Battle Summary Screen - FatherNoTimeGames/JRPG-Classless GitHub Wiki
Battle Summary Screen
Purpose
The battle summary screen appears after each encounter.
It provides feedback about what the party earned and how characters progressed.
Confirmed Contents
Current direction:
- Items obtained.
- Global XP gained.
- Discipline XP gained.
- General/global level-ups.
- Skill/discipline level-ups.
Likely additional contents:
- Generic skill points gained.
- New abilities unlocked.
- Loot rarity highlights.
- Encounter modifiers cleared.
- Special mission progress flags.
Interaction Rule
Confirmed direction:
- The battle summary screen is information only.
- Skill point spending does not happen here.
- Safe room is a separate window/screen entirely.
- The encounter before a safe room shows the battle summary first, then transitions to the safe room.
Possible Presentation
Potential sections:
-
Loot
- Items dropped.
- Materials gained.
- Currency gained.
-
Experience
- Global XP by character.
- Discipline XP by character.
-
Level-Ups
- Global level-ups.
- Discipline level-ups.
- New ability unlocks.
-
Continue
- Proceed to next encounter, safe room, boss, or mission end.
Input
Possible input actions:
- Confirm/continue.
- Switch summary sections using next/previous page actions, if tabbed.
- Touch tap to continue or switch tabs.
Open Questions
- Should summary be one screen or tabbed sections?
- Should level-ups be animated or listed plainly?
- Should the player be able to skip the summary?
- Should discipline XP bars be visible?
- Should the summary show stat growth from global level-ups immediately?
Related pages: