Material List - FACS01-01/FACS_Utilities GitHub Wiki
Helps you list all Materials attached to a GameObject and its children, grouped by their Shaders.
How to use
- Open its window from the menu
FACS Utils/Shader+Material/Material List. - Put the root
GameObjectinto the object selector, and press Scan!. - You can copy the generated list with the button Copy to Clipboard.
Extra tips and notes
- You can select
Prefabsor unpackedGameObjectsto scan, fromSceneor Project folders. - The tool only finds
Materialsused onRenderer Components(Mesh Renderer, Skinned Mesh Renderer, Particle System Renderer, ...). - Materials in the generated list have some click interactions:
- Click a
Materialonce to select it, for editing in the Inspector Tab and locating in the Project folders. - Keep clicking the same
Materialto Ping and Highlight, in the Hierarchy Tab, eachRendererthe material is used in. - The list supports Control and Shift clicks for multiple item selections. Shift selections can go across multiple
Shadergroups.
- Click a
- When a
ShaderorMaterialname ends with "(*)" means its not a permanent asset, its file doesn't exist in disk (like withAsset Bundles).