Console commands - FAForever/fa GitHub Wiki

Name Type Description
AddBeam [width width] [texture path] [lifetime ticks] Sim command Add a test beam into the world. First call sets start position at cursor, second call creates the beam using any parameters passed. Defaults to width of 1.0, lifetime of 10.0, no texture. Uses particle texture of /textures/particles/beam_white_01.dds
AddImpulse x y z Sim command Add an impulse in the given direction on the selected units
AddLightParticle [lifetime ticks] [size size] [texure path] Sim command Add a light to the world under the cursor. Defaults to width of 1.0, lifetime of 2.0, no texture.
AddSplat [texture path] Console command Add a splat to the world underneath the cursor. Defaults to texture of /env/common/splats/tank_treads_albedo.dds
AI_DebugArmyIndex Sim integer variable Set up a army index for debugging purposes. If AI_RenderDebugAttackVectors is true, renders attack vectors for the army's brain
AI_DebugCollision Sim boolean variable Toggle on/off collision detection (likely crashes)
AI_DebugIgnorePlayableRect Sim boolean variable Toggle on/off ignore playable rect (likely unused)
ai_FreeBuild Sim boolean variable Unit build costs are 0
ai_InitialEnergyCurrency Console float variable Initial currency of energy economy.
ai_InitialEnergyCurrencyMax Console float variable Initial currency of energy storage.
ai_InitialMassCurrency Console float variable Initial currency of mass economy.
ai_InitialMassCurrencyMax Console float variable Initial currency of mass storage.
ai_InstaBuild Sim boolean variable Units build instantly.
AI_RenderBombDropZone Sim boolean variable Toggle on/off rendering of bomb drop zone
AI_RenderDebugAttackVectors Sim boolean variable Toggle on/off rendering of debug base attack vectors
AI_RenderDebugPlayableRect Sim boolean variable Toggle on/off rendering of debug playable rect
AI_RunOpponentAI Sim boolean variable Set the return value of IsOpponentAIRunning Lua functions
ai_SteeringAirTolerance num Sim float variable Tolerance used to detect whether an aircraft has reached its destination. Defaults to 4.0
AirLookAheadMult num Sim float variable Alter the air units look ahead distance multiplier for terrain height. Defaults to 1.0
ANI_DumpSkeleton Console command Dump the skeleton for the selected entity
BeginLoggingStats file Console command Begin logging stats
BlingBling Console command Cash money yo
cam_DefaultLOD Console float variable default value for camera level-of-detail scaling factor
cam_DefaultMiniLOD Console float variable Default LOD for mini-map
cam_EntityBoxExpand Console float variable How much to expand the entity box when targetting entity
cam_FarFOV Console float variable FOV to use for perspective camera at farthest zoom, in degrees
cam_FarPitch Console float variable Pitch of camera at farthest zoom, in degrees
cam_Free Console boolean variable Allow the camera to remain rotated
cam_HighLOD Console float variable
cam_LowLOD Console float variable
cam_MediumLOD Console float variable
cam_MinSpinPitch Console float variable The min pitch resulting from a spin
cam_NearFOV Console float variable FOV to use for perspective camera at nearest zoom, in degrees
cam_NearPitch Console float variable Pitch of camera at nearest zoom, in degrees
cam_NearZoom Console float variable Closest mouse can zoom in to terrain
cam_PanSpeed Console float variable How fast the camera pans.
cam_SetLOD Console float variable Set the lod scale factor for a camera
cam_ShakeMult Console float variable How much camera shake to allow.
cam_SpinSpeed Console float variable How fast mouse spins camera, in degrees across screen size
cam_TrackProjectileTimeout Console float variable Delay after tracking a projectile.
cam_ZoomAmount Console float variable How far to zoom in response to the mouse wheel.
cam_ZoomSpeedLarge Console float variable How fast the camera actually moves in response to a large zoom.
cam_ZoomSpeedSmall Console float variable How fast the camera actually moves in response to a small zoom.
ClearStats [stat] Console command Clear stats starting with given parent
CON_Echo Console command Echo out input to function.
