FACS Fast Photo - FACS01-01/FACS_Utilities GitHub Wiki
Helps you take photos directly from your Unity project, in PNG format. Easy to use and control many camera properties and resolutions.
How to use
- Add the FACS Fast Photo
MonoBehaviour
to aGameObject
inScene
, or spawn one with the menuFACS Utils/Miscellaneous/FACS Fast Photo
. - Expand the Image Preview foldout to get the camera's view.
- Position it inside the
Scene
, and make use of the camera settigs you need. - When ready, press the Take Photo! button.
Available settings
- Show Camera Component
- Exposes the internal
Camera
used for taking the photos. - You shouldn't be messing with the
Camera
properties directly, but you can if you need to.
- Exposes the internal
- Image Resolution
- Width and height for the photo.
- There are buttons to quickly set some standard resolutions (HD, 2K, 4K, 8K).
- Max allowed resolution is 8000x8000.
- Rotate Landscape/Portrait
- Interchanges the image's width and height, to take and save the photo with the correct orientation.
- Background
- You can choose between 3 types of backgrouds for the photo: Scene's
Skybox
, solidColor
(allows transparency), orTransparent
/no backgroud.
- You can choose between 3 types of backgrouds for the photo: Scene's
- Field of View, and Clipping Planes
- Frequently used settings for the internal
Camera
, good to have on hand.
- Frequently used settings for the internal
- Save in Assets
- When checked, photos will be saved inside your project, at
Assets/Fast Photos/
. If unchecked, you'll get a Save File Dialog to select where to save them.
- When checked, photos will be saved inside your project, at
Extra tips and notes
- Having a camera in Scene with a resolution higher than 4K can lag your computer! Try to first position the camera in Scene using a lower resolution, and increase it only at the moment of taking the photo.