preLab 04 - FAR-Lab/Developing-and-Designing-Interactive-Devices GitHub Wiki

For the upcoming labs, we will be building paper displays inspired by Isaac Blankensmith and Smooth Technology's Paper Signals project (Lab 4) or building a paper jack in a box (Lab 5). W

  1. CATCHING UP ON UNDERSTANDING: If you are confused on the following topics, you can read Scherz and Monk's excellent textbook which can give you more background.

Basics CH 2

  • Electric Current Ch 2.2

  • Voltage Ch 2.3, 2.13

  • Resistance, Ohm's Law Ch 2.5, 2.12

  • Ground Ch 2.10

  • Circuits Ch 2.11, 2.16

Electric components Ch 3

  • Batteries 3.2

  • Switches 3.3

  • Resistors 3.5

Sensors Ch 6

  • Proximity and Touch Ch 6.3

  • Movement, Force, Pressure Ch 6.4

  • Light, Magnetism, Sound Ch 6.6

Digital Electronics Ch 12

  • Analog Digital Interfacing Ch 12.9

  • Displays Ch 12.10

  • Memory Devices Ch 12.11

Microcontrollers Ch 13

  • Arduino Ch 13.4

  • Other examples Ch 13.2

  1. PAPER MECHANICS: Paper prototyping is used by UX designers to quickly develop interface ideas and run them by people before any programming occurs. Cardboard prototypes help interactive product designers to work through additional issues, like how big something should be, how it could be carried, where it would sit. Surprisingly complicated forms can be built with paper, cardstock or cardboard. The most advanced and challenging prototypes to prototype with paper are cardboard mechanisms which move and change.

Dyson Vacuum cardboard prototypes

  1. BRING CARDBOARD FOR LAB 5