Battle Summary Screen - FatherNoTimeGames/JRPG-Classless GitHub Wiki

Battle Summary Screen

Purpose

The battle summary screen appears after each encounter.

It provides feedback about what the party earned and how characters progressed.

Confirmed Contents

Current direction:

  • Items obtained.
  • Global XP gained.
  • Discipline XP gained.
  • General/global level-ups.
  • Skill/discipline level-ups.

Likely additional contents:

  • Generic skill points gained.
  • New abilities unlocked.
  • Loot rarity highlights.
  • Encounter modifiers cleared.
  • Special mission progress flags.

Interaction Rule

Confirmed direction:

  • The battle summary screen is information only.
  • Skill point spending does not happen here.
  • Safe room is a separate window/screen entirely.
  • The encounter before a safe room shows the battle summary first, then transitions to the safe room.

Possible Presentation

Potential sections:

  1. Loot

    • Items dropped.
    • Materials gained.
    • Currency gained.
  2. Experience

    • Global XP by character.
    • Discipline XP by character.
  3. Level-Ups

    • Global level-ups.
    • Discipline level-ups.
    • New ability unlocks.
  4. Continue

    • Proceed to next encounter, safe room, boss, or mission end.

Input

Possible input actions:

  • Confirm/continue.
  • Switch summary sections using next/previous page actions, if tabbed.
  • Touch tap to continue or switch tabs.

Open Questions

  • Should summary be one screen or tabbed sections?
  • Should level-ups be animated or listed plainly?
  • Should the player be able to skip the summary?
  • Should discipline XP bars be visible?
  • Should the summary show stat growth from global level-ups immediately?

Related pages: