PermissionList.txt - ForgeEssentials/ForgeEssentials GitHub Wiki
This is an example for the ./ForgeEssentials/PermissionList.txt file
Your server may have a different one. If in doubt, please consult the one generated by your server. This is only provided as a reference and may not be updated.
The block / item / mob permissions are now in separate files, because there are too many of them:
raw version
#// ------------ PERMISSIONS LIST ---------- \\#
#// --------------- 25.08 00:58 ------------ \\#
#// ----------- Total amount: 2148 --------- \\#
#// ---------------------------------------- \\#
/giveplot
command./calc # (default: true)
command./searchitem # (default: true)
command./sel # (default: true)
command./set # (default: true)
command./toggleplace # (default: true)
command.achievement # (OP only: true)
command.brush # (default: true)
command.clear # (OP only: true)
command.debug # (OP only: true)
command.defaultgamemode # (OP only: true)
command.difficulty # (OP only: true)
command.effect # (OP only: true)
command.forge # (OP only: true)
command.freeplot # (default: true)
command.gamerule # (OP only: true)
command.give # (OP only: true)
command.giveplot # (default: true)
command.god # (default: true)
command.jail # (OP only: true)
command.kill # (default: true)
command.me # (default: true)
command.none # (default: true)
command.playsound # (OP only: true)
command.publish # (OP only: true)
command.say # (OP only: true)
command.schematic # (default: true)
command.scoreboard # (OP only: true)
command.seed # (OP only: true)
command.setblock # (OP only: true)
command.setworldspawn # (OP only: true)
command.snapshot # (default: true)
command.spawnpoint # (OP only: true)
command.spreadplayers # (OP only: true)
command.summon # (OP only: true)
command.superpickaxe # (default: true)
command.tell # (default: true)
command.tellraw # (OP only: true)
command.test # (OP only: true)
command.testfor # (OP only: true)
command.testforblock # (OP only: true)
command.toggledownfall # (OP only: true)
command.tool # (default: true)
command.worldedit # (default: true)
command.xp # (OP only: true)
commandblock # (OP only: true)
fe.afterlife # Permissions for afterlife configuration
fe.afterlife.deathchest # (default: true) Allow creation of deathchests
fe.afterlife.deathchest.block # (default: ) If set, use this block ID for graves
fe.afterlife.deathchest.bypass # (OP only: true) Bypass grave protection
fe.afterlife.deathchest.fence # (default: true) Put the skull on a spike
fe.afterlife.deathchest.safetime # (default: 300) Time in seconds a grave is protected. After this time anyone can take all stuff
fe.afterlife.deathchest.xp # (default: 0.25) Ratio of XP that you want to allow someone to keep in a grave. 1 keeps all XP, 0 disables XP recovery.
fe.afterlife.debuffs # Potion effects to apply on respawn (comma separated list of id:duration:amplifier)
fe.afterlife.food # Respawn food
fe.afterlife.hp # Respawn HP
fe.backup.command # (OP only: true)
fe.backup.notify # (OP only: true) Backup notification permission
fe.chat # Chat permissions
fe.chat.chat # (default: true) Allow players to use the public chat
fe.chat.groupmessage # (default: true)
fe.chat.irc # (default: true)
fe.chat.ircbot # (OP only: true)
fe.chat.ircpm # (default: true)
fe.chat.mail # (default: true)
fe.chat.mute # (OP only: true)
fe.chat.nickname # (default: true)
fe.chat.nickname.others # (OP only: true)
fe.chat.playerformat # (default: ) Text to show in front of the player name in chat messages
fe.chat.pm # (default: true)
fe.chat.range # (default: ) Send chat messages only to players in this range of the sender
fe.chat.reply # (default: true)
fe.chat.textformat # (default: ) Textformat colors. USE ONLY THE COLOR CHARACTERS AND NO &
fe.chat.timedmessage # (OP only: true)
fe.chat.urls # (default: true) Allow players to post clickable links in public chat.
fe.chat.usecolor # (default: true) Allow players to use colors in the public chat
fe.commands # Permission nodes for FE commands module
fe.commands.admin # (OP only: true)
fe.commands.afk # (default: true)
fe.commands.afk.announce # (default: true)
fe.commands.afk.autokick # (default: false) Automatically kick a player, when he is AFK
fe.commands.afk.autotime # (default: 480) Auto afk time in seconds. Set to 0 to disable.
fe.commands.afk.warmup # (default: 20) Time a player needs to wait before he can go afk with /afk
fe.commands.bind # (OP only: true)
fe.commands.biome # (OP only: true)
fe.commands.bubble # (OP only: true)
fe.commands.burn # (OP only: true)
fe.commands.burn.others # (OP only: true)
fe.commands.capabilities # (OP only: true)
fe.commands.capabilities.others # (OP only: true)
fe.commands.craft # (OP only: true)
fe.commands.dechant # (OP only: true)
fe.commands.doas # (OP only: true)
fe.commands.doas.console # (OP only: true)
fe.commands.drop # (OP only: true)
fe.commands.duplicate # (OP only: true)
fe.commands.enchant # (OP only: true)
fe.commands.enderchest # (OP only: true)
fe.commands.febutcher # (OP only: true)
fe.commands.fekill # (OP only: true)
fe.commands.fekill.others # (OP only: true)
fe.commands.feworldinfo # (OP only: true)
fe.commands.findblock # (OP only: true)
fe.commands.fly # (OP only: true)
fe.commands.gamemode # (OP only: true)
fe.commands.gamemode.others # (OP only: true)
fe.commands.getcommandbook # (default: true)
fe.commands.god # (OP only: true) Permission for Pattern command /god
fe.commands.heal # (OP only: true)
fe.commands.heal.others # (OP only: true)
fe.commands.help # (default: true)
fe.commands.invsee # (OP only: true)
fe.commands.kit # (default: true)
fe.commands.kit.bypasscooldown # (OP only: true)
fe.commands.locate # (OP only: true)
fe.commands.modlist # (default: true)
fe.commands.noclip # (OP only: true)
fe.commands.ping # (default: true)
fe.commands.potion # (OP only: true)
fe.commands.potion.others # (OP only: true)
fe.commands.pregen # (OP only: true)
fe.commands.push # (default: true)
fe.commands.reach # (OP only: true)
fe.commands.rename # (OP only: true)
fe.commands.repair # (OP only: true)
fe.commands.repair.others # (OP only: true)
fe.commands.rules # (default: true)
fe.commands.rules.edit # (OP only: true)
fe.commands.seen # (default: true)
fe.commands.serversettings # (OP only: true)
fe.commands.smite # (OP only: true)
fe.commands.speed # (OP only: true)
fe.commands.tempban # (OP only: true)
fe.commands.time # (OP only: true)
fe.commands.uuid # (OP only: true)
fe.commands.vanish # (OP only: true)
fe.commands.vanish.others # (OP only: true) Allow to vanish other players
fe.commands.virtualchest # (OP only: true)
fe.commands.weather # (OP only: true)
fe.core.info # (OP only: true)
fe.core.memUsageMsg # (OP only: true)
fe.core.pos.wand # (default: true)
fe.core.reload # (OP only: true)
fe.core.versioninfo # (OP only: true) Shows notification to the player if FE version is outdated
fe.economy.bounty # Bounty for killing entities (ex.: fe.economy.bounty.Skeleton = 5)
fe.economy.bounty.Bat # (default: 0)
fe.economy.bounty.Blaze # (default: 0)
fe.economy.bounty.CaveSpider # (default: 0)
fe.economy.bounty.Chicken # (default: 0)
fe.economy.bounty.Cow # (default: 0)
fe.economy.bounty.Creeper # (default: 0)
fe.economy.bounty.EnderDragon # (default: 0)
fe.economy.bounty.Enderman # (default: 0)
fe.economy.bounty.EntityHorse # (default: 0)
fe.economy.bounty.Ghast # (default: 0)
fe.economy.bounty.Giant # (default: 0)
fe.economy.bounty.LavaSlime # (default: 0)
fe.economy.bounty.Mob # (default: 0)
fe.economy.bounty.Monster # (default: 0)
fe.economy.bounty.MushroomCow # (default: 0)
fe.economy.bounty.Ozelot # (default: 0)
fe.economy.bounty.Pig # (default: 0)
fe.economy.bounty.PigZombie # (default: 0)
fe.economy.bounty.Sheep # (default: 0)
fe.economy.bounty.Silverfish # (default: 0)
fe.economy.bounty.Skeleton # (default: 0)
fe.economy.bounty.Slime # (default: 0)
fe.economy.bounty.SnowMan # (default: 0)
fe.economy.bounty.Spider # (default: 0)
fe.economy.bounty.Squid # (default: 0)
fe.economy.bounty.Villager # (default: 0)
fe.economy.bounty.VillagerGolem # (default: 0)
fe.economy.bounty.Witch # (default: 0)
fe.economy.bounty.WitherBoss # (default: 0)
fe.economy.bounty.Wolf # (default: 0)
fe.economy.bounty.Zombie # (default: 0)
fe.economy.bounty.message # (default: true) Whether to show a message if a bounty is given
fe.economy.command.paidcommand # (default: false)
fe.economy.command.pay # (default: true)
fe.economy.command.sell # (default: true)
fe.economy.command.sell.noconfirm # (default: false) Do not confirm selling items to the server.
fe.economy.command.sellcommand # (OP only: true)
fe.economy.command.sellprice # (OP only: true)
fe.economy.command.trade # (default: true)
fe.economy.command.wallet # (default: true)
fe.economy.command.wallet.modify # (OP only: true) Allows modifying wallets
fe.economy.command.wallet.others # (OP only: true) Allows viewing other player's wallets
fe.economy.currency # (default: coins) Name of currency (plural)
fe.economy.currency.singular # (default: coin) Name of currency (singular)
fe.economy.deathtoll # (default: ) Penalty for players to pay when they die. If set to lesser than 1, value is taken as a factor of the player's wallet balance.
fe.economy.plot # Plot permissions
fe.economy.plot.column # (default: true) If true, all plots will always extend from bottom to top of the world. Price will only depend on X and Z dimensions.
fe.economy.plot.command # (default: true) Plot management command
fe.economy.plot.command.buy # (default: true) Allows buying plots
fe.economy.plot.command.claim # (default: true) Allows to claim plots in exchange for money
fe.economy.plot.command.define # (OP only: true) Allows to define plots without paying
fe.economy.plot.command.delete # (OP only: true) Allows a player to delete any plots, including plots not owned by him.
fe.economy.plot.command.list # (default: true) Allows listing plots
fe.economy.plot.command.list.all # (OP only: true) List all plots
fe.economy.plot.command.list.own # (default: true) List own plots
fe.economy.plot.command.list.sale # (default: true) List plots open for sale
fe.economy.plot.command.mods # (OP only: true) Allows managing plot administrators
fe.economy.plot.command.perms # (OP only: true) Control plot settings
fe.economy.plot.command.sell # (OP only: true) Allows selling plots
fe.economy.plot.command.set.* # (OP only: true) Control plot settings
fe.economy.plot.command.set.build # (OP only: true) Control build permissions
fe.economy.plot.command.set.chest # (OP only: true) Control chest permissions
fe.economy.plot.command.set.interact # (OP only: true) Control interaction permissions
fe.economy.plot.command.set.use # (OP only: true) Control item usage permissions
fe.economy.plot.data # Individual settings for plots
fe.economy.plot.data.fee # Price players have to pay in order to enter this plot
fe.economy.plot.data.fee.timeout # Duration that a player can access the plot after paying the fee
fe.economy.plot.data.name # (default: @p's plot) Name of the plot (@p inserts owner name)
fe.economy.plot.data.price # Price that the plot can be bought for by other players (sell offer)
fe.economy.plot.limit.count # (default: 20) Maximum number of plots a player can claim
fe.economy.plot.limit.size # Maximum total size of all plots a player can claim
fe.economy.plot.price # (default: 0) Price multiplier for plots (plot size will be multiplied with this value)
fe.economy.plot.size.max # Maximum size of one plot axis
fe.economy.plot.size.min # (default: 3) Minimum size of one plot axis
fe.economy.price # Default prices for items in economy
fe.economy.shop # Shop permissions
fe.economy.shop.create # (OP only: true) Allow creating shops
fe.economy.shop.destroy # (OP only: true) Allow destroying shops
fe.economy.shop.use # (default: true) Allow usage of shops
fe.economy.startbudget # (default: 100) Starting amount of money for players
fe.economy.xpmultiplier # (default: 1) XP to currency conversion rate (integer, a zombie drops around 5 XP, 0 to disable)
fe.faction # (default: true) Faction permissions
fe.faction.ally # (OP only: true) Allows controlling faction allies
fe.faction.bonus # (OP only: true) Allows controlling faction bonuses
fe.faction.create # (default: true) Allows creating factions
fe.faction.data.locked # (default: false) Locks a faction so players can only join on invitation
fe.faction.data.name # Faction name (if this permission is set and the group name starts with "faction_", a group is considered a faction)
fe.faction.delete # (OP only: true) Allows to delete a faction
fe.faction.friendlyfire # (OP only: true) Allows controlling friendly fire setting
fe.faction.invite # (default: true) Allows inviting other players to a faction
fe.faction.join # (default: true) Allows joining factions
fe.faction.join.any # (OP only: true) Allows joining even locked factions
fe.faction.leave # (default: true) Allows to leave factions
fe.faction.list # (default: true) List existing factions
fe.faction.members.* # (OP only: true) Control members
fe.internal # Internal permissions - DO NOT TOUCH THESE UNLESS YOU KNOW WHAT YOU DO (WHICH YOU DON'T!)
fe.internal.group # (optional) Permission to keep groups saved, even if they have no permissions set.
fe.internal.group.includes # Groups that are included using the included group's priority
fe.internal.group.name # Group name for display purposes
fe.internal.group.parents # Groups that are included using the including group's priority
fe.internal.group.priority # Group priority
fe.internal.group.promotion # (default: false) Unlock this group for promotion with /promote
fe.internal.player # Player information
fe.internal.player.groups # Comma separated list of player groups
fe.internal.player.name # Player name
fe.internal.player.uuid # Player UUID
fe.internal.plot.owner # UUID of the owner of this plot (DO NOT MODIFY!)
