default: true) 
fe.perm.zone.list                                                  # (default: true) 
fe.pl                                                              # (OP only: true) Player logger permisssions
fe.pl.cmd.pl                                                       # (OP only: true) 
fe.pl.cmd.rollback                                                 # (OP only: true) 
fe.pl.wand                                                         # (OP only: true) Allow usage of player loggger wand (clock)
fe.protection.cmd.itemperm                                         # (default: true) 
fe.protection.cmd.protectdebug                                     # (default: true) 
fe.protection.damageby.*                                           # (default: true) Allow getting hurt by entities
fe.protection.damageby.EntityBlaze                                 # (default: true) 
fe.protection.damageby.EntityChicken                               # (default: true) 
fe.protection.damageby.EntityCow                                   # (default: true) 
fe.protection.damageby.EntityCreeper                               # (default: true) 
fe.protection.damageby.EntityEnderman                              # (default: true) 
fe.protection.damageby.EntityGiantZombie                           # (default: true) 
fe.protection.damageby.EntityHorse                                 # (default: true) 
fe.protection.damageby.EntityIronGolem                             # (default: true) 
fe.protection.damageby.EntityMooshroom                             # (default: true) 
fe.protection.damageby.EntityOcelot                                # (default: true) 
fe.protection.damageby.EntityPig                                   # (default: true) 
fe.protection.damageby.EntityPigZombie                             # (default: true) 
fe.protection.damageby.EntitySilverfish                            # (default: true) 
fe.protection.damageby.EntitySkeleton                              # (default: true) 
fe.protection.damageby.EntitySnowman                               # (default: true) 
fe.protection.damageby.EntitySpider                                # (default: true) 
fe.protection.damageby.EntitySquid                                 # (default: true) 
fe.protection.damageby.EntityVillager                              # (default: true) 
fe.protection.damageby.EntityWitch                                 # (default: true) 
fe.protection.damageby.EntityWither                                # (default: true) 
fe.protection.damageby.EntityWolf                                  # (default: true) 
fe.protection.damageby.EntityZombie                                # (default: true) 
fe.protection.damageby.anvil                                       # (default: true) 
fe.protection.damageby.boss                                        # (default: true) 
fe.protection.damageby.cactus                                      # (default: true) 
fe.protection.damageby.drown                                       # (default: true) 
fe.protection.damageby.explosion                                   # (default: true) 
fe.protection.damageby.fall                                        # (default: true) 
fe.protection.damageby.fallingBlock                                # (default: true) 
fe.protection.damageby.generic                                     # (default: true) 
fe.protection.damageby.golem                                       # (default: true) 
fe.protection.damageby.hostile                                     # (default: true) 
fe.protection.damageby.inFire                                      # (default: true) 
fe.protection.damageby.inWall                                      # (default: true) 
fe.protection.damageby.lava                                        # (default: true) 
fe.protection.damageby.magic                                       # (default: true) 
fe.protection.damageby.onFire                                      # (default: true) 
fe.protection.damageby.outOfWorld                                  # (default: true) 
fe.protection.damageby.passive                                     # (default: true) 
fe.protection.damageby.starve                                      # (default: true) 
fe.protection.damageby.tamable                                     # (default: true) 
fe.protection.damageby.tamed                                       # (default: true) 
fe.protection.damageby.unknown                                     # (default: true) 
fe.protection.damageby.villager                                    # (default: true) 
fe.protection.damageby.wither                                      # (default: true) 
fe.protection.damageto.*                                           # (default: true) Allow damaging entities
fe.protection.damageto.EntityBlaze                                 # (default: true) 
fe.protection.damageto.EntityChicken                               # (default: true) 
fe.protection.damageto.EntityCow                                   # (default: true) 
fe.protection.damageto.EntityCreeper                               # (default: true) 
fe.protection.damageto.EntityEnderman                              # (default: true) 
fe.protection.damageto.EntityGiantZombie                           # (default: true) 