CON_ExecuteLastCommand Console command Repeat the last command.
CON_ListCommands Console command List all console commands and variables.
con_TestVar Console integer variable Test variable - not used.
con_TestVarBool Console boolean variable Test variable - not used.
con_TestVarFloat Console float variable Test variable - not used.
con_TestVarStr Console string variable Test variable - not used.
con_TestVarUByte Console byte variable Test variable - not used.
CopySelectedUnitsToClipboard Console command Copy all the selected units to the clipboard.
CreateProp Console command Spawn a prop underneath the mouse cursor
CreateUnit Console command spawn a unit by id at the mouse cursor or specified location, case sensitive
d3d_AntiAliasingSamples [samples] Console command
d3d_ForceDirect3DDebugEnabled Console boolean variable Disable shader optimization and allow D3D debugging.
d3d_ForceSoftwareVP Console boolean variable Force D3d to do vertex processing in software.
d3d_NoPureDevice Console boolean variable Use a non-pure D3D hardware device.
d3d_UseRefRast Console boolean variable Force D3d to do rasterization in software.
d3d_WindowsCursor Console boolean variable
DamageUnit amount Sim command Damage the selected unit (negative values heal)
dbg [Collision | Grid | NavPath | NavSteering | NavWayPoints | Radar | Weapons] Console command Enable/Disable debug overlays
dbg_Metronome Console boolean variable Tick a metronome every tick.
Debug_Assert Console command Fail an assertion (for debugging purposes)
Debug_Crash Console command Cause a crash (for debugging purposes)
Debug_Error Console command Log an error string (for debugging purposes)
debug_movie Console boolean variable debug movie output
Debug_Throw Console command Throw a std::exception.
Debug_Warn Console command Log a warning string (for debugging purposes)
DebugAIStatesOff Sim command show debug information of the selected units
DebugAIStatesOn Sim command does nothing with the selection
DebugClearBuildTemplates Console command debug clear and disable the build templates.
DebugDumpArmyStats army-index Sim command Dump current stats for army index.
DebugGenerateBuildTemplateFromSelection Console command debug generate and enable build templates from the current selection.
DebugMoveCamera Console command Debug function for moving the camera in sim script.
DebugSetConsumptionActive Console command debug function to turn selected units consumption of resources into active state
DebugSetConsumptionInActive Console command debug function to turn selected units consumption of resources into inactive state
DebugSetPlayableRect Console command Set the playable rect of the map (minX, minZ, maxX, maxZ).
DebugSetProductionActive Console command debug function to turn selected units production of resources into active state
DebugSetProductionInActive Console command debug function to turn selected units production of resources into inactive state
DestroyAll Console command Destroy all units. If any optional army indices are supplied, destroy those army's units.
DestroySelectedUnits Console command destroy selected units.
DoSimCommand Console command do a sim command.
dump_Frame Console command Dump a single video frame. A directory can be specified, otherwise it will prompt for one.
dump_Frames Console command Toggle dumping of video frames.
dump_outputFrameNumber Console integer variable Starting frame to dump on
dump_Rate Console float variable Frame rate to use for movie dumps
DumpActiveLoops Console command List all active entity loops
DumpCamera Console command Dump out camera position data for the editor
DumpPreloadedTextures Console command Dump debug texture info
DumpUnits Console command Print out units in play
ed_EnableHook Console boolean variable
efx_AttachEmitter Console command Attach an emitter to selected unit, must specify bone name and blueprint
EFX_CreateEmitterWindow Console command Create emitter control window
efx_NewEmitter Console command Create an emitter, must specify blueprint
efx_ParticleWaterSurface Console float variable Sort order at which particles start rendering under water
efx_WaterOffset Console float variable Amount that particles which are clamped to the waters surfaces are offset from it.
efx_WaveCutoff Console float variable Shoreline LOD cutoff
EndLoggingStats Console command End logging stats
ExecutePasteBuffer Console command Execute paste buffer in clipboard.
exit Console command Exit the application.
FindUnit Console command Find a unit by a (case insensitive) string contained in its description.
fog_DistanceFog Console boolean variable Distance fog enabled?
fog_OffsetMultiplier Console float variable amount to fudge offset by to make fog go away as we zoom out
GetVersion Console command Get game version
graphics_Fidelity Console integer variable current graphics fidelity setting
graphics_FidelitySupported Console integer variable maximum graphics fidelity supported
imap_debug Sim boolean variable Toggle influence map debug info.
imap_debug_grid Sim boolean variable Toggle influence map debug grid info.
imap_debug_grid_army Sim integer variable Set influence map debug grid for which army threat type.
imap_debug_grid_type Sim integer variable Set influence map debug grid threat type.
imap_debug_path_graph Sim boolean variable Toggle map hints path graph.
IN_BindKey Console command Specify a key combo and a console command, binds console command to key
IN_DumpKeyBindings Console command Shows all the key bindings
IN_DumpKeyNames Console command Shows all the key names
IN_SetKeyName Console command Set a key name to map to a key code
IssueCommand Console command Issue the buildSilo/dive/stop command to the selected units.
KillAll Console command Kill all units
KillSelectedUnits Console command kill selected units.
lob_IgnoreNames Console string variable Comma seperated list of names of people to ignore. For debugging purposes.
Log Console command Log a string (for debugging purposes)
LotsOfProps Console command spawn 100 props all over the map 2nd Arg = name of prop
LUA Console command Run a bit of lua code.
LUADOC Console command Dump out documentation for Lua functions
mesh_Rebatch Console command Override mesh batch settings
NeedRefuelThresholdRatio Sim float variable Start looking for refueling platform when fuel ratio drops below this point
NeedRepairThresholdRatio Sim float variable Start looking for refueling platform when health ratio drops below this point
net_AckDelay Console integer variable Number of milliseconds to delay before sending ACKs
net_CompressionMethod Console integer variable Compression method, 0=none, 1=deflate. Only takes effect when connections are first established.
net_DebugCrash Console boolean variable If true, crash.
net_DebugLevel Console integer variable Amount of network debug spew
net_Lag Console float variable Lag, in milliseconds.
net_LogPackets Console boolean variable Log all incomming/outgoing packets.
net_MaxBacklog Console integer variable Maximum number of bytes to backlog to any one client.
net_MaxResendDelay Console integer variable Maximum number of milliseconds to delay before resending a packet.
net_MaxSendRate Console integer variable Maximum number of bytes to send per second to any one client.
net_MinResendDelay Console integer variable Minimum number of milliseconds to delay before resending a packet.
net_ResendDelayBias Console integer variable The resend delay is ping*new_ResendPingMultiplier+net_ResendDelayBias.
net_ResendPingMultiplier Console float variable The resend delay is ping*new_ResendPingMultiplier+net_ResendDelayBias.
net_SendDelay Console integer variable Number of milliseconds to delay before sending Data
NoDamage Sim boolean variable Disables all damage to units when set.
p4_Edit Console command Check out file(s) from perfoce
p4_IsOpenedForEdit Console command Is the specified file opened for edit?
path_ArmyBudget Sim integer variable Budget for each army to do pathfinding each tick
path_BackgroundBudget Sim integer variable Maximum number of steps to run pathfinder in background
path_BackgroundUpdate Sim boolean variable Update pathfinding tables in background
path_GeneratePreview Console command Do a pathfind for the UI preview
path_MaxInstantWorkUnits Sim integer variable Budget for instant pathfinds by the AI
path_TimeoutPreview Sim integer variable Maximum number of ticks to allow pathfinder preview to take
path_UnreachableTimeoutSearchSteps Sim integer variable Maximum number of ticks to allow a single pathfind to take for an unreachable path
PathDebug Console command Debug the path finder
PopupCreateUnitMenu Console command Popup the create unit menu.
PrintStats Console command Test the stat system
ProcessInfoPair Console command set the assist mode flag for the selected units.
Purge Console command Purge all entities of a specified type . If any optional army indices are supplied, destroy those army's entities.
quit Console command Quit the session.