fe.internal.prefix # Prefix property node
fe.internal.spawn.bed # (default: true) Player spawn at bed if available
fe.internal.spawn.location # Player spawn location property
fe.internal.suffix # Suffix property node
fe.internal.zone.entry # Zone entry message
fe.internal.zone.exit # Zone exit message
fe.mapper.command # (OP only: true)
fe.multiworld # (OP only: true)
fe.multiworld.delete # (OP only: true)
fe.multiworld.list # (default: true)
fe.multiworld.manage # (OP only: true)
fe.multiworld.teleport # (OP only: true)
fe.perftools.chunkloaderlist # (OP only: true)
fe.perftools.perfstats # (OP only: true)
fe.perm # (default: true) Basic usage of permission-management command
fe.perm.* # (OP only: true)
fe.perm.autoPromote # (OP only: true)
fe.perm.debug # (default: true) Allow using permission-debug command
fe.perm.group # (OP only: true) Allow basic access to groups (displays infos)
fe.perm.group.fix # (OP only: true) Allow setting group prefix / suffix
fe.perm.group.perms # (OP only: true) Allow modifying group permissions
fe.perm.group.spawn # (OP only: true) Allow setting group spawn
fe.perm.list.groups # (OP only: true) Allow listing groups
fe.perm.list.perms # (default: true) Allow listing all permissions affecting current user
fe.perm.list.users # (OP only: true) Allow listing users
fe.perm.list.zones # (OP only: true) Allow listing zones
fe.perm.permitem # (OP only: true)
fe.perm.promote # (OP only: true)
fe.perm.reload # (OP only: true) Allow reloading changed permission files
fe.perm.save # (OP only: true) Allow force-saving permission files
fe.perm.setspawn # (OP only: true)
fe.perm.test # (default: true) Allow testing permission nodes
fe.perm.user # (OP only: true) Allow basic access to users (displays infos)
fe.perm.user.fix # (OP only: true) Allow setting user prefix / suffix
fe.perm.user.perms # (OP only: true) Allow modifying user permissions
fe.perm.user.spawn # (OP only: true) Allow setting user spawn
fe.perm.zone # (OP only: true) Permission nodes for area-management command
fe.perm.zone.* # (OP only: true)
fe.perm.zone.info # (default: true)
fe.perm.zone.list # (default: true)
fe.pl # (OP only: true) Player logger permisssions
fe.pl.cmd.pl # (OP only: true)
fe.pl.cmd.rollback # (OP only: true)
fe.pl.wand # (OP only: true) Allow usage of player loggger wand (clock)
fe.protection.cmd.itemperm # (default: true)
fe.protection.cmd.protectdebug # (default: true)
fe.protection.damageby.* # (default: true) Allow getting hurt by entities
fe.protection.damageby.EntityBlaze # (default: true)
fe.protection.damageby.EntityChicken # (default: true)
fe.protection.damageby.EntityCow # (default: true)
fe.protection.damageby.EntityCreeper # (default: true)
fe.protection.damageby.EntityEnderman # (default: true)
fe.protection.damageby.EntityGiantZombie # (default: true)
fe.protection.damageby.EntityHorse # (default: true)
fe.protection.damageby.EntityIronGolem # (default: true)
fe.protection.damageby.EntityMooshroom # (default: true)
fe.protection.damageby.EntityOcelot # (default: true)
fe.protection.damageby.EntityPig # (default: true)
fe.protection.damageby.EntityPigZombie # (default: true)
fe.protection.damageby.EntitySilverfish # (default: true)
fe.protection.damageby.EntitySkeleton # (default: true)
fe.protection.damageby.EntitySnowman # (default: true)
fe.protection.damageby.EntitySpider # (default: true)
fe.protection.damageby.EntitySquid # (default: true)
fe.protection.damageby.EntityVillager # (default: true)
fe.protection.damageby.EntityWitch # (default: true)
fe.protection.damageby.EntityWither # (default: true)
fe.protection.damageby.EntityWolf # (default: true)
fe.protection.damageby.EntityZombie # (default: true)
fe.protection.damageby.anvil # (default: true)
fe.protection.damageby.boss # (default: true)
fe.protection.damageby.cactus # (default: true)
fe.protection.damageby.drown # (default: true)
fe.protection.damageby.explosion # (default: true)
fe.protection.damageby.fall # (default: true)
fe.protection.damageby.fallingBlock # (default: true)
fe.protection.damageby.generic # (default: true)
fe.protection.damageby.golem # (default: true)
fe.protection.damageby.hostile # (default: true)
fe.protection.damageby.inFire # (default: true)
fe.protection.damageby.inWall # (default: true)
