UI - FearAndDelight/Schedule-1-Modder-Documentation GitHub Wiki

You can easily grab these components in two simple ways

NotificationsManager manager = UnityEngine.Object.FindObjectOfType<NotificationsManager>(includeInactive: true);

or

Il2CppScheduleOne.NPCs.NPCManager
Il2CppScheduleOne.Money.MoneyManager.Instance

Either will let you access public variables and functions

Debug.Log(Il2CppScheduleOne.NPCs.NPCManager.GetNPCsInRegion(Il2CppScheduleOne.Map.EMapRegion.Uptown).Count);
Il2CppScheduleOne.Money.MoneyManager.Instance.ChangeCashBalance(9999);

HintDisplay