RandomElevationOffset Sim float variable Alter random non-combat elevation offset so plane don't all stick on the same plane
range_Fill Console boolean variable
range_InnerThicknessCoeff Console float variable
range_OuterThicknessCoeff Console float variable
range_RenderBuild Console boolean variable
range_RenderHighlighted Console boolean variable
range_RenderSelected Console boolean variable
recon_debug Console integer variable Show debug recon info for specified army index
ReconFlush Sim command Flush all recon databases (destroys all blips)
ren_BandwidthDisplayKernel Console float variable Width of bandwidth filter (in seconds).
ren_BandwidthDisplaySeconds Console float variable Number of seconds of bandwidth data to display.
ren_Beams Console boolean variable Render the beam fx.
ren_BgLowerBound Console float variable
ren_bicubicnormals Console boolean variable Sample normal map basis using bicubic filter
ren_Bloom Console boolean variable Render Blooms?
ren_BloomBlurCount Console integer variable Bloom Blur Count
ren_BloomBlurKernelScale Console float variable Amount to scale blurred amount by.
ren_BloomGlowCopyScale Console float variable Scale when copying glowing stuff to glow buffer before blur
ren_BorderSize Console float variable Size of edge border
ren_ClipDecalLevel Console integer variable Level at which we clip decals for super quick reject
ren_ClipDecals Console boolean variable Clip Decals vertex count
ren_Clutter Console boolean variable Render clutter
ren_ClutterRadius Console float variable
ren_DecalAlbedoLodCutoff Console float variable Fudge factor for decal cutoff on zoom out for albedos
ren_DecalFadeFraction Console float variable fraction (0..1) of their range that decals start to fade
ren_DecalFidelity Console integer variable
ren_DecalFlatTol Console float variable flatness tolerance
ren_DecalNormalLodCutoff Console float variable Fudge factor for decal cutoff on zoom out for normals
ren_DecalOverDraw Console boolean variable Render overdraw display for decals
ren_Decals Console boolean variable Render Terrain Decals.
ren_ErrorCache Console boolean variable use error threshold cache?
ren_fog Console boolean variable Do we render fog of war, rendering only no effect on database.
ren_FogIntensity Console integer variable intensity of gray fog
ren_FogOfWar Console boolean variable Draw terrain with fog-of-war.
ren_ForceUpdateMinimapTerrain Console boolean variable Update the terrain tesselation/decals if it's a minimap
ren_FrameTimeSeconds Console float variable Number of seconds to display.
ren_Fx Console boolean variable Render FX?
ren_GenerateMesh Console boolean variable Generate a new mesh or use the old one?
ren_glowingDecals Console boolean variable Render glowing decals
ren_HideSecondary Console boolean variable Hide secondary views
ren_IgnoreDecalLOD Console boolean variable Force decals to render regardless of LOD
ren_MapBorderAdd Console float variable Add a mesh to the map border list
ren_MapBorderClear Console float variable Clear all map border meshes
ren_MeshDissolve Console float variable Fade mesh alpha from 1.0 to 0.0
ren_MeshDissolveCutoff Console float variable
ren_MeshSkinned Console boolean variable toggle rendering of meshes which have and use skeletons
ren_MeshStatic Console boolean variable toggle rendering of meshes which do not have or ignore skeletons
ren_MipSkipLevels Console float variable
ren_NewFogUpdate Console boolean variable Use new fog update code
ren_NewPipeline Console boolean variable
ren_NormalDecals Console boolean variable Render Normal Decals
ren_Oblivion Console boolean variable
ren_OnlyFirstView Console boolean variable Render only the first view in the list
ren_PlayableBoundary Console boolean variable
ren_Ranges Console boolean variable
ren_Reflection Console boolean variable Render reflection?
ren_Refraction Console boolean variable Render refraction?
ren_RegenShore Console boolean variable Regenerate shoreline (editor only)
ren_RenderNothing Console boolean variable Render nothing?
ren_Select Console boolean variable Render select meshes?
ren_SelectBoxes Console boolean variable Toggle selection box rendering
ren_SelectBracketMinPixelSize Console float variable Minimum selection bracket thickness in pixels.