fe.protection.damageby.lava # (default: true)
fe.protection.damageby.magic # (default: true)
fe.protection.damageby.onFire # (default: true)
fe.protection.damageby.outOfWorld # (default: true)
fe.protection.damageby.passive # (default: true)
fe.protection.damageby.starve # (default: true)
fe.protection.damageby.tamable # (default: true)
fe.protection.damageby.tamed # (default: true)
fe.protection.damageby.unknown # (default: true)
fe.protection.damageby.villager # (default: true)
fe.protection.damageby.wither # (default: true)
fe.protection.damageto.* # (default: true) Allow damaging entities
fe.protection.damageto.EntityBlaze # (default: true)
fe.protection.damageto.EntityChicken # (default: true)
fe.protection.damageto.EntityCow # (default: true)
fe.protection.damageto.EntityCreeper # (default: true)
fe.protection.damageto.EntityEnderman # (default: true)
fe.protection.damageto.EntityGiantZombie # (default: true)
fe.protection.damageto.EntityHorse # (default: true)
fe.protection.damageto.EntityIronGolem # (default: true)
fe.protection.damageto.EntityMooshroom # (default: true)
fe.protection.damageto.EntityOcelot # (default: true)
fe.protection.damageto.EntityPig # (default: true)
fe.protection.damageto.EntityPigZombie # (default: true)
fe.protection.damageto.EntitySilverfish # (default: true)
fe.protection.damageto.EntitySkeleton # (default: true)
fe.protection.damageto.EntitySnowman # (default: true)
fe.protection.damageto.EntitySpider # (default: true)
fe.protection.damageto.EntitySquid # (default: true)
fe.protection.damageto.EntityVillager # (default: true)
fe.protection.damageto.EntityWitch # (default: true)
fe.protection.damageto.EntityWither # (default: true)
fe.protection.damageto.EntityWolf # (default: true)
fe.protection.damageto.EntityZombie # (default: true)
fe.protection.damageto.boss # (default: true)
fe.protection.damageto.golem # (default: true)
fe.protection.damageto.hostile # (default: true)
fe.protection.damageto.passive # (default: true)
fe.protection.damageto.tamable # (default: true)
fe.protection.damageto.tamed # (default: true)
fe.protection.damageto.unknown # (default: true)
fe.protection.damageto.villager # (default: true)
fe.protection.explosion # (default: true) Allows explosions to occur
fe.protection.fire.destroy # (default: true) Allow fire to destroy blocks
fe.protection.fire.spread # (default: true) Allow fire to spread
fe.protection.gamemode # (default: -1) Force gamemode (-1 = none / default, 0 = survival, 1 = creative, 2 = adventure)
fe.protection.mobspawn.* # (default: true) (global) Allow spawning of mobs
fe.protection.mobspawn.forced.* # (default: true) (global) Allow forced spawning of mobs (mob-spawners)
fe.protection.mobspawn.forced.Bat # (default: true)
fe.protection.mobspawn.forced.Blaze # (default: true)
fe.protection.mobspawn.forced.CaveSpider # (default: true)
fe.protection.mobspawn.forced.Chicken # (default: true)
fe.protection.mobspawn.forced.Cow # (default: true)
fe.protection.mobspawn.forced.Creeper # (default: true)
fe.protection.mobspawn.forced.EnderDragon # (default: true)
fe.protection.mobspawn.forced.Enderman # (default: true)
fe.protection.mobspawn.forced.EntityHorse # (default: true)
fe.protection.mobspawn.forced.Ghast # (default: true)
fe.protection.mobspawn.forced.Giant # (default: true)
fe.protection.mobspawn.forced.LavaSlime # (default: true)
fe.protection.mobspawn.forced.Mob # (default: true)
fe.protection.mobspawn.forced.Monster # (default: true)
fe.protection.mobspawn.forced.MushroomCow # (default: true)
fe.protection.mobspawn.forced.Ozelot # (default: true)
fe.protection.mobspawn.forced.Pig # (default: true)
fe.protection.mobspawn.forced.PigZombie # (default: true)
fe.protection.mobspawn.forced.Sheep # (default: true)
fe.protection.mobspawn.forced.Silverfish # (default: true)
fe.protection.mobspawn.forced.Skeleton # (default: true)
fe.protection.mobspawn.forced.Slime # (default: true)
fe.protection.mobspawn.forced.SnowMan # (default: true)
fe.protection.mobspawn.forced.Spider # (default: true)
fe.protection.mobspawn.forced.Squid # (default: true)
fe.protection.mobspawn.forced.Villager # (default: true)
fe.protection.mobspawn.forced.VillagerGolem # (default: true)
fe.protection.mobspawn.forced.Witch # (default: true)