fe.protection.damageto.EntityHorse                                 # (default: true) 
fe.protection.damageto.EntityIronGolem                             # (default: true) 
fe.protection.damageto.EntityMooshroom                             # (default: true) 
fe.protection.damageto.EntityOcelot                                # (default: true) 
fe.protection.damageto.EntityPig                                   # (default: true) 
fe.protection.damageto.EntityPigZombie                             # (default: true) 
fe.protection.damageto.EntitySilverfish                            # (default: true) 
fe.protection.damageto.EntitySkeleton                              # (default: true) 
fe.protection.damageto.EntitySnowman                               # (default: true) 
fe.protection.damageto.EntitySpider                                # (default: true) 
fe.protection.damageto.EntitySquid                                 # (default: true) 
fe.protection.damageto.EntityVillager                              # (default: true) 
fe.protection.damageto.EntityWitch                                 # (default: true) 
fe.protection.damageto.EntityWither                                # (default: true) 
fe.protection.damageto.EntityWolf                                  # (default: true) 
fe.protection.damageto.EntityZombie                                # (default: true) 
fe.protection.damageto.boss                                        # (default: true) 
fe.protection.damageto.golem                                       # (default: true) 
fe.protection.damageto.hostile                                     # (default: true) 
fe.protection.damageto.passive                                     # (default: true) 
fe.protection.damageto.tamable                                     # (default: true) 
fe.protection.damageto.tamed                                       # (default: true) 
fe.protection.damageto.unknown                                     # (default: true) 
fe.protection.damageto.villager                                    # (default: true) 
fe.protection.explosion                                            # (default: true) Allows explosions to occur
fe.protection.fire.destroy                                         # (default: true) Allow fire to destroy blocks
fe.protection.fire.spread                                          # (default: true) Allow fire to spread
fe.protection.gamemode                                             # (default: -1) Force gamemode (-1 = none / default, 0 = survival, 1 = creative, 2 = adventure)
fe.protection.mobspawn.*                                           # (default: true) (global) Allow spawning of mobs
fe.protection.mobspawn.forced.*                                    # (default: true) (global) Allow forced spawning of mobs (mob-spawners)
fe.protection.mobspawn.forced.Bat                                  # (default: true) 
fe.protection.mobspawn.forced.Blaze                                # (default: true) 
fe.protection.mobspawn.forced.CaveSpider                           # (default: true) 
fe.protection.mobspawn.forced.Chicken                              # (default: true) 
fe.protection.mobspawn.forced.Cow                                  # (default: true) 
fe.protection.mobspawn.forced.Creeper                              # (default: true) 
fe.protection.mobspawn.forced.EnderDragon                          # (default: true) 
fe.protection.mobspawn.forced.Enderman                             # (default: true) 
fe.protection.mobspawn.forced.EntityHorse                          # (default: true) 
fe.protection.mobspawn.forced.Ghast                                # (default: true) 
fe.protection.mobspawn.forced.Giant                                # (default: true) 
fe.protection.mobspawn.forced.LavaSlime                            # (default: true) 
fe.protection.mobspawn.forced.Mob                                  # (default: true) 
fe.protection.mobspawn.forced.Monster                              # (default: true) 
fe.protection.mobspawn.forced.MushroomCow                          # (default: true) 
fe.protection.mobspawn.forced.Ozelot                               # (default: true) 
fe.protection.mobspawn.forced.Pig                                  # (default: true) 
fe.protection.mobspawn.forced.PigZombie                            # (default: true) 
fe.protection.mobspawn.forced.Sheep                                # (default: true) 
fe.protection.mobspawn.forced.Silverfish                           # (default: true) 
fe.protection.mobspawn.forced.Skeleton                             # (default: true) 
fe.protection.mobspawn.forced.Slime                                # (default: true) 
fe.protection.mobspawn.forced.SnowMan                              # (default: true) 
fe.protection.mobspawn.forced.Spider                               # (default: true) 
fe.protection.mobspawn.forced.Squid                                # (default: true) 
fe.protection.mobspawn.forced.Villager                             # (default: true) 
fe.protection.mobspawn.forced.VillagerGolem                        # (default: true) 
fe.protection.mobspawn.forced.Witch                                # (default: true) 
fe.protection.mobspawn.forced.WitherBoss                           # (default: true) 
fe.protection.mobspawn.forced.Wolf                                 # (default: true) 
fe.protection.mobspawn.forced.Zombie                               # (default: true) 
fe.protection.mobspawn.forced.type.boss                            # (default: true) 
fe.protection.mobspawn.forced.type.golem                           # (default: true) 
fe.protection.mobspawn.forced.type.hostile                         # (default: true) 
fe.protection.mobspawn.forced.type.passive                         # (default: true) 
fe.protection.mobspawn.forced.type.tamable                         # (default: true) 
fe.protection.mobspawn.forced.type.tamed                           # (default: true) 
fe.protection.mobspawn.forced.type.unknown                         # (default: true) 
fe.protection.mobspawn.forced.type.villager                        # (default: true) 
fe.protection.mobspawn.natural.*                                   # (default: true) (global) Allow natural spawning of mobs (random spawn)
fe.protection.mobspawn.natural.Bat                                 # (default: true) 
fe.protection.mobspawn.natural.Blaze                               # (default: true) 
fe.protection.mobspawn.natural.CaveSpider                          # (default: true) 
fe.protection.mobspawn.natural.Chicken                             # (default: true) 
fe.protection.mobspawn.natural.Cow                                 # (default: true) 
fe.protection.mobspawn.natural.Creeper                             # (default: true) 
fe.protection.mobspawn.natural.EnderDragon                         # (default: true) 
fe.protection.mobspawn.natural.Enderman                            # (default: true) 
fe.protection.mobspawn.natural.EntityHorse                         # (default: true) 
fe.protection.mobspawn.natural.Ghast                               # (default: true) 
fe.protection.mobspawn.natural.Giant                               # (default: true) 
fe.protection.mobspawn.natural.LavaSlime                           # (default: true) 
fe.protection.mobspawn.natural.Mob                                 # (default: true) 
fe.protection.mobspawn.natural.Monster                             # (default: true) 
fe.protection.mobspawn.natural.MushroomCow                         # (default: true) 
fe.protection.mobspawn.natural.Ozelot                              # (default: true) 
fe.protection.mobspawn.natural.Pig                                 # (default: true) 
fe.protection.mobspawn.natural.PigZombie                           # (default: true) 
fe.protection.mobspawn.natural.Sheep                               # (default: true) 
fe.protection.mobspawn.natural.Silverfish                          # (default: true) 
fe.protection.mobspawn.natural.Skeleton                            # (default: true) 
fe.protection.mobspawn.natural.Slime                               # (default: true) 
fe.protection.mobspawn.natural.SnowMan                             # (default: true) 
fe.protection.mobspawn.natural.Spider                              # (default: true) 
fe.protection.mobspawn.natural.Squid                               # (default: true) 
fe.protection.mobspawn.natural.Villager                            # (default: true) 
fe.protection.mobspawn.natural.VillagerGolem                       # (default: true) 
fe.protection.mobspawn.natural.Witch                               # (default: true) 
fe.protection.mobspawn.natural.WitherBoss                          # (default: true) 
fe.protection.mobspawn.natural.Wolf                                # (default: true) 
fe.protection.mobspawn.natural.Zombie                              # (default: true) 
fe.protection.mobspawn.natural.type.boss                           # (default: true) 
fe.protection.mobspawn.natural.type.golem                          # (default: true) 
fe.protection.mobspawn.natural.type.hostile                        # (default: true) 
fe.protection.mobspawn.natural.type.passive                        # (default: true) 
fe.protection.mobspawn.natural.type.tamable                        # (default: true) 
fe.protection.mobspawn.natural.type.tamed                          # (default: true) 
fe.protection.mobspawn.natural.type.unknown                        # (default: true) 
fe.protection.mobspawn.natural.type.villager                       # (default: true) 
fe.protection.needsfood                                            # (default: true) If denied to a player, their hunger bar will not deplete.
fe.protection.pressureplate                                        # (default: true) Prevent players from triggering pressure plates
fe.protection.pvp                                                  # (default: true) If denied for at least one of two fighting players, PvP will be disabled
fe.protection.sleep                                                # (default: true) Allow players to sleep in beds
fe.protection.zone                                                 # Worldborder permissions
fe.protection.zone.command                                         # Execute this command if a player enters the area
fe.protection.zone.command.interval                                # (default: 0) Time interval in milliseconds for executing command. Zero = once only.
fe.protection.zone.damage                                          # Apply this amount of damage to players, if they are in this area
fe.protection.zone.damage.interval                                 # (default: 1000) Time interval in milliseconds for applying damage-effect. Zero = once only.
fe.protection.zone.knockback                                       # (default: false) Deny players from entering this area
fe.protection.zone.potion                                          # Apply potion effects to players who enter this area. Comma separated list of "ID:duration:amplifier" pairs. See http://www.minecraftwiki.net/wiki/Potion_effects#Parameters
fe.protection.zone.potion.interval                                 # (default: 2000) Time interval in milliseconds for applying potion-effects. Zero = once only.
fe.questioner                                                      # (default: true) 
fe.reimm.compat                                                    # Rei's minimap permissions
fe.reimm.compat.cavemap                                            # (default: true) 
fe.reimm.compat.radar.animal                                       # (default: true) 
fe.reimm.compat.radar.mod                                          # (default: true) 
fe.reimm.compat.radar.other                                        # (default: true) 
fe.reimm.compat.radar.player                                       # (default: true) 
fe.reimm.compat.radar.slime                                        # (default: true) 
fe.remote                                                          # (OP only: true) Allows login to remote module
fe.remote.chat.push                                                # (default: true) Allows requesting chat push messages
fe.remote.chat.query                                               # (default: true) Allows querying chat messages
fe.remote.chat.send                                                # (OP only: true) Allows to send chat messages
fe.remote.command                                                  # (OP only: true) Allows to run commands remotely
fe.remote.control                                                  # (OP only: true) Allows to start / stop remote server and control users (regen passkeys, kick, block)
fe.remote.mapper.query.region                                      # (default: true) Allows querying region tiles
fe.remote.permission.set                                           # (OP only: true) Allows to change permissions
fe.remote.player.query                                             # (OP only: true) Allows querying player data
fe.remote.player.query.detail                                      # (OP only: true) View details (health, armor, etc.)
fe.remote.player.query.location                                    # (OP only: true) View location
fe.remote.server.log                                               # (OP only: true) Allows querying server log
fe.remote.stats                                                    # (OP only: true) Allows querying server stats
fe.settings                                                        # (OP only: true) 
fe.signs.colorize                                                  # (default: true) 
fe.teleport.back                                                   # (default: true) 
fe.teleport.back.ondeath                                           # (default: true) Allow returning to the last death location with back-command
fe.teleport.back.ontp                                              # (default: true) Allow returning to the last location before teleport with back-command
fe.teleport.bed                                                    # (default: true) 
fe.teleport.bed.others                                             # (OP only: true) Allow teleporting to other player's bed location
fe.teleport.cooldown                                               # (OP only: 0) Allow bypassing teleport cooldown
fe.teleport.crossdim.from                                          # (default: true) Allow teleporting cross-dimensionally from a dimension
fe.teleport.crossdim.to                                            # (default: true) Allow teleporting cross-dimensionally to a dimension
fe.teleport.from                                                   # (default: true) Allow being teleported from a certain location / dimension
fe.teleport.home                                                   # (default: true) Allow usage of /home
fe.teleport.home.other                                             # (OP only: true) Allow setting other players home location
fe.teleport.home.set                                               # (default: true) Allow setting of home location
fe.teleport.jump                                                   # (OP only: true) 
fe.teleport.jump.tool                                              # (OP only: true) Allow jumping with a tool (default compass)
fe.teleport.personalwarp                                           # (OP only: true) 
fe.teleport.personalwarp.delete                                    # (OP only: true) Allow deleting personal warps
fe.teleport.personalwarp.max                                       # (OP only: false) Maximal personal warp count
fe.teleport.personalwarp.set                                       # (OP only: true) Allow setting personal warps
fe.teleport.portal                                                 # (OP only: true) 
fe.teleport.spawn                                                  # (default: true) 
fe.teleport.spawn.others                                           # (OP only: true) Allow setting other player's spawn
fe.teleport.to                                                     # (default: true) Allow being teleported to a certain location / dimension
fe.teleport.top                                                    # (default: true) 
fe.teleport.top.others                                             # (OP only: true) 
fe.teleport.tp                                                     # (OP only: true) 
fe.teleport.tpa                                                    # (default: true) 
fe.teleport.tpa.here                                               # (default: true) Allow teleporting other players to your own location (inversed TPA)
fe.teleport.tpa.loc                                                # (OP only: true) Allow teleporting other players to any location
fe.teleport.tpa.sendrequest                                        # (default: true) Allow sending teleport-to requests
fe.teleport.tpa.timeout                                            # (default: 20) Amount of sec a user has to accept a TPA request
fe.teleport.tpahere.sendrequest                                    # (default: true) Allow sending teleport-here requests
fe.teleport.tppos                                                  # (default: true) 
fe.teleport.warmup                                                 # (OP only: 0) Allow bypassing teleport warmup
fe.teleport.warp                                                   # (OP only: true) 
fe.teleport.warp.admin                                             # (OP only: true) 
fe.teleport.warp.delete                                            # (OP only: true) Allow deleting warps
fe.teleport.warp.max                                               # (OP only: false) Maximal warp count
fe.teleport.warp.set                                               # (OP only: true) Allow setting warps
fe.tickets.admin                                                   # (OP only: true) 
fe.tickets.command                                                 # (default: true) 
fe.tickets.new                                                     # (default: true) 
fe.tickets.tp                                                      # (default: true) 
fe.tickets.view                                                    # (default: true) 
fe.worldborder                                                     # Worldborder permissions
fe.worldborder.admin                                               # (OP only: true) 
fe.worldborder.bypass                                              # (default: false) Ignore worldborders if granted
mc.help                                                            # (default: true) Help command
plot_free                                                          # (default: true) Permission for Pattern command /giveplot
worldedit.*                                                        # (OP only: true) 
worldedit.analysis.count                                           # (OP only: true) 
worldedit.analysis.distr                                           # (OP only: true) 
worldedit.anyblock                                                 # (OP only: true) Allows usage of disallowed blocks in the WorldEdit configuration
worldedit.biome.info                                               # (OP only: true) 
worldedit.biome.list                                               # (OP only: true) 
worldedit.biome.set                                                # (OP only: true) 
worldedit.brush.options.mask                                       # (OP only: true) 
worldedit.brush.options.material                                   # (OP only: true) 
worldedit.brush.options.range                                      # (OP only: true) 
worldedit.brush.options.size                                       # (OP only: true) 
worldedit.butcher                                                  # (OP only: true) 
worldedit.chunkinfo                                                # (OP only: true) 
worldedit.clipboard.clear                                          # (OP only: true) 
worldedit.clipboard.copy                                           # (OP only: true) 
worldedit.clipboard.cut                                            # (OP only: true) 
worldedit.clipboard.flip                                           # (OP only: true) 
worldedit.clipboard.load                                           # (OP only: true) 
worldedit.clipboard.paste                                          # (OP only: true) 
worldedit.clipboard.rotate                                         # (OP only: true) 
worldedit.clipboard.save                                           # (OP only: true) 
worldedit.delchunks                                                # (OP only: true) 
worldedit.drain                                                    # (OP only: true) 
worldedit.extinguish                                               # (OP only: true) 
worldedit.fast                                                     # (OP only: true) 
worldedit.fill                                                     # (OP only: true) 
worldedit.fill.recursive                                           # (OP only: true) 
worldedit.fixlava                                                  # (OP only: true) 
worldedit.fixwater                                                 # (OP only: true) 
worldedit.generation.cylinder                                      # (OP only: true) 
worldedit.generation.forest                                        # (OP only: true) 
worldedit.generation.pumpkins                                      # (OP only: true) 
worldedit.generation.pyramid                                       # (OP only: true) 
worldedit.generation.shape                                         # (OP only: true) 
worldedit.generation.sphere                                        # (OP only: true) 
worldedit.global-mask                                              # (OP only: true) 
worldedit.green                                                    # (OP only: true) 
worldedit.help                                                     # (OP only: true) 
worldedit.history.clear                                            # (OP only: true) 
worldedit.history.redo                                             # (OP only: true) 
worldedit.history.undo                                             # (OP only: true) 
