Wiki Navigation - Factorio-Access/FactorioAccess GitHub Wiki
General wiki pages
- Home page(s)
- A pages
- Guide: Overhaul mods
Non-wiki pages
- changelog etc.
Content pages (and guides)
Starting out
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World layout
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Mod cursor
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Walking modes
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Scanner tool
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Travel menu
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Kruise Kontrol
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Items
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Inventory
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Crafting
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Building and build lock
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Paving tiles
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Quickbar
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Mining and smelting
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Machine status and troubleshooting
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Warnings menu
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Repair packs
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Pollution
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Combat: Basics
Early logistics and tools before science
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Inserters
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Transport belts
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Blueprints
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Other planner tools
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Pipes and offshore pumps
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Steam power
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Electricity
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Labs and research
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Radars
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Guide: Electric networks
Automation science technologies
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Long handed inserters
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Underground belts
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Splitters
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Assembling machines
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Steel processing
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Combat: Guns
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Combat: Walls and turrets
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Combat: Enemies
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Guide: Ratios, assembly lines, etc.z
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Guide: The tech tree
Logistics science technologies before oil extraction
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Pumps, storage tanks, barrels
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Solar panels
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Landfill
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Cars
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Trains
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Rail builder and train stops
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Rail signals
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Circuit networks
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Combat: Grenades
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Combat: Military science
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Combat: Flying robots
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Guide: Offensive combat
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Guide: Driving cars
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Guide: Trains without signals
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Guide: Rail signals
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Guide: Circuit Networks
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Guide: Acquiring oil
Logistics science technologies using oil
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Basic oil processing
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Accumulators
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Cliff explosives
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Stack inserters
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Modules
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Armor equipment
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Combat: Rocket launcher and flamethrower
Chemical science technologies
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Advanced oil processing
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Nuclear power
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Lasers
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Construction robots
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Logistic robots (mainly personal logistics)
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Guide: Fluid management
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Combat: Tanks
Late game technologies
- Kovarex enrichment
- Beacons
- Rocket silo
- Spidertrons
- Space science
- Combat: Artillery
- Guide: Logistic network management
- Guide: Late game combat
After launching a rocket
- Infinite research
- Guide: Megabasing
- Guide: Speedrunning