fe.protection.mobspawn.forced.WitherBoss # (default: true)
fe.protection.mobspawn.forced.Wolf # (default: true)
fe.protection.mobspawn.forced.Zombie # (default: true)
fe.protection.mobspawn.forced.type.boss # (default: true)
fe.protection.mobspawn.forced.type.golem # (default: true)
fe.protection.mobspawn.forced.type.hostile # (default: true)
fe.protection.mobspawn.forced.type.passive # (default: true)
fe.protection.mobspawn.forced.type.tamable # (default: true)
fe.protection.mobspawn.forced.type.tamed # (default: true)
fe.protection.mobspawn.forced.type.unknown # (default: true)
fe.protection.mobspawn.forced.type.villager # (default: true)
fe.protection.mobspawn.natural.* # (default: true) (global) Allow natural spawning of mobs (random spawn)
fe.protection.mobspawn.natural.Bat # (default: true)
fe.protection.mobspawn.natural.Blaze # (default: true)
fe.protection.mobspawn.natural.CaveSpider # (default: true)
fe.protection.mobspawn.natural.Chicken # (default: true)
fe.protection.mobspawn.natural.Cow # (default: true)
fe.protection.mobspawn.natural.Creeper # (default: true)
fe.protection.mobspawn.natural.EnderDragon # (default: true)
fe.protection.mobspawn.natural.Enderman # (default: true)
fe.protection.mobspawn.natural.EntityHorse # (default: true)
fe.protection.mobspawn.natural.Ghast # (default: true)
fe.protection.mobspawn.natural.Giant # (default: true)
fe.protection.mobspawn.natural.LavaSlime # (default: true)
fe.protection.mobspawn.natural.Mob # (default: true)
fe.protection.mobspawn.natural.Monster # (default: true)
fe.protection.mobspawn.natural.MushroomCow # (default: true)
fe.protection.mobspawn.natural.Ozelot # (default: true)
fe.protection.mobspawn.natural.Pig # (default: true)
fe.protection.mobspawn.natural.PigZombie # (default: true)
fe.protection.mobspawn.natural.Sheep # (default: true)
fe.protection.mobspawn.natural.Silverfish # (default: true)
fe.protection.mobspawn.natural.Skeleton # (default: true)
fe.protection.mobspawn.natural.Slime # (default: true)
fe.protection.mobspawn.natural.SnowMan # (default: true)
fe.protection.mobspawn.natural.Spider # (default: true)
fe.protection.mobspawn.natural.Squid # (default: true)
fe.protection.mobspawn.natural.Villager # (default: true)
fe.protection.mobspawn.natural.VillagerGolem # (default: true)
fe.protection.mobspawn.natural.Witch # (default: true)
fe.protection.mobspawn.natural.WitherBoss # (default: true)
fe.protection.mobspawn.natural.Wolf # (default: true)
fe.protection.mobspawn.natural.Zombie # (default: true)
fe.protection.mobspawn.natural.type.boss # (default: true)
fe.protection.mobspawn.natural.type.golem # (default: true)
fe.protection.mobspawn.natural.type.hostile # (default: true)
fe.protection.mobspawn.natural.type.passive # (default: true)
fe.protection.mobspawn.natural.type.tamable # (default: true)
fe.protection.mobspawn.natural.type.tamed # (default: true)
fe.protection.mobspawn.natural.type.unknown # (default: true)
fe.protection.mobspawn.natural.type.villager # (default: true)
fe.protection.needsfood # (default: true) If denied to a player, their hunger bar will not deplete.
fe.protection.pressureplate # (default: true) Prevent players from triggering pressure plates
fe.protection.pvp # (default: true) If denied for at least one of two fighting players, PvP will be disabled
fe.protection.sleep # (default: true) Allow players to sleep in beds
fe.protection.zone # Worldborder permissions
fe.protection.zone.command # Execute this command if a player enters the area
fe.protection.zone.command.interval # (default: 0) Time interval in milliseconds for executing command. Zero = once only.
fe.protection.zone.damage # Apply this amount of damage to players, if they are in this area
fe.protection.zone.damage.interval # (default: 1000) Time interval in milliseconds for applying damage-effect. Zero = once only.
fe.protection.zone.knockback # (default: false) Deny players from entering this area
fe.protection.zone.potion # Apply potion effects to players who enter this area. Comma separated list of "ID:duration:amplifier" pairs. See http://www.minecraftwiki.net/wiki/Potion_effects#Parameters
fe.protection.zone.potion.interval # (default: 2000) Time interval in milliseconds for applying potion-effects. Zero = once only.
