Vanilla Decal Registry Reference - EverestAPI/Resources GitHub Wiki
Important
Vanilla does not use a DecalRegistry.xml
in a traditional sense. All decal properties are hardcoded in-game.
The decal properties were extracted from Celeste's code and converted into a DecalRegistry.xml
for easy access.
You can think of these XMLs as what a vanilla DecalRegistry.xml
would look like, if it used one.
Full (includes all decals)
<?xml version="1.0" encoding="UTF-8"?>
<!--
generated vanilla decal registry - all decals
see the decal registry wiki pages:
- https://github.com/EverestAPI/Resources/wiki/Decal-Registry
- https://github.com/EverestAPI/Resources/wiki/Vanilla-Decal-Registry-Reference
some properties don't have xml tags, they're described in comments instead
cracked decals are hidden if there's a rumble trigger in the level,
and will show after a rumble trigger has been activated
- from: Snip
-->
<decals>
<decal path="0-prologue/axe" />
<decal path="0-prologue/fence_a_left" />
<decal path="0-prologue/fence_a_middle" />
<decal path="0-prologue/fence_a_right" />
<decal path="0-prologue/fence_b_left" />
<decal path="0-prologue/fence_b_middle" />
<decal path="0-prologue/fence_b_right" />
<decal path="0-prologue/fence_c_left" />
<decal path="0-prologue/fence_c_middle" />
<decal path="0-prologue/fence_c_right" />
<decal path="0-prologue/house">
<smoke offsetX="36" offsetY="-28" inbg="true" />
</decal>
<decal path="0-prologue/sign" />
<decal path="1-forsakencity/bench_concrete_snow" />
<decal path="1-forsakencity/bench_concrete" />
<decal path="1-forsakencity/big_sign_b" />
<decal path="1-forsakencity/big_sign_c" />
<decal path="1-forsakencity/big_sign_d" />
<decal path="1-forsakencity/big_sign_e" />
<decal path="1-forsakencity/big_sign_f" />
<decal path="1-forsakencity/big_sign" />
<decal path="1-forsakencity/box_and_bottle" />
<decal path="1-forsakencity/box" />
<decal path="1-forsakencity/brazilian_coffee_building" />
<decal path="1-forsakencity/brazilian_coffee_sign" />
<decal path="1-forsakencity/broken_plane" />
<decal path="1-forsakencity/camping_medium_ruined" />
<decal path="1-forsakencity/camping_medium" />
<decal path="1-forsakencity/camping_small" />
<decal path="1-forsakencity/car_ruined" />
<decal path="1-forsakencity/car_yellow" />
<decal path="1-forsakencity/checkpoint" />
<decal path="1-forsakencity/collumn_concrete_e_broken" />
<decal path="1-forsakencity/collumn_concrete_e_less_broken" />
<decal path="1-forsakencity/collumn_concrete_e_very_broken" />
<decal path="1-forsakencity/collumn_concrete_e" />
<decal path="1-forsakencity/collumn_concrete_mid_broken_e" />
<decal path="1-forsakencity/collumn_concrete_mid_broken" />
<decal path="1-forsakencity/collumn_concrete_mid" />
<decal path="1-forsakencity/collumn_small_broken_b" />
<decal path="1-forsakencity/collumn_small_broken" />
<decal path="1-forsakencity/collumn_small_e" />
<decal path="1-forsakencity/collumn_small_mid" />
<decal path="1-forsakencity/cook_pot" />
<decal path="1-forsakencity/dashuptwicesign" />
<decal path="1-forsakencity/flag" />
<decal path="1-forsakencity/hanging_lamp" />
<decal path="1-forsakencity/hanging_sign" />
<decal path="1-forsakencity/house_unfinished" />
<decal path="1-forsakencity/hydrant" />
<decal path="1-forsakencity/informationkiosk" />
<decal path="1-forsakencity/ladder" />
<decal path="1-forsakencity/leftarrowsign" />
<decal path="1-forsakencity/old_lamp" />
<decal path="1-forsakencity/paint_buckets" />
<decal path="1-forsakencity/plane" />
<decal path="1-forsakencity/post_broken" />
<decal path="1-forsakencity/post_extra_broken" />
<decal path="1-forsakencity/postera" />
<decal path="1-forsakencity/posterb" />
<decal path="1-forsakencity/posterc" />
<decal path="1-forsakencity/posterd" />
<decal path="1-forsakencity/postere" />
<decal path="1-forsakencity/poted_plant" />
<decal path="1-forsakencity/rags">
<banner speed="2" amplitude="3.5" sliceSize="2" sliceSinIncrement="0.05" easeDown="true" offset="0" onlyIfWindy="false" />
</decal>
<decal path="1-forsakencity/ragsb">
<banner speed="2" amplitude="3.5" sliceSize="2" sliceSinIncrement="0.05" easeDown="true" offset="0" onlyIfWindy="false" />
</decal>
<decal path="1-forsakencity/recliner" />
<decal path="1-forsakencity/royal_pizza_building" />
<decal path="1-forsakencity/royal_pizza_sign" />
<decal path="1-forsakencity/satelite_dish" />
<decal path="1-forsakencity/shack_old" />
<decal path="1-forsakencity/sign_foward" />
<decal path="1-forsakencity/sign_rockslide" />
<decal path="1-forsakencity/sign_slippery" />
<decal path="1-forsakencity/sign_that_way" />
<decal path="1-forsakencity/sign_under_construction" />
<decal path="1-forsakencity/sign_you_can_go_down" />
<decal path="1-forsakencity/sign_you_can_go_right" />
<decal path="1-forsakencity/sign_you_can_go_up" />
<decal path="1-forsakencity/sign_you_can_park" />
<decal path="1-forsakencity/sign_you_can_t_dash" />
<decal path="1-forsakencity/sign_you_can_t_go_down" />
<decal path="1-forsakencity/sign_you_can_t_go_right" />
<decal path="1-forsakencity/sign_you_can_t_go_up" />
<decal path="1-forsakencity/skelly" />
<decal path="1-forsakencity/statue" />
<decal path="1-forsakencity/trafic_lights_ceiling_busted" />
<decal path="1-forsakencity/trafic_lights_ceiling" />
<decal path="1-forsakencity/trafic_lights" />
<decal path="1-forsakencity/weird_vase" />
<decal path="1-forsakencity/windowa" />
<decal path="1-forsakencity/windowb" />
<decal path="1-forsakencity/windowc" />
<decal path="2-oldsite/barrel_brokena" />
<decal path="2-oldsite/barrel_brokenb" />
<decal path="2-oldsite/barrel" />
<decal path="2-oldsite/big_cage" />
<decal path="2-oldsite/cage_modular_bot" />
<decal path="2-oldsite/cage_modular_mida" />
<decal path="2-oldsite/cage_modular_midb" />
<decal path="2-oldsite/cage_modular_midc" />
<decal path="2-oldsite/cage_modular_midd" />
<decal path="2-oldsite/cage_modular_top" />
<decal path="2-oldsite/chain_broken" />
<decal path="2-oldsite/chain_mid" />
<decal path="2-oldsite/chained_cage" />
<decal path="2-oldsite/chair_broken" />
<decal path="2-oldsite/chair_old" />
<decal path="2-oldsite/chair" />
<decal path="2-oldsite/checkpoint" />
<decal path="2-oldsite/cloth_pole" />
<decal path="2-oldsite/door" />
<decal path="2-oldsite/medium_cage_broken" />
<decal path="2-oldsite/medium_cage" />
<decal path="2-oldsite/pilar_diagonalb" />
<decal path="2-oldsite/pilar_h_enda" />
<decal path="2-oldsite/pilar_h_endb" />
<decal path="2-oldsite/pilar_ha" />
<decal path="2-oldsite/pilar_hb" />
<decal path="2-oldsite/pilar_hc" />
<decal path="2-oldsite/pilar_instersection_small" />
<decal path="2-oldsite/pilar_instersection_smallb" />
<decal path="2-oldsite/pilar_vertical_enda" />
<decal path="2-oldsite/pilar_vertical_endb" />
<decal path="2-oldsite/pilar_vertical_endc" />
<decal path="2-oldsite/pilar_verticala" />
<decal path="2-oldsite/pilar_verticalb" />
<decal path="2-oldsite/simple_pole" />
<decal path="2-oldsite/table_broken" />
<decal path="2-oldsite/tablea" />
<decal path="2-oldsite/tableb" />
<decal path="2-oldsite/tablec" />
<decal path="2-oldsite/tabled" />
<decal path="2-oldsite/window_boarded" />
<decal path="2-oldsite/window" />
<decal path="3-resort/bed_a" />
<decal path="3-resort/bed_b" />
<decal path="3-resort/bed_c" />
<decal path="3-resort/bedstand_a" />
<decal path="3-resort/bedstand_b" />
<decal path="3-resort/bellhopcart_a" />
<decal path="3-resort/bench_a" />
<decal path="3-resort/bench_b" />
<decal path="3-resort/bench" />
<decal path="3-resort/bgtilehole_b" />
<decal path="3-resort/bgtilehole_c" />
<decal path="3-resort/bgtilehole_d" />
<decal path="3-resort/bgtilehole_e" />
<decal path="3-resort/bgtilehole_f" />
<decal path="3-resort/bgtilehole" />
<decal path="3-resort/boilder_a" />
<decal path="3-resort/bookshelf_bl_a" />
<decal path="3-resort/bookshelf_bm_a" />
<decal path="3-resort/bookshelf_br_a" />
<decal path="3-resort/bookshelf_ml_a" />
<decal path="3-resort/bookshelf_mm_a" />
<decal path="3-resort/bookshelf_mm_b" />
<decal path="3-resort/bookshelf_mm_c" />
<decal path="3-resort/bookshelf_mm_d" />
<decal path="3-resort/bookshelf_mm_e" />
<decal path="3-resort/bookshelf_mr_a" />
<decal path="3-resort/bookshelf_tl_a" />
<decal path="3-resort/bookshelf_tm_a" />
<decal path="3-resort/bookshelf_tr_a" />
<decal path="3-resort/bridgeback" />
<decal path="3-resort/bridgebackbrokena" />
<decal path="3-resort/bridgebackbrokenb" />
<decal path="3-resort/bridgebackbrokenc" />
<decal path="3-resort/bridgebackbrokend" />
<decal path="3-resort/bridgebackbrokene" />
<decal path="3-resort/bridgebackbrokenf" />
<decal path="3-resort/bridgebackbrokeng" />
<decal path="3-resort/bridgebackbrokenh" />
<decal path="3-resort/bridgebackpost" />
<decal path="3-resort/bridgebackpostbroken" />
<decal path="3-resort/bridgecolumn">
<solid x="-5" y="-8" width="10" height="16" index="8" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/bridgecolumnbg" />
<decal path="3-resort/bridgecolumntop">
<solid x="-8" y="-8" width="16" height="8" index="8" blockWaterfalls="true" safe="true" />
<solid x="-5" y="0" width="10" height="8" index="8" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/bridgecolumntopbg" />
<decal path="3-resort/brokenbox_a" />
<decal path="3-resort/brokenbox_b" />
<decal path="3-resort/brokenbox_c" />
<decal path="3-resort/brokenbox_d" />
<decal path="3-resort/brokenelevator">
<solid x="-16" y="-20" width="32" height="48" index="22" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/brokenelevatortop" />
<decal path="3-resort/brokenwood_bottom" />
<decal path="3-resort/brokenwood" />
<decal path="3-resort/bucket_a" />
<decal path="3-resort/cabinet_a" />
<decal path="3-resort/cabinet_b" />
<decal path="3-resort/carpet_corner_a" />
<decal path="3-resort/carpet_inner_a" />
<decal path="3-resort/carpet_inner_b" />
<decal path="3-resort/carpet_inner_c" />
<decal path="3-resort/carpet_innercorner_a" />
<decal path="3-resort/carpet_left_a" />
<decal path="3-resort/carpet_top_a" />
<decal path="3-resort/chair_a" />
<decal path="3-resort/chair_b" />
<decal path="3-resort/chair_c" />
<decal path="3-resort/chandelier_a" />
<decal path="3-resort/chandelier_b" />
<decal path="3-resort/checkpoint" />
<decal path="3-resort/cloth_a" />
<decal path="3-resort/cobweb_b" />
<decal path="3-resort/cobweb" />
<decal path="3-resort/curtain_center_a" />
<decal path="3-resort/curtain_center_b" />
<decal path="3-resort/curtain_side_a">
<banner speed="2" amplitude="3.5" sliceSize="2" sliceSinIncrement="0.05" easeDown="true" offset="0" onlyIfWindy="false" />
</decal>
<decal path="3-resort/curtain_side_b" />
<decal path="3-resort/curtain_side_c" />
<decal path="3-resort/curtain_side_d">
<banner speed="2" amplitude="3.5" sliceSize="2" sliceSinIncrement="0.05" easeDown="true" offset="0" onlyIfWindy="false" />
</decal>
<decal path="3-resort/debris_roof_a" />
<decal path="3-resort/debris_roof_b" />
<decal path="3-resort/debris_roof_c" />
<decal path="3-resort/debris_roof_d" />
<decal path="3-resort/desk" />
<decal path="3-resort/fgtilehole" />
<decal path="3-resort/fireplace" />
<decal path="3-resort/gold_railingcenter" />
<decal path="3-resort/gold_railingcenterbrokena" />
<decal path="3-resort/gold_railingcenterbrokenb" />
<decal path="3-resort/gold_railingleft" />
<decal path="3-resort/gold_railingright" />
<decal path="3-resort/granfather_clock" />
<decal path="3-resort/grate" />
<decal path="3-resort/guestbook" />
<decal path="3-resort/hangshelf_a" />
<decal path="3-resort/head_trophy_a" />
<decal path="3-resort/keyrack" />
<decal path="3-resort/laundry_a" />
<decal path="3-resort/laundry_b" />
<decal path="3-resort/laundry_c" />
<decal path="3-resort/laundry_d" />
<decal path="3-resort/lifesaver" />
<decal path="3-resort/painting_a" />
<decal path="3-resort/painting_b" />
<decal path="3-resort/painting_c" />
<decal path="3-resort/painting_d" />
<decal path="3-resort/painting_e" />
<decal path="3-resort/painting_f" />
<decal path="3-resort/painting_g" />
<decal path="3-resort/piano" />
<decal path="3-resort/pipe_bot_a" />
<decal path="3-resort/pipe_horz" />
<decal path="3-resort/pipe_top_a" />
<decal path="3-resort/pipe_turn_a" />
<decal path="3-resort/pipe_turn_b" />
<decal path="3-resort/pipe_turn_c" />
<decal path="3-resort/pipe_turn_d" />
<decal path="3-resort/pipe_vert_a" />
<decal path="3-resort/pipe_vert_b" />
<decal path="3-resort/pipe_vert_c" />
<decal path="3-resort/post" />
<decal path="3-resort/postbase" />
<decal path="3-resort/railingcenter" />
<decal path="3-resort/railingcenterbrokena" />
<decal path="3-resort/railingcenterbrokenb" />
<decal path="3-resort/railingleft" />
<decal path="3-resort/railingright" />
<decal path="3-resort/roofcenter_b">
<solid x="-8" y="-4" width="16" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofcenter_c">
<solid x="-8" y="-4" width="16" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofcenter_d">
<solid x="-8" y="-4" width="16" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofcenter_snapped_a" />
<decal path="3-resort/roofcenter_snapped_b" />
<decal path="3-resort/roofcenter_snapped_c" />
<decal path="3-resort/roofcenter">
<solid x="-8" y="-4" width="16" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofedge_b">
<!-- x = 0 if horizontal scale is negative -->
<solid x="-8" y="-4" width="8" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofedge_c">
<!-- x = 0 if horizontal scale is negative -->
<solid x="-8" y="-4" width="8" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofedge_d">
<!-- x = 0 if horizontal scale is negative -->
<solid x="-8" y="-4" width="8" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofedge">
<!-- x = 0 if horizontal scale is negative -->
<solid x="-8" y="-4" width="8" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/sticks" />
<decal path="3-resort/storageshelf_mid_a" />
<decal path="3-resort/storageshelf_mid_b" />
<decal path="3-resort/storageshelf_mid_c" />
<decal path="3-resort/storageshelf_top_a" />
<decal path="3-resort/table_a" />
<decal path="3-resort/table_b" />
<decal path="3-resort/totem_base_a" />
<decal path="3-resort/totem_base_b" />
<decal path="3-resort/totem_head_a" />
<decal path="3-resort/totem_head_b" />
<decal path="3-resort/totem_mid_a" />
<decal path="3-resort/totem_mid_b" />
<decal path="3-resort/totem_mid_c" />
<decal path="3-resort/totem_mid_d" />
<decal path="3-resort/totem_wings_a" />
<decal path="3-resort/trashcan_a" />
<decal path="3-resort/vent">
<smoke offsetX="0" offsetY="0" inbg="false" />
</decal>
<decal path="3-resort/washing_machine_a" />
<decal path="3-resort/washing_machine_b" />
<decal path="3-resort/window_broken_a" />
<decal path="3-resort/window_broken_b" />
<decal path="3-resort/window" />
<decal path="4-cliffside/bg_a" />
<decal path="4-cliffside/bg_b" />
<decal path="4-cliffside/bg_c" />
<decal path="4-cliffside/bg_d" />
<decal path="4-cliffside/bg_e" />
<decal path="4-cliffside/bg_f" />
<decal path="4-cliffside/big_block_a" />
<decal path="4-cliffside/bridge_a">
<!-- blockWaterfalls is false if depth = 9000 -->
<solid x="-24" y="0" width="48" height="8" index="8" blockWaterfalls="true" safe="true" />
</decal>
<decal path="4-cliffside/bridge_b" />
<decal path="4-cliffside/bridge_c" />
<decal path="4-cliffside/checkpoint" />
<decal path="4-cliffside/flower_a">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="2" onlyIfWindy="true" />
</decal>
<decal path="4-cliffside/flower_b">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="2" onlyIfWindy="true" />
</decal>
<decal path="4-cliffside/flower_c">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="2" onlyIfWindy="true" />
</decal>
<decal path="4-cliffside/flower_d">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="2" onlyIfWindy="true" />
</decal>
<decal path="4-cliffside/house_a" />
<decal path="4-cliffside/house_b" />
<decal path="4-cliffside/rock_a" />
<decal path="4-cliffside/rock_b" />
<decal path="4-cliffside/rock_c" />
<decal path="4-cliffside/rock_d" />
<decal path="4-cliffside/rock_e" />
<decal path="4-cliffside/rockaline" />
<decal path="4-cliffside/roots_a" />
<decal path="4-cliffside/roots_b" />
<decal path="4-cliffside/roots_bot_a" />
<decal path="4-cliffside/roots_bot_b" />
<decal path="4-cliffside/roots_c" />
<decal path="4-cliffside/rubble_a" />
<decal path="4-cliffside/rubble_b" />
<decal path="4-cliffside/rubble_c" />
<decal path="4-cliffside/rubble_d" />
<decal path="4-cliffside/rubble_e" />
<decal path="4-cliffside/rubble_f" />
<decal path="4-cliffside/rubble_g" />
<decal path="4-cliffside/rubble_h" />
<decal path="4-cliffside/rubble_i" />
<decal path="4-cliffside/rubble_j" />
<decal path="4-cliffside/ruleboard" />
<decal path="4-cliffside/tree_a" />
<decal path="4-cliffside/tree_b" />
<decal path="4-cliffside/tree_c" />
<decal path="4-cliffside/tree_d" />
<decal path="4-cliffside/wall_rock_a" />
<decal path="4-cliffside/woodbeam_a" />
<decal path="4-cliffside/woodbeam_b" />
<decal path="4-cliffside/woodbeam_c" />
<decal path="4-cliffside/woodbeam_d" />
<decal path="4-cliffside/woodbeam_e" />
<decal path="4-cliffside/woodbeam_f" />
<decal path="4-cliffside/woodbeam_g" />
<decal path="4-cliffside/woodbeam_h" />
<decal path="4-cliffside/woodbeam_i" />
<decal path="4-cliffside/woodbeam_j" />
<decal path="4-cliffside/woodbeam_k" />
<decal path="4-cliffside/woodbeam_l" />
<decal path="4-cliffside/woodbean_h" />
<decal path="5-temple-dark/bg_claw_a" />
<decal path="5-temple-dark/bg_claw_b" />
<decal path="5-temple-dark/bg_claw_c" />
<decal path="5-temple-dark/bg_symbols_c_a" />
<decal path="5-temple-dark/bg_symbols_c_b" />
<decal path="5-temple-dark/bg_symbols_c_c" />
<decal path="5-temple-dark/bg_symbols_c_d" />
<decal path="5-temple-dark/bg_symbols_h_a" />
<decal path="5-temple-dark/bg_symbols_h_b" />
<decal path="5-temple-dark/bg_symbols_h_c" />
<decal path="5-temple-dark/bg_symbols_h_d" />
<decal path="5-temple-dark/bg_symbols_h_e" />
<decal path="5-temple-dark/bg_symbols_h_f" />
<decal path="5-temple-dark/bg_symbols_h_g" />
<decal path="5-temple-dark/bg_symbols_h_h" />
<decal path="5-temple-dark/bg_symbols_v_a" />
<decal path="5-temple-dark/bg_symbols_v_b" />
<decal path="5-temple-dark/bg_symbols_v_c" />
<decal path="5-temple-dark/bg_symbols_v_d" />
<decal path="5-temple-dark/bg_symbols_v_e" />
<decal path="5-temple-dark/bg_symbols_v_f" />
<decal path="5-temple-dark/bg_symbols_v_g" />
<decal path="5-temple-dark/bg_tile_a" />
<decal path="5-temple-dark/bg_tile_b" />
<decal path="5-temple-dark/bg_tile_c" />
<decal path="5-temple-dark/column_a" />
<decal path="5-temple-dark/column_b" />
<decal path="5-temple-dark/column_c" />
<decal path="5-temple-dark/column_d" />
<decal path="5-temple-dark/column_e" />
<decal path="5-temple-dark/hole_a" />
<decal path="5-temple-dark/hole_b" />
<decal path="5-temple-dark/mosaic_a" />
<decal path="5-temple-dark/mosaic_b">
<!-- vertical scale is always 1 -->
<bloom offsetX="0" offsetY="5" alpha="0.75" radius="16" />
</decal>
<decal path="5-temple-dark/mosaic_c" />
<decal path="5-temple-dark/rubble_a" />
<decal path="5-temple-dark/rubble_b" />
<decal path="5-temple-dark/rubble_c" />
<decal path="5-temple-dark/rubble_d" />
<decal path="5-temple-dark/rubble_e" />
<decal path="5-temple-dark/rubble_f" />
<decal path="5-temple-dark/rubble_g" />
<decal path="5-temple-dark/rubble_h" />
<decal path="5-temple-dark/rubble_i" />
<decal path="5-temple-dark/rubble_j" />
<decal path="5-temple-dark/rubble_k" />
<decal path="5-temple-dark/rubble_l" />
<decal path="5-temple-dark/rubble_m" />
<decal path="5-temple-dark/rubble_n" />
<decal path="5-temple-dark/rubble_o" />
<decal path="5-temple-dark/rubble_p" />
<decal path="5-temple-dark/rubble_q" />
<decal path="5-temple-dark/vine_a" />
<decal path="5-temple-dark/vine_b" />
<decal path="5-temple-dark/vine_c" />
<decal path="5-temple-dark/vine_d" />
<decal path="5-temple-dark/vine_e" />
<decal path="5-temple-dark/vine_f" />
<decal path="5-temple-dark/vine_g" />
<decal path="5-temple-dark/vine_h" />
<decal path="5-temple-dark/vine_i" />
<decal path="5-temple-dark/vine_j" />
<decal path="5-temple-dark/vine_k" />
<decal path="5-temple/altar" />
<decal path="5-temple/bg_eye_a" />
<decal path="5-temple/bg_eye_b" />
<decal path="5-temple/bg_eye_c" />
<decal path="5-temple/bg_mirror_a">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_b">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_c">
<mirror keepOffsetsClose="true" />
</decal>
<decal path="5-temple/bg_mirror_shard_a">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_b">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_c">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_d">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_e">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_f">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_g">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_a_b">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_a_c">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_a">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_b">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_c">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_d">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_e">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_h">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_i">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_j">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_k">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_statue_a" />
<decal path="5-temple/bg_symbols_c_a" />
<decal path="5-temple/bg_symbols_c_b" />
<decal path="5-temple/bg_symbols_h_a" />
<decal path="5-temple/bg_symbols_h_b" />
<decal path="5-temple/bg_symbols_h_c" />
<decal path="5-temple/bg_symbols_h_d" />
<decal path="5-temple/bg_symbols_h_e" />
<decal path="5-temple/bg_symbols_h_f" />
<decal path="5-temple/bg_symbols_h_g" />
<decal path="5-temple/bg_symbols_h_h" />
<decal path="5-temple/bg_symbols_v_a" />
<decal path="5-temple/bg_symbols_v_b" />
<decal path="5-temple/bg_symbols_v_c" />
<decal path="5-temple/bg_symbols_v_d" />
<decal path="5-temple/bg_symbols_v_e" />
<decal path="5-temple/bg_symbols_v_f" />
<decal path="5-temple/bg_symbols_v_g" />
<decal path="5-temple/bg_tile_a" />
<decal path="5-temple/bg_tile_b" />
<decal path="5-temple/brick_bot_left" />
<decal path="5-temple/brick_bot_right" />
<decal path="5-temple/brick_bot" />
<decal path="5-temple/brick_center_a" />
<decal path="5-temple/brick_center_b" />
<decal path="5-temple/brick_center_c" />
<decal path="5-temple/brick_top_left" />
<decal path="5-temple/brick_top_right" />
<decal path="5-temple/brick_top" />
<decal path="5-temple/bricks_a" />
<decal path="5-temple/bricks_b" />
<decal path="5-temple/broken_arch" />
<decal path="5-temple/chair_a" />
<decal path="5-temple/checkpoint" />
<decal path="5-temple/checkpointb" />
<decal path="5-temple/chest_a" />
<decal path="5-temple/collumn_bot" />
<decal path="5-temple/collumn_broken_bot" />
<decal path="5-temple/collumn_broken_top" />
<decal path="5-temple/collumn_mid_a" />
<decal path="5-temple/collumn_mid_b" />
<decal path="5-temple/collumn_mid_c" />
<decal path="5-temple/collumn_mid_d" />
<decal path="5-temple/collumn_top" />
<decal path="5-temple/crystal_a" />
<decal path="5-temple/crystal_b" />
<decal path="5-temple/crystal_c" />
<decal path="5-temple/hole_a" />
<decal path="5-temple/hole_b" />
<decal path="5-temple/huge_bg_eye" />
<decal path="5-temple/left" />
<decal path="5-temple/mosaic_a" />
<decal path="5-temple/mosaic_b" />
<decal path="5-temple/mosaic_c" />
<decal path="5-temple/right" />
<decal path="5-temple/rubble_a" />
<decal path="5-temple/rubble_b" />
<decal path="5-temple/rubble_c" />
<decal path="5-temple/rubble_d" />
<decal path="5-temple/rubble_e" />
<decal path="5-temple/rubble_f" />
<decal path="5-temple/rubble_g" />
<decal path="5-temple/rubble_h" />
<decal path="5-temple/rubble_i" />
<decal path="5-temple/rubble_j" />
<decal path="5-temple/rubble_k" />
<decal path="5-temple/rubble_l" />
<decal path="5-temple/rubble_m" />
<decal path="5-temple/rubble_n" />
<decal path="5-temple/rubble_o" />
<decal path="5-temple/rubble_p" />
<decal path="5-temple/rubble_q" />
<decal path="5-temple/slice" />
<decal path="5-temple/squid_head_a" />
<decal path="5-temple/statue_a_b" />
<decal path="5-temple/statue_a_c" />
<decal path="5-temple/statue_a" />
<decal path="5-temple/statue_b" />
<decal path="5-temple/statue_c" />
<decal path="5-temple/statue_d">
<mirror keepOffsetsClose="true" />
</decal>
<decal path="5-temple/statue_e" />
<decal path="5-temple/statue_f" />
<decal path="5-temple/track" />
<decal path="5-temple/vine_a" />
<decal path="5-temple/vine_b" />
<decal path="5-temple/vine_c" />
<decal path="5-temple/vine_d" />
<decal path="5-temple/vine_e" />
<decal path="5-temple/vine_f" />
<decal path="5-temple/vine_g" />
<decal path="5-temple/vine_h" />
<decal path="5-temple/vine_i" />
<decal path="5-temple/vine_j" />
<decal path="5-temple/vine_k" />
<decal path="5-temple/weird_eye_hole" />
