Party Generation & Characters - FatherNoTimeGames/JRPG-Classless GitHub Wiki

Party Generation & Characters

First Version Direction

Confirmed:

For the first version, the game will use four fixed predefined characters.

This reduces early scope and makes testing easier.

The fixed characters should still demonstrate:

  • Different starting stats.
  • Different starting equipment.
  • Different archetype lean.
  • Classless growth potential.
  • Shared body skeleton and equipment compatibility.

Final Direction

Confirmed:

The long-term direction is a generated starting party.

At the beginning of the game, the player should be given four randomly generated characters.

These characters may have:

  • Random names.
  • Random visual variants.
  • Random base stats.
  • Starting equipment influenced by base stats.
  • Different archetype lean.

The player should then have the option to:

  • Reroll characters.
  • Allocate starting stats.
  • Change starting equipment.

Starting Equipment from Stats

Current direction:

Starting equipment is influenced by weighted stat profiles.

Confirmed starting equipment rules:

  • A character with high Strength receives a Strength-scaling weapon.
  • If Vitality is meaningfully higher than Agility, the character receives heavy armor.
  • If Vitality and Agility are close, within about 2 points, the character receives medium armor.
  • If Agility is meaningfully higher than Vitality, the character receives light armor.
  • Accessories, cloak, helmet, and gloves start empty.

Reroll and Allocation

Open questions:

  • Are rerolls unlimited?
  • Do rerolls cost anything?
  • Is stat allocation point-based?
  • If yes, how many allocation points does the player receive?
  • Can allocation reduce stats below generated values?
  • Does allocation affect starting equipment recommendations?

Party Persistence

Open questions:

  • Are the four characters persistent for the whole mission?
  • Are they persistent across multiple missions?
  • Can they die permanently?
  • Can they be replaced?
  • Can new characters be recruited?
  • Is the party reset between runs?

Related pages: