InfoDisplay Rules - ForestOfLight/Canopy GitHub Wiki
Table of Contents:
- biome
- blockStates
- chunkCoords
- cardinalFacing
- coords
- dimension
- entities
- eventTrackers
- facing
- hopperCounterCounts
- light
- liquidStates
- liquidTarget
- moonPhase
- peekInventory
- sessionTime
- signalStrength
- simulationMap
- slimeChunk
- speed
- structures
- target
- timeOfDay
- tps
- velocity
- weather
- worldDay
Only rules that are enabled will be calculated. All rules are disabled by default.
biome
Shows the biome at your location.
blockStates
Shows the block states of the block you are targeting. Especially useful for Construct, which shows you the desired block states while you build. Includes whether the block is waterlogged.
chunkCoords
Shows the coordinates of the chunk you are in and your relative position within that chunk.
cardinalFacing
Shows which direction the player is facing using cardinal directions N, S, E, W & the coordinate direction (ex. N (-z)).
coords
Shows the coordinates of the player truncated at 2 decimal places.
dimension
Shows your current dimension's identifier.
entities
Shows the number of entities in front of your player. This is roughly your screen size, but not exactly. If there are many entities in the world, having this enabled may cause lag.
eventTrackers
Shows the counts of currently tracked events. (Tracking is controlled with ./trackevent.)
facing
Shows your facing direction in yaw and pitch using degrees.
hopperCounterCounts
Shows all active hopper counters in their respective colors. You can change the mode of each channel to display how many items it's receiving per hour, minute, or second instead of the normal count.
light
Shows the general light level and sky light level at your position.
liquidStates
Shows the block states of the liquid you are targeting.
liquidTarget
Shows the identifier of the liquid you are targeting.
moonPhase
Shows the current phase of the moon.
peekInventory
Shows the inventory of the block or entity you're targeting. Can be particularly useful for debugging containers in spectator mode. Must be enabled with the allowPeekInventory global rule.
sessionTime
Shows the time since you joined the world.
signalStrength
Shows redstone signal strength of any block which has redstone power.
simulationMap
Displays a map showing the simulation status of chunks in an area. By default, the map is centered on the player, but can be configured using the ./simmap display command.
slimeChunk
Shows whether the chunk you are standing in is a slime chunk (only displays when true).
speed
Shows the player's current speed in blocks per second. This is calculated using the player's velocity vector.
structures
Shows the identifiers of naturally generated structures at your current position.
target
Shows the identifier of the block or entity you are targeting.
timeOfDay
Shows the Minecraft day-cycle time as a 12-hour digital clock time.
tps
Shows the server's current ticks per second (TPS).
velocity
Shows your current x, y, and z velocities in meters per tick.
weather
Shows the weather condition of your current dimension.
worldDay
Shows the count of Minecraft days since the world began.