worldedit.inventory.unrestricted                                   # (OP only: true) Override the use-inventory option if enabled in the WorldEdit configuration
worldedit.limit                                                    # (OP only: true) 
worldedit.limit.unrestricted                                       # (OP only: true) Allow players to set a limit higher than the maximum in the WorldEdit configuration 
worldedit.listchunks                                               # (OP only: true) 
worldedit.navigation.ascend                                        # (OP only: true) 
worldedit.navigation.ceiling                                       # (OP only: true) 
worldedit.navigation.descend                                       # (OP only: true) 
worldedit.navigation.jumpto.command                                # (OP only: true) 
worldedit.navigation.jumpto.tool                                   # (OP only: true) Allow usage of the navigation wand’s /jumpto shortcut (left click)
worldedit.navigation.thru.command                                  # (OP only: true)
worldedit.navigation.thru.tool                                     # (OP only: true) Allow usage of the navigation wand’s /thru shortcut (right click)
worldedit.navigation.unstuck                                       # (OP only: true) 
worldedit.navigation.up                                            # (OP only: true) 
worldedit.override.bedrock                                         # (OP only: true) Allow breaking of bedrock with the super-pickaxe tool
worldedit.override.data-cycler                                     # (OP only: true) Allow cycling non-whitelisted blocks with the data cycler tool
worldedit.regen                                                    # (OP only: true) 
worldedit.region.center                                            # (OP only: true) 
worldedit.region.curve                                             # (OP only: true) 
worldedit.region.deform                                            # (OP only: true) 
worldedit.region.faces                                             # (OP only: true) 
worldedit.region.flora                                             # (OP only: true) 
worldedit.region.forest                                            # (OP only: true) 
worldedit.region.hollow                                            # (OP only: true) 
worldedit.region.line                                              # (OP only: true) 
worldedit.region.move                                              # (OP only: true) 
worldedit.region.naturalize                                        # (OP only: true) 
worldedit.region.overlay                                           # (OP only: true) 
worldedit.region.replace                                           # (OP only: true) 
worldedit.region.smooth                                            # (OP only: true) 
worldedit.region.stack                                             # (OP only: true) 
worldedit.region.walls                                             # (OP only: true) 
worldedit.remove                                                   # (OP only: true) 
worldedit.removeabove                                              # (OP only: true) 
worldedit.removebelow                                              # (OP only: true) 
worldedit.removenear                                               # (OP only: true) 
worldedit.replacenear                                              # (OP only: true) 
worldedit.report.pastebin                                          # (OP only: true) Allow uploading report files to pastebin automatically with the /worledit report command
worldedit.scripting.execute                                        # (OP only: true) 
worldedit.selection.chunk                                          # (default: true) 
worldedit.selection.contract                                       # (default: true) 
worldedit.selection.expand                                         # (default: true) 
worldedit.selection.hpos                                           # (default: true) 
worldedit.selection.inset                                          # (default: true) 
worldedit.selection.outset                                         # (default: true) 
worldedit.selection.pos                                            # (default: true) 
worldedit.selection.shift                                          # (default: true) 
worldedit.selection.size                                           # (default: true)
worldedit.setnbt                                                   # (OP only: true) Allow setting extra data on blocks such as signs or chests 
worldedit.snapshots.restore                                        # (OP only: true) 
worldedit.snow                                                     # (OP only: true) 
worldedit.superpickaxe                                             # (OP only: true) 
worldedit.thaw                                                     # (OP only: true) 
worldedit.timeout.unrestricted                                     # (OP only: true) Allow setting the calculation timeout via //timeout higher than the maximum in the WorldEdit configuration
worldedit.tool.data-cycler                                         # (OP only: true) 
worldedit.tool.deltree                                             # (OP only: true) 
worldedit.tool.farwand                                             # (OP only: true) 
worldedit.tool.flood-fill                                          # (OP only: true) 
worldedit.tool.info                                                # (OP only: true) 
worldedit.tool.lrbuild                                             # (OP only: true) 
worldedit.tool.replacer                                            # (OP only: true) 
worldedit.tool.tree                                                # (OP only: true) 
worldedit.wand                                                     # (OP only: true) 
worldedit.wand.toggle                                              # (OP only: true)