fe.questioner # (default: true)
fe.reimm.compat # Rei's minimap permissions
fe.reimm.compat.cavemap # (default: true)
fe.reimm.compat.radar.animal # (default: true)
fe.reimm.compat.radar.mod # (default: true)
fe.reimm.compat.radar.other # (default: true)
fe.reimm.compat.radar.player # (default: true)
fe.reimm.compat.radar.slime # (default: true)
fe.remote # (OP only: true) Allows login to remote module
fe.remote.chat.push # (default: true) Allows requesting chat push messages
fe.remote.chat.query # (default: true) Allows querying chat messages
fe.remote.chat.send # (OP only: true) Allows to send chat messages
fe.remote.command # (OP only: true) Allows to run commands remotely
fe.remote.control # (OP only: true) Allows to start / stop remote server and control users (regen passkeys, kick, block)
fe.remote.mapper.query.region # (default: true) Allows querying region tiles
fe.remote.permission.set # (OP only: true) Allows to change permissions
fe.remote.player.query # (OP only: true) Allows querying player data
fe.remote.player.query.detail # (OP only: true) View details (health, armor, etc.)
fe.remote.player.query.location # (OP only: true) View location
fe.remote.server.log # (OP only: true) Allows querying server log
fe.remote.stats # (OP only: true) Allows querying server stats
fe.settings # (OP only: true)
fe.signs.colorize # (default: true)
fe.teleport.back # (default: true)
fe.teleport.back.ondeath # (default: true) Allow returning to the last death location with back-command
fe.teleport.back.ontp # (default: true) Allow returning to the last location before teleport with back-command
fe.teleport.bed # (default: true)
fe.teleport.bed.others # (OP only: true) Allow teleporting to other player's bed location
fe.teleport.cooldown # (OP only: 0) Allow bypassing teleport cooldown
fe.teleport.crossdim.from # (default: true) Allow teleporting cross-dimensionally from a dimension
fe.teleport.crossdim.to # (default: true) Allow teleporting cross-dimensionally to a dimension
fe.teleport.from # (default: true) Allow being teleported from a certain location / dimension
fe.teleport.home # (default: true) Allow usage of /home
fe.teleport.home.other # (OP only: true) Allow setting other players home location
fe.teleport.home.set # (default: true) Allow setting of home location
fe.teleport.jump # (OP only: true)
fe.teleport.jump.tool # (OP only: true) Allow jumping with a tool (default compass)
fe.teleport.personalwarp # (OP only: true)
fe.teleport.personalwarp.delete # (OP only: true) Allow deleting personal warps
fe.teleport.personalwarp.max # (OP only: false) Maximal personal warp count
fe.teleport.personalwarp.set # (OP only: true) Allow setting personal warps
fe.teleport.portal # (OP only: true)
fe.teleport.spawn # (default: true)
fe.teleport.spawn.others # (OP only: true) Allow setting other player's spawn
fe.teleport.to # (default: true) Allow being teleported to a certain location / dimension
fe.teleport.top # (default: true)
fe.teleport.top.others # (OP only: true)
fe.teleport.tp # (OP only: true)
fe.teleport.tpa # (default: true)
fe.teleport.tpa.here # (default: true) Allow teleporting other players to your own location (inversed TPA)
fe.teleport.tpa.loc # (OP only: true) Allow teleporting other players to any location
fe.teleport.tpa.sendrequest # (default: true) Allow sending teleport-to requests
fe.teleport.tpa.timeout # (default: 20) Amount of sec a user has to accept a TPA request
fe.teleport.tpahere.sendrequest # (default: true) Allow sending teleport-here requests
fe.teleport.tppos # (default: true)
fe.teleport.warmup # (OP only: 0) Allow bypassing teleport warmup
fe.teleport.warp # (OP only: true)
fe.teleport.warp.admin # (OP only: true)
fe.teleport.warp.delete # (OP only: true) Allow deleting warps
fe.teleport.warp.max # (OP only: false) Maximal warp count
fe.teleport.warp.set # (OP only: true) Allow setting warps
fe.tickets.admin # (OP only: true)
fe.tickets.command # (default: true)
fe.tickets.new # (default: true)
fe.tickets.tp # (default: true)
fe.tickets.view # (default: true)
fe.worldborder # Worldborder permissions
fe.worldborder.admin # (OP only: true)
fe.worldborder.bypass # (default: false) Ignore worldborders if granted
mc.help # (default: true) Help command
plot_free # (default: true) Permission for Pattern command /giveplot
worldedit.* # (OP only: true)
worldedit.analysis.count # (OP only: true)
worldedit.analysis.distr # (OP only: true)
worldedit.anyblock # (OP only: true) Allows usage of disallowed blocks in the WorldEdit configuration
worldedit.biome.info # (OP only: true)
worldedit.biome.list # (OP only: true)
worldedit.biome.set # (OP only: true)
worldedit.brush.options.mask # (OP only: true)
