Definitions - FearAndDelight/Schedule-1-Modder-Documentation GitHub Wiki

I haven't quite nailed down what definitions are, BUT they are useful in gauging what items exist in the world and getting assetpaths/materials. For now, here are all definitions.

Whenever Cute & Funny Framework 0.2.0 drops you can call these with a method in LocatorUtils

Commonly Used in Stores -> Inherit from StorableItemDefinition (as in inventory) -> Inherit from ItemDefinition

  • ClothingDefinition
  • AdditiveDefinition
  • SoilDefinition
  • TrashGrabberDefinition
  • WateringCanDefinition
  • BuildableItemDefinition
  • SeedDefinition

Unsure Where They go

  • CashDefinition

Commonly Used in Drugs -> Inherit from ProductDefinition

  • WeedDefinition
  • CocaineDefinintion
  • MethDefinition
  • LiquidMethDefinition

"Adjective" Definitions (They appear to be modifiers???)

  • PackagingDefinition
  • QualityItemDefinition
  • PropertyItemDefinition