<decal path="6-reflection/algae_a" />
<decal path="6-reflection/algae_b" />
<decal path="6-reflection/big_crystal_a" />
<decal path="6-reflection/big_crystal_b" />
<decal path="6-reflection/big_crystal_vine" />
<decal path="6-reflection/big_vine_b" />
<decal path="6-reflection/big_vine" />
<decal path="6-reflection/bulb_plant_b" />
<decal path="6-reflection/bulb_plant_c" />
<decal path="6-reflection/bulb_plant" />
<decal path="6-reflection/ceiling_slime" />
<decal path="6-reflection/checkpoint" />
<decal path="6-reflection/collumn_base_bot_a" />
<decal path="6-reflection/collumn_base_top_a" />
<decal path="6-reflection/collumn_bot_a" />
<decal path="6-reflection/collumn_mid_a" />
<decal path="6-reflection/collumn_mid_b" />
<decal path="6-reflection/collumn_mid_c" />
<decal path="6-reflection/collumn_mid_d" />
<decal path="6-reflection/collumn_top_a" />
<decal path="6-reflection/crystal_a" />
<decal path="6-reflection/crystal_b" />
<decal path="6-reflection/crystal_c" />
<decal path="6-reflection/crystal_collumn_bot" />
<decal path="6-reflection/crystal_collumn_mid" />
<decal path="6-reflection/crystal_collumn_top" />
<decal path="6-reflection/crystal_plant_a" />
<decal path="6-reflection/crystal_reflection">
<!-- has mirror, but is a special case -->
</decal>
<decal path="6-reflection/crystal_rock_a" />
<decal path="6-reflection/crystal_shard_a" />
<decal path="6-reflection/crystal_shard_b" />
<decal path="6-reflection/crystal_shard_c" />
<decal path="6-reflection/crystal_shard_d" />
<decal path="6-reflection/crystal_shard_e" />
<decal path="6-reflection/dead_fish_a" />
<decal path="6-reflection/elavator_cable" />
<decal path="6-reflection/elevator" />
<decal path="6-reflection/flower_a" />
<decal path="6-reflection/flower_b" />
<decal path="6-reflection/fruits_a" />
<decal path="6-reflection/grass_fall_a" />
<decal path="6-reflection/long_grass" />
<decal path="6-reflection/moss_a" />
<decal path="6-reflection/mushroom_a" />
<decal path="6-reflection/mushroom_b" />
<decal path="6-reflection/mushroom_c" />
<decal path="6-reflection/mushroom_d" />
<decal path="6-reflection/mushroom_e" />
<decal path="6-reflection/rubble_a" />
<decal path="6-reflection/rubble_b" />
<decal path="6-reflection/rubble_c" />
<decal path="6-reflection/rubble_d" />
<decal path="6-reflection/rubble_e" />
<decal path="6-reflection/rubble_f" />
<decal path="6-reflection/rubble_g" />
<decal path="6-reflection/rubble_h" />
<decal path="6-reflection/rubble_i" />
<decal path="6-reflection/rubble_j" />
<decal path="6-reflection/rubble_k" />
<decal path="6-reflection/secret_eyebat" />
<decal path="6-reflection/secret_ogmo" />
<decal path="6-reflection/secret_skytorn" />
<decal path="6-reflection/secret_towerfall" />
<decal path="6-reflection/secret_yuri" />
<decal path="6-reflection/short_grass_a" />
<decal path="6-reflection/short_grass_b" />
<decal path="6-reflection/short_grass_c" />
<decal path="6-reflection/short_grass_d" />
<decal path="6-reflection/top_vine_a" />
<decal path="6-reflection/top_vine_b" />
<decal path="6-reflection/wood_a" />
<decal path="7-summit/checkpoint" />
<decal path="7-summit/cherry_tree" />
<decal path="7-summit/cloud_a">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_b">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_bb">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_bc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_c">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_cb">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_cc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_cd">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_ce">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_d">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_db">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_dc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_dd">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_e">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_f">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/summitflag">
<sound event="event:/env/local/07_summit/flag_flap" />
</decal>
<decal path="8-epilogue/backpack" />
<decal path="8-epilogue/house" />
<decal path="8-epilogue/housebg" />
<decal path="8-epilogue/nest_back" />
<decal path="8-epilogue/nest_front" />
<decal path="8-epilogue/stove" />
<decal path="8-epilogue/table_a" />
<decal path="9-core/ball_a_ice">
<coreSwap coldPath="decals/9-core/ball_a_ice" hotPath="decals/9-core/ball_a" />
</decal>
<decal path="9-core/ball_a">
<coreSwap coldPath="decals/9-core/ball_a_ice" hotPath="decals/9-core/ball_a" />
</decal>
<decal path="9-core/capsule_a" />
<decal path="9-core/capsule_b" />
<decal path="9-core/capsule_c" />
<decal path="9-core/chain_bot" />
<decal path="9-core/chain_heart_top" />
<decal path="9-core/chain_mid_a" />
<decal path="9-core/chain_mid_b" />
<decal path="9-core/chain_top" />
<decal path="9-core/checkpoint" />
<decal path="9-core/column_bot_a" />
<decal path="9-core/column_bot_b" />
<decal path="9-core/column_mid_a" />
<decal path="9-core/column_mid_b" />
<decal path="9-core/column_mid_c" />
<decal path="9-core/column_mid_d" />
<decal path="9-core/column_top_b" />
<decal path="9-core/column_top" />
<decal path="9-core/fossil_a" />
<decal path="9-core/fossil_b" />
<decal path="9-core/heart_a" />
<decal path="9-core/heart_b" />
<decal path="9-core/heart_bevel_a">
<!-- scale is always 1 -->
</decal>
<decal path="9-core/heart_bevel_b">
<!-- scale is always 1 -->
</decal>
<decal path="9-core/heart_bevel_c">
<!-- scale is always 1 -->
</decal>
<decal path="9-core/heart_bevel_d">
<!-- scale is always 1 -->
</decal>
<decal path="9-core/heart_sphere_a" />
<decal path="9-core/machine_a" />
<decal path="9-core/nevoa_shovel" />
<decal path="9-core/rock_a" />
<decal path="9-core/rock_b" />
<decal path="9-core/rock_c" />
<decal path="9-core/rock_d" />
<decal path="9-core/rock_e_ice">
<coreSwap coldPath="decals/9-core/rock_e_ice" hotPath="decals/9-core/rock_e" />
</decal>
<decal path="9-core/rock_e">
<coreSwap coldPath="decals/9-core/rock_e_ice" hotPath="decals/9-core/rock_e" />
</decal>
<decal path="9-core/rope_a" />
<decal path="9-core/rubble_a" />
<decal path="9-core/rubble_b" />
<decal path="9-core/rubble_c" />
<decal path="9-core/rubble_d" />
<decal path="9-core/rubble_e" />
<decal path="9-core/rubble_f" />
<decal path="9-core/rubble_g" />
<decal path="9-core/rubble_h" />
<decal path="9-core/rubble_i" />
<decal path="9-core/rubble_j" />
<decal path="9-core/rubble_k" />
<decal path="9-core/rubble_l" />
<decal path="9-core/rubble_m" />
<decal path="9-core/rubble_n" />
<decal path="9-core/rubble_o" />
<decal path="9-core/rubble_p" />
<decal path="9-core/rubble_q" />
<decal path="9-core/stalagtite_b" />
<decal path="9-core/stalagtite_c" />
<decal path="9-core/stalagtite_d" />
<decal path="9-core/stalagtite" />
<decal path="9-core/stump_a" />
<decal path="10-farewell/arch_a" />
<decal path="10-farewell/bed">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/car">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/clam" />
<decal path="10-farewell/cliffside">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/clouds/cloud_a">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_b">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_bb">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_bc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_c">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_cb">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_cc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_cd">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_ce">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_d">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_db">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_dc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_dd">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_e">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_f">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/collumn_a_base" />
<decal path="10-farewell/collumn_a_middle" />
<decal path="10-farewell/collumn_a_top" />
<decal path="10-farewell/coral_">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/coral_a">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/coral_b">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/coral_c">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/coral_d">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/crack-bottom_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-bottom_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-bottom_c">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-bottom_d">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-left_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-left_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-left_c">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-left_d">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-mid_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-mid_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-mid_c">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-top_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-top_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-top_c">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-top_d">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/cor_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/cor_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/hor_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/ver_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/ver_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crater_a" />
<decal path="10-farewell/crater_b" />
<decal path="10-farewell/creature_a">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_b">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_c">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_d">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_e">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_f">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/dead_cherry_tree" />
<decal path="10-farewell/empty_coral/coral_empty_a" />
<decal path="10-farewell/empty_coral/coral_empty_b" />
<decal path="10-farewell/empty_coral/coral_empty_c" />
<decal path="10-farewell/finalflag">
<animationSpeed value="6" />
</decal>
<decal path="10-farewell/floating house">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/formation_a" />
<decal path="10-farewell/giantcassete">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/glitch_a_">
<randomizeFrame />
</decal>
<decal path="10-farewell/glitch_b_">
<randomizeFrame />
</decal>
<decal path="10-farewell/glitch_c">
<randomizeFrame />
</decal>
<decal path="10-farewell/glitch_d" />
<decal path="10-farewell/glitch_e" />
<decal path="10-farewell/glitch_f" />
<decal path="10-farewell/glitch_g" />
<decal path="10-farewell/glitch_ground" />
<decal path="10-farewell/grave" />
<decal path="10-farewell/hatch" />
<decal path="10-farewell/heart_a">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/heart_b">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/pland_b" />
<decal path="10-farewell/plant_a" />
<decal path="10-farewell/plant_c" />
<decal path="10-farewell/plant_d" />
<decal path="10-farewell/plant_e" />
<decal path="10-farewell/plant_f" />
<decal path="10-farewell/plant_g" />
<decal path="10-farewell/plant_h" />
<decal path="10-farewell/plant_i" />
<decal path="10-farewell/plants_j" />
<decal path="10-farewell/reflection">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/rock_a" />
<decal path="10-farewell/rock_b" />
<decal path="10-farewell/rock_lump" />
<decal path="10-farewell/rubble_a" />
<decal path="10-farewell/rubble_b" />
<decal path="10-farewell/rubble_c" />
<decal path="10-farewell/rubble_d" />
<decal path="10-farewell/rubble_e" />
<decal path="10-farewell/rubble_f" />
<decal path="10-farewell/rubble_g" />
<decal path="10-farewell/rubble_h" />
<decal path="10-farewell/rubble_i" />
<decal path="10-farewell/rubble_j" />
<decal path="10-farewell/rubble_k" />
<decal path="10-farewell/rubble_l" />
<decal path="10-farewell/rubble_m" />
<decal path="10-farewell/rubble_n" />
<decal path="10-farewell/rubble_o" />
<decal path="10-farewell/rubble_p" />
<decal path="10-farewell/rubble_q" />
<decal path="10-farewell/shells_a" />
<decal path="10-farewell/shells_b" />
<decal path="10-farewell/shells_c" />
<decal path="10-farewell/shels_a" />
<decal path="10-farewell/ship" />
<decal path="10-farewell/stalagtite_a" />