ren_SelectBracketSize Console float variable Default selection bracket thickness
ren_SelectColor Console float variable What color do we want the selection box?
ren_SelectionHeightFudge Console float variable How far off the ground selection boxes are fudged
ren_SelectionSizeFudge Console float variable How much selection box extents are fudged (multiplier)
ren_ShadowBias Console float variable Constant shadow bias
ren_ShadowBlur Console boolean variable Toggle shadow blurring
ren_ShadowCoeff Console float variable
ren_ShadowLOD Console float variable At what LODMetric do we stop rendering shadows
ren_Shadows Console boolean variable Render Shadows?
ren_ShadowSize Console integer variable Sizeof shadow texture
ren_ShoreErrorCoeff Console float variable
ren_Shoreline Console boolean variable Render shoreline
ren_ShorelineCutoff Console float variable Shoreline LOD cutoff
ren_ShowBandwidthUsage Console boolean variable Show the amount of network bandwidth we are using.
ren_ShowBoneNames Console boolean variable Show bone names
ren_ShowDirtyTerrain Console boolean variable Show or hide the dirty terrain bits.
ren_ShowFrameTimes Console boolean variable Graphically show the frame times.
ren_ShowNetworkStats Console boolean variable Show various network stats.
ren_ShowNormals Console boolean variable Variable to track show/hide normals rendering.
ren_ShowSkeletons Console boolean variable Show mesh skeletons
ren_ShowWireframe Console boolean variable Variable to track show/hide wireframe rendering.
ren_Skirt Console boolean variable Use new fog update code
ren_SkyDome Console boolean variable Render sky
ren_Splats Console boolean variable Render Terrain splats.
ren_SyncTerrainLOD Console float variable Distance at which to start display terrain sync changes
ren_TeamColorLookupCount Console integer variable Number of 'channels' in team color lookup texture.
ren_Terrain Console boolean variable Show or hide the terrain.
ren_Trees Console boolean variable Show or hide the trees.
ren_TTerrainGlow Console boolean variable Render the terrain using TTerrainGlow
ren_Ui Console boolean variable Render UI?
ren_UnitSelectionScale Console float variable How much unit selection box extents are scaled (multiplier)
ren_UnitSilhouette Console boolean variable
ren_ViewError Console float variable
ren_Water Console boolean variable Show or hide the water.
ren_WorldBorder Console boolean variable Render UI world border frame?
RenameUnit Console command Give selected unit a custom name, or with no parameters print name
res_AfterPrefetchDelay Console integer variable Number of milliseconds to nap after prefetching something. So the prefetcher thread doesn't bog us down too much.
res_EnablePrefetching Console boolean variable If true, enable prefetching.
res_PrefetcherActivityDelay Console integer variable Number of seconds to delay prefetching after there is foreground disk activity.
res_SpewLoadSpam Console boolean variable If true, spew spam with each resource load.
rule_BlueprintReloadDelay Console float variable seconds to delay before reloading a blueprint once we notice that it has changed.
rule_Paranoid Console integer variable Paranoid mode for RULE system, print all error messages.
SallyShears Sim command Toggle reveal entire map.
SC_AntiAliasingSamples Console command
SC_CameraScaleLOD Console command
SC_CreateEntityDialog Console command Create object editing box for the primary selected unit
sc_FrameTimeClamp Console float variable Minimum time between frames, in milliseconds
SC_LuaDebugger Console command Open Lua debugger window
SC_PrimaryAdapter Console command
SC_SecondaryAdapter Console command
sc_SkipIntro Console boolean variable Skip intro movies
SC_StartMemoryLog Console command Start up memory logging to filename
SC_StopMemoryLog Console command Stop memory logging
SC_ToggleCursorClip Console command Set the cursor clip to either the pre-launch clip or the current clip
SC_VerticalSync Console command
ScenarioMethod Console command Run a scenario-specific command
SetArmyColor Console command SetArmyColor(army,r,g,b)
SetFocusArmy Console command Pass in army index or -1
shadow_Fidelity Console integer variable current shadow fidelity setting
shadow_FidelitySupported Console integer variable maximum shadow fidelity supported
ShowArmyStats Console command Show engine statistics
ShowRaisedPlatforms Sim boolean variable Turns on or off rendering of raised platform for tweaking and setting up purposes
ShowStats Console command Show engine statistics
sim_ChecksumPeriod Sim integer variable How many beats between checksums.
sim_DebugCheats Console boolean variable Log a backtrace when we detect a cheat.
sim_DebugCrash Console command Crash the sim.
sim_DebugDelay Console integer variable Milliseconds to delay each sim tick to simulate a slow sim.
sim_Gravity Console command Show or change the current gravity. Units are ogrids/(second^2)
sim_Interlocked Console boolean variable If true, force the sim and UI threads to run interlocked.
sim_IssueThreadDebugLevel Console integer variable How much debug spam to spew from the issue thread.
sim_KeepAllLogFiles Console boolean variable If true, keep all long files instead of just the ones for beats that appear out-of-sync.
sim_LogSize Console integer variable How many ticks to log before flushing files.
sim_ReportCheats Console boolean variable Report cheating when cheats are enabled.
sim_ShowDamage Console boolean variable Show debug damage info
sim_TestFunc Console command Test function - not used.
sim_TestVar Sim integer variable Test variable - not used.
sim_TestVarBool Sim boolean variable Test variable - not used.
sim_TestVarFloat Sim float variable Test variable - not used.
sim_TestVarStr Sim string variable Test variable - not used.
sim_TestVarUByte Sim char variable Test variable - not used.
SimAssert Console command Fail an assertion (for debugging purposes)
SimCrash Console command Cause a crash (for debugging purposes)
SimError Console command Log an error string (for debugging purposes)
SimLog Console command Log a string (for debugging purposes)
SimLua Console command Run some lua code in the sim's Lua.
SimWarn Console command Log a warning string (for debugging purposes)
SkipUIChecks Console boolean variable Don't perform any command validation in UI
snd_CheckDistance Console boolean variable Do distance checks for sound culling.
snd_CheckLOS Console boolean variable Do LOS checks for sound culling.
snd_ExtraDoWorkCalls Console boolean variable Enable mid-frame DoWork calls.
snd_SpewSound Console boolean variable Spew debug sound info
StartCommandMode Console command Set the UI context for some commands.
TeleportSelectedUnits Console command teleport selected units.
timestamp Console command Dump out EXE timestamp
TrackStats Console command Begin/End tracking stats of selected units.
tree_AccelFactor Sim float variable How quickly falling trees accelerate
tree_DampFactor Sim float variable Damping on swaying trees (0 to 1)
tree_SpringFactor Sim float variable How quickly swaying trees spring back
tree_UprootFactor Sim float variable How far to raise falling trees up out of the ground
ui_AlwaysRenderStrategicIcons Console boolean variable When true, strategic icons always render, even when zoomed in
UI_ApplySelectionSet Console command Takes a selection set name and applies the selection
ui_ArrowKeysScrollView Console boolean variable Toggle if the arrow keys scroll the main view
ui_BuildPlaceTarmacAlpha Console float variable Tarmac alpha for buildings that are about to be placed
ui_CommandClickScale Console float variable Scale applied to the click distance size of command waypoints
ui_CommandGraphMaxNodeUnits Console integer variable Limits the size of the waypoints
UI_CreateHead1Map Console command Destroys anything on head 1 and shows a full screen map in its place
ui_CurveSegments Console integer variable How many segments to subdivide curves into
ui_CurveSmoothness Console float variable How big to make curves when drawing command previews
ui_CustomNameColor Console command Color of the custom name display
ui_CustomNameFontSize Console integer variable Point size of the custom name display
ui_CutsomNameFont [sic] Console string variable Font family name of the custom name display
ui_DebugAltClick Console boolean variable Enable ALT+Click debug command to switch armies
ui_DisableCursorFixing Console boolean variable Allows you to toggle the cursor fixing functionality that is used for the mouse-controlled camera spinning/scrolling
ui_DragSelect2D Console boolean variable Use a 2D (screen-space) drag-selection box
ui_DrawPathPreview Console boolean variable Turns on/off the arrow line
UI_DumpControls Console command Dumps information about all controls to current log target.
UI_DumpControlsUnderCursor Console command Dumps all controls under the cursor to the debug log
UI_ExpandCurrentSelection Console command Expand selection to all units in view that is found in our current selection group
ui_ExtractSnapTolerance Console float variable Sets the extraction unit 'snap-to' tolerance (in meters) for building. Increase this to make it easier to auto-snap to extraction sites.
ui_FootprintMinThickness Console float variable Mimimum render size for the footprint outline.
ui_ForceLifbarsOnEnemy [sic] Console boolean variable force lifebars on for enemy units
UI_forceWeaponsToYellow Console boolean variable Force all minimap weapon fire to yellow
ui_FuelBarColor Console command The color of the secondary Fuel bar
ui_fuelbarHeight Console float variable size of the fuel bar as a fraction of the bar height
ui_FuelEmptyBlinkRate Console float variable Blink timer scale for empty fuel
ui_FuelWarningColor Console command The color of the feul warning flash
ui_KeyboardPanAccelerateMultiplier Console float variable How much faster the camera pans when accelerated
ui_KeyboardPanSpeed Console float variable How fast arrow keys pans camera
ui_KeyboardRotateAccelerateMultiplier Console float variable How much faster the camera rotates when accelerated
ui_KeyboardRotateSpeed Console float variable How fast ins/del rotate camera
ui_LifeBarBadColor Console command The color of the lifebar when there is poor health
ui_LifeBarBadCutoff Console float variable The percent of health where the life bar changes from bad to medium
ui_LifeBarGoodColor Console command The color of the lifebar when there is good health
ui_LifeBarGoodCutoff Console float variable The percent of health where the life bar changes from medium to good
ui_lifebarHeight Console float variable height of health/fuel bar in ogrids
ui_LifebarLOD Console float variable LOD Cutoff for health bars
ui_LifeBarMedColor Console command The color of the lifebar when there is medium health
ui_LifebarOffset Console float variable Y Offset in ogrids of all lifebars
ui_LifebarWidth Console float variable width of health/fuel bar in ogrids
UI_Lua Console command Run lua code in the appropriate UI lua state.
UI_MakeSelectionSet Console command Takes a name, and makes a named selection set from the current selection
ui_MaxExtractSnapPixels Console float variable Allows us to put a pixel cap on the snap tolerance (in case we are zoomed in close.
ui_MaxTextLOD Console float variable LOD level that timer text dissapears
ui_MaxWaypointSize Console float variable Set the maximum pixel size of a waypoint
ui_MinExtractSnapPixels Console float variable Allows us to put a pixel cap on the snap tolerance (in case we are zoomed out relatively far.
ui_MinWaypointSize Console float variable Set the minimum pixel size of a waypoint
ui_NisRenderIcons Console boolean variable nis toggle for strat icons, also removes pause and diabled icons
ui_PathPreview Console boolean variable Turns on/off the pathfinding preview line
ui_PathSmoothness Console float variable How big to make curves when drawing path preview
ui_ProgressBarColor Console command The color of the secondary Construction Progress bar
UI_Quit Console command Drives quit behavior of the game depending on the state of the UI
ui_RenderCustomNames Console boolean variable toggle custom name display
ui_RenderIcons Console boolean variable toggle strategic icons on/off
ui_RenderSelectionSetNames Console boolean variable toggle selection set names on/off
ui_RenderUnitBars Console boolean variable render unit life/fuel bars?
UI_RenProectileTrailWidth Console float variable The half width, in pixels, of the projectile trail
UI_RenProjectileArcsSampleInterval Console integer variable How often the position is updated for the projectile trail
UI_RenProjectileGlow Console boolean variable Toggle projectile icon glow
UI_RenProjectileGlowMax Console float variable Maximum glow alpha on projecile icon
UI_RenProjectileGlowMin Console float variable Minimum glow alpha on projectile icon
UI_RenProjectileGlowPeriod Console float variable The period in which the projectile icon glow will pulse from min to max to min
UI_RenProjectileIcons Console boolean variable toggle projectile icons on/off
UI_RenProjectileTrailColor Console integer variable ARGB value of the projectile trail
UI_RenResources Console boolean variable toggle resource icons on/off
UI_ResetView Console command Reset a named camera to the default view
UI_ResourceLODCutoff Console float variable When to draw icons instead of resource deposit textures
UI_RotateLayout Console command Cycles through all available layouts
UI_RotateSkin Console command Cycles through all available skins
ui_ScreenEdgeScrollView Console boolean variable Toggle if the mouse on the sides of the main window will scroll the view (fullscreen only)
UI_SelectAnything Console boolean variable Debug to allow UI to select anything
UI_SelectByCategory Console command Select a set of units by category
ui_SelectionSetNamesColor Console command Color of the selection set names
ui_SelectTolerance Console float variable Sets the unit click tolerance (in pixels) for selection. Increase this to make units have a larger selection box.
UI_SetSkin Console command Sets a new skin
ui_ShieldBarColor Console command The color of the secondary Shield bar
UI_ShowControlUnderMouse Console boolean variable Highlights the control currently under the mouse
UI_ShowRenameDialog Console command Display the rename unit dialog during a game
ui_StrategicIconBlinkDuration Console float variable How long to blink icon when unit is damage
ui_StrategicIconBlinkRate Console float variable Blink timer scale for strategic icons on damage
UI_StrategicProjectileLOD Console float variable At what LODMetric do we draw projectile pixels on strategic view
UI_ToggleGamePanels Console command Hide/show the UI panels in game, and expands the world view to fill the screen when panels are hidden.
UI_TrackUnit Console command track selected units.
ui_WaypointLineScale Console float variable Scale applied to the calculated waypoint line size
ui_WindowedAlwaysShowsCursor Console boolean variable Always show cursor in windowed mode, regardless of show/hide
WeaponTerrainBlockageTest Sim boolean variable Toggle on/off wepaon collision tests against terrain blockages
WIN_ShowLogDialog Console command Explicit show/hide log dialog box
WIN_ToggleLogDialog Console command Show/hide log dialog box
WLD_AdvanceBeat Console command Advance the sim one beat.
wld_ClientDebugDump Console command Dump out debug info about the network connections
WLD_DecreaseSimRate Console command Decrease the game speed.
WLD_GameSpeed Console command Set a new game speed
WLD_IncreaseSimRate Console command Increase the game speed.
WLD_ResetSimRate Console command Increase the game speed.
WLD_RestartBeat Console command Restart rendering the current beat.
wld_RunWithTheWind Console command If true, run beats as fast as we can.
WLD_SingleStep Console command Single-step the sim one tick.
wld_SkewRateAdjustBase Console float variable How much to adjust the sim rate based on one beat of skew.
wld_SkewRateAdjustMax Console float variable Max amount to adjust the sim rate due to skew.
wnd_DefaultCreateHeight Console integer variable Minimum initial window height
wnd_DefaultCreateWidth Console integer variable Minimum initial window width
wnd_MinCmdLineHeight Console integer variable Minimum command line height
wnd_MinCmdLineWidth Console integer variable Minimum command line width
wnd_MinDragHeight Console integer variable Minimum drag-resize height
wnd_MinDragWidth Console integer variable Minimum drag-resize width
WxInputBox Console command Text the WWxInputBox dialog.
ZeroExtraStorage Console command Set energy and mass extra storage to 0
ren_Steering inaccessible Console boolean variable Render steering
dbg_Ballistics inaccessible Console boolean variable Debug ballistic trajectories
dbg_EfxBeam inaccessible Console boolean variable Debug efx beam sliders
dbg_Emitter inaccessible Console boolean variable Unused
dbg_Trail inaccessible Console boolean variable Debug efx trails
dbg_CollisionBeam inaccessible Console boolean variable Debug collision beams
dbg_Projectile inaccessible Console boolean variable Debug projectiles
Sim commands are not console commands, but they all have a corresponding console command alias of DoSimCommand <sim command>; these have been omitted for brevity.

Note that named parameters to these console commands can be in any order.

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