Definitions - FearAndDelight/Schedule-1-Modder-Documentation GitHub Wiki
I haven't quite nailed down what definitions are, BUT they are useful in gauging what items exist in the world and getting assetpaths/materials. For now, here are all definitions.
Whenever Cute & Funny Framework 0.2.0 drops you can call these with a method in LocatorUtils
Commonly Used in Stores -> Inherit from StorableItemDefinition (as in inventory) -> Inherit from ItemDefinition
- ClothingDefinition
- AdditiveDefinition
- SoilDefinition
- TrashGrabberDefinition
- WateringCanDefinition
- BuildableItemDefinition
- SeedDefinition
Unsure Where They go
- CashDefinition
Commonly Used in Drugs -> Inherit from ProductDefinition
- WeedDefinition
- CocaineDefinintion
- MethDefinition
- LiquidMethDefinition
"Adjective" Definitions (They appear to be modifiers???)
- PackagingDefinition
- QualityItemDefinition
- PropertyItemDefinition