<decal path="10-farewell/stalagtite_b" />
<decal path="10-farewell/stalagtite_c" />
<decal path="10-farewell/stalagtite_d" />
<decal path="10-farewell/submarine" />
<decal path="10-farewell/temple">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/tower">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="generic/algae_a" />
<decal path="generic/algae_b" />
<decal path="generic/algae_c" />
<decal path="generic/algae_d" />
<decal path="generic/algae_e" />
<decal path="generic/grass_a">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="-2" onlyIfWindy="false" />
</decal>
<decal path="generic/grass_b">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="-2" onlyIfWindy="false" />
</decal>
<decal path="generic/grass_c">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="-2" onlyIfWindy="false" />
</decal>
<decal path="generic/grass_d">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="-2" onlyIfWindy="false" />
</decal>
<decal path="generic/hanginggrass_a" />
<decal path="generic/snow_a" />
<decal path="generic/snow_b" />
<decal path="generic/snow_c" />
<decal path="generic/snow_d" />
<decal path="generic/snow_e" />
<decal path="generic/snow_f" />
<decal path="generic/snow_g" />
<decal path="generic/snow_h" />
<decal path="generic/snow_i" />
<decal path="generic/snow_j" />
<decal path="generic/snow_k" />
<decal path="generic/snow_l" />
<decal path="generic/snow_m" />
<decal path="generic/snow_n" />
<decal path="generic/snow_o" />
</decals>
Stripped (includes only decals with properties)
<?xml version="1.0" encoding="UTF-8"?>
<!--
generated vanilla decal registry - only decals with properties
see the decal registry wiki pages:
- https://github.com/EverestAPI/Resources/wiki/Decal-Registry
- https://github.com/EverestAPI/Resources/wiki/Vanilla-Decal-Registry-Reference
some properties don't have xml tags, they're described in comments instead
cracked decals are hidden if there's a rumble trigger in the level,
and will show after a rumble trigger has been activated
- from: Snip
-->
<decals>
<decal path="0-prologue/house">
<smoke offsetX="36" offsetY="-28" inbg="true" />
</decal>
<decal path="1-forsakencity/rags">
<banner speed="2" amplitude="3.5" sliceSize="2" sliceSinIncrement="0.05" easeDown="true" offset="0" onlyIfWindy="false" />
</decal>
<decal path="1-forsakencity/ragsb">
<banner speed="2" amplitude="3.5" sliceSize="2" sliceSinIncrement="0.05" easeDown="true" offset="0" onlyIfWindy="false" />
</decal>
<decal path="3-resort/bridgecolumn">
<solid x="-5" y="-8" width="10" height="16" index="8" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/bridgecolumntop">
<solid x="-8" y="-8" width="16" height="8" index="8" blockWaterfalls="true" safe="true" />
<solid x="-5" y="0" width="10" height="8" index="8" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/brokenelevator">
<solid x="-16" y="-20" width="32" height="48" index="22" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/curtain_side_a">
<banner speed="2" amplitude="3.5" sliceSize="2" sliceSinIncrement="0.05" easeDown="true" offset="0" onlyIfWindy="false" />
</decal>
<decal path="3-resort/curtain_side_d">
<banner speed="2" amplitude="3.5" sliceSize="2" sliceSinIncrement="0.05" easeDown="true" offset="0" onlyIfWindy="false" />
</decal>
<decal path="3-resort/roofcenter_b">
<solid x="-8" y="-4" width="16" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofcenter_c">
<solid x="-8" y="-4" width="16" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofcenter_d">
<solid x="-8" y="-4" width="16" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofcenter">
<solid x="-8" y="-4" width="16" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofedge_b">
<!-- x = 0 if horizontal scale is negative -->
<solid x="-8" y="-4" width="8" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofedge_c">
<!-- x = 0 if horizontal scale is negative -->
<solid x="-8" y="-4" width="8" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofedge_d">
<!-- x = 0 if horizontal scale is negative -->
<solid x="-8" y="-4" width="8" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/roofedge">
<!-- x = 0 if horizontal scale is negative -->
<solid x="-8" y="-4" width="8" height="8" index="14" blockWaterfalls="true" safe="true" />
</decal>
<decal path="3-resort/vent">
<smoke offsetX="0" offsetY="0" inbg="false" />
</decal>
<decal path="4-cliffside/bridge_a">
<!-- blockWaterfalls is false if depth = 9000 -->
<solid x="-24" y="0" width="48" height="8" index="8" blockWaterfalls="true" safe="true" />
</decal>
<decal path="4-cliffside/flower_a">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="2" onlyIfWindy="true" />
</decal>
<decal path="4-cliffside/flower_b">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="2" onlyIfWindy="true" />
</decal>
<decal path="4-cliffside/flower_c">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="2" onlyIfWindy="true" />
</decal>
<decal path="4-cliffside/flower_d">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="2" onlyIfWindy="true" />
</decal>
<decal path="5-temple-dark/mosaic_b">
<!-- vertical scale is always 1 -->
<bloom offsetX="0" offsetY="5" alpha="0.75" radius="16" />
</decal>
<decal path="5-temple/bg_mirror_a">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_b">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_c">
<mirror keepOffsetsClose="true" />
</decal>
<decal path="5-temple/bg_mirror_shard_a">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_b">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_c">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_d">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_e">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_f">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_g">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_a_b">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_a_c">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_a">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_b">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_c">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_d">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_group_e">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_h">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_i">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_j">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/bg_mirror_shard_k">