worldedit.brush.options.material # (OP only: true)
worldedit.brush.options.range # (OP only: true)
worldedit.brush.options.size # (OP only: true)
worldedit.butcher # (OP only: true)
worldedit.chunkinfo # (OP only: true)
worldedit.clipboard.clear # (OP only: true)
worldedit.clipboard.copy # (OP only: true)
worldedit.clipboard.cut # (OP only: true)
worldedit.clipboard.flip # (OP only: true)
worldedit.clipboard.load # (OP only: true)
worldedit.clipboard.paste # (OP only: true)
worldedit.clipboard.rotate # (OP only: true)
worldedit.clipboard.save # (OP only: true)
worldedit.delchunks # (OP only: true)
worldedit.drain # (OP only: true)
worldedit.extinguish # (OP only: true)
worldedit.fast # (OP only: true)
worldedit.fill # (OP only: true)
worldedit.fill.recursive # (OP only: true)
worldedit.fixlava # (OP only: true)
worldedit.fixwater # (OP only: true)
worldedit.generation.cylinder # (OP only: true)
worldedit.generation.forest # (OP only: true)
worldedit.generation.pumpkins # (OP only: true)
worldedit.generation.pyramid # (OP only: true)
worldedit.generation.shape # (OP only: true)
worldedit.generation.sphere # (OP only: true)
worldedit.global-mask # (OP only: true)
worldedit.green # (OP only: true)
worldedit.help # (OP only: true)
worldedit.history.clear # (OP only: true)
worldedit.history.redo # (OP only: true)
worldedit.history.undo # (OP only: true)
worldedit.inventory.unrestricted # (OP only: true) Override the use-inventory option if enabled in the WorldEdit configuration
worldedit.limit # (OP only: true)
worldedit.limit.unrestricted # (OP only: true) Allow players to set a limit higher than the maximum in the WorldEdit configuration
worldedit.listchunks # (OP only: true)
worldedit.navigation.ascend # (OP only: true)
worldedit.navigation.ceiling # (OP only: true)
worldedit.navigation.descend # (OP only: true)
worldedit.navigation.jumpto.command # (OP only: true)
worldedit.navigation.jumpto.tool # (OP only: true) Allow usage of the navigation wand’s /jumpto shortcut (left click)
worldedit.navigation.thru.command # (OP only: true)
worldedit.navigation.thru.tool # (OP only: true) Allow usage of the navigation wand’s /thru shortcut (right click)
worldedit.navigation.unstuck # (OP only: true)
worldedit.navigation.up # (OP only: true)
worldedit.override.bedrock # (OP only: true) Allow breaking of bedrock with the super-pickaxe tool
worldedit.override.data-cycler # (OP only: true) Allow cycling non-whitelisted blocks with the data cycler tool
worldedit.regen # (OP only: true)
worldedit.region.center # (OP only: true)
worldedit.region.curve # (OP only: true)
worldedit.region.deform # (OP only: true)
worldedit.region.faces # (OP only: true)
worldedit.region.flora # (OP only: true)
worldedit.region.forest # (OP only: true)
worldedit.region.hollow # (OP only: true)
worldedit.region.line # (OP only: true)
worldedit.region.move # (OP only: true)
worldedit.region.naturalize # (OP only: true)
worldedit.region.overlay # (OP only: true)
worldedit.region.replace # (OP only: true)
worldedit.region.smooth # (OP only: true)
worldedit.region.stack # (OP only: true)
worldedit.region.walls # (OP only: true)
worldedit.remove # (OP only: true)
worldedit.removeabove # (OP only: true)
worldedit.removebelow # (OP only: true)
worldedit.removenear # (OP only: true)
worldedit.replacenear # (OP only: true)
worldedit.report.pastebin # (OP only: true) Allow uploading report files to pastebin automatically with the /worledit report command
worldedit.scripting.execute # (OP only: true)
worldedit.selection.chunk # (default: true)
worldedit.selection.contract # (default: true)
worldedit.selection.expand # (default: true)
worldedit.selection.hpos # (default: true)
worldedit.selection.inset # (default: true)
worldedit.selection.outset # (default: true)
worldedit.selection.pos # (default: true)
worldedit.selection.shift # (default: true)
worldedit.selection.size # (default: true)
worldedit.setnbt # (OP only: true) Allow setting extra data on blocks such as signs or chests
worldedit.snapshots.restore # (OP only: true)
worldedit.snow # (OP only: true)
worldedit.superpickaxe # (OP only: true)
worldedit.thaw # (OP only: true)
worldedit.timeout.unrestricted # (OP only: true) Allow setting the calculation timeout via //timeout higher than the maximum in the WorldEdit configuration
worldedit.tool.data-cycler # (OP only: true)
worldedit.tool.deltree # (OP only: true)
worldedit.tool.farwand # (OP only: true)
worldedit.tool.flood-fill # (OP only: true)
worldedit.tool.info # (OP only: true)
worldedit.tool.lrbuild # (OP only: true)
worldedit.tool.replacer # (OP only: true)
worldedit.tool.tree # (OP only: true)
worldedit.wand # (OP only: true)
worldedit.wand.toggle # (OP only: true)