Pakellas Design - Floodkiller/crawl GitHub Wiki

Pakellas Design/Discussion goes here

What will Quick Charge do with wand stacking?

Stick with No MP regen+MP on kill? If so, stick with gifted potion of magic for overflow MP?

What will Supercharge do with wand stacking?

Should Pakellas still give gifts? If so, follow current piety breakpoint gift system (like Kiku’s) or swap to gifts from piety system (like Oka/Sif/Trog)?


A thought: A lot of commentary on the problems with Pakellas dealt with the fiddliness of the central mechanics, namely the weird mp stuff and the constant active wand recharging. Reform suggestions that sounded plausible prior to removal generally involved passive recharge on kill, similar to makhleb/tso/vehumet kill bonuses, and replacement of the mp mechanics with conventional piety costs for other abilities. A key advantage of passive recharging is that it puts the designer in control of recharging, so that you can address balance issues like infinite healing/haste/teleport by scaling probability and magnitude of charge with wand type.