<!-- vertical scale is always 1 -->
<mirror keepOffsetsClose="false" />
</decal>
<decal path="5-temple/statue_d">
<mirror keepOffsetsClose="true" />
</decal>
<decal path="6-reflection/crystal_reflection">
<!-- has mirror, but is a special case -->
</decal>
<decal path="7-summit/cloud_a">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_b">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_bb">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_bc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_c">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_cb">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_cc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_cd">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_ce">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_d">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_db">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_dc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_dd">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_e">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/cloud_f">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="7-summit/summitflag">
<sound event="event:/env/local/07_summit/flag_flap" />
</decal>
<decal path="9-core/ball_a_ice">
<coreSwap coldPath="decals/9-core/ball_a_ice" hotPath="decals/9-core/ball_a" />
</decal>
<decal path="9-core/ball_a">
<coreSwap coldPath="decals/9-core/ball_a_ice" hotPath="decals/9-core/ball_a" />
</decal>
<decal path="9-core/heart_bevel_a">
<!-- scale is always 1 -->
</decal>
<decal path="9-core/heart_bevel_b">
<!-- scale is always 1 -->
</decal>
<decal path="9-core/heart_bevel_c">
<!-- scale is always 1 -->
</decal>
<decal path="9-core/heart_bevel_d">
<!-- scale is always 1 -->
</decal>
<decal path="9-core/rock_e_ice">
<coreSwap coldPath="decals/9-core/rock_e_ice" hotPath="decals/9-core/rock_e" />
</decal>
<decal path="9-core/rock_e">
<coreSwap coldPath="decals/9-core/rock_e_ice" hotPath="decals/9-core/rock_e" />
</decal>
<decal path="10-farewell/bed">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/car">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/cliffside">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/clouds/cloud_a">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_b">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_bb">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_bc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_c">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_cb">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_cc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_cd">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_ce">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_d">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_db">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_dc">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_dd">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_e">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/clouds/cloud_f">
<depth value="-13001" />
<parallax amount="0.1" />
<scale multiplyX="1.15" multiplyY="1.15" />
</decal>
<decal path="10-farewell/coral_">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/coral_a">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/coral_b">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/coral_c">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/coral_d">
<scared hideRange="0" showRange="0" idleFrames="2,3,4,5,6,7" hiddenFrames="0" showFrames="1" hideFrames="8,9,10,11,12" />
</decal>
<decal path="10-farewell/crack-bottom_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-bottom_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-bottom_c">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-bottom_d">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-left_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-left_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-left_c">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-left_d">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-mid_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-mid_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-mid_c">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-top_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-top_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-top_c">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/crack-top_d">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/cor_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/cor_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/hor_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/ver_a">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/cracks_tiled/ver_b">
<!-- decal is considered cracked -->
</decal>
<decal path="10-farewell/creature_a">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_b">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_c">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_d">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_e">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/creature_f">
<depth value="10001" />
<parallax amount="-0.1" />
<floaty />
</decal>
<decal path="10-farewell/finalflag">
<animationSpeed value="6" />
</decal>
<decal path="10-farewell/floating house">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/giantcassete">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/glitch_a_">
<randomizeFrame />
</decal>
<decal path="10-farewell/glitch_b_">
<randomizeFrame />
</decal>
<decal path="10-farewell/glitch_c">
<randomizeFrame />
</decal>
<decal path="10-farewell/heart_a">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/heart_b">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/reflection">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/temple">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="10-farewell/tower">
<depth value="10001" />
<parallax amount="-0.15" />
<floaty />
</decal>
<decal path="generic/grass_a">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="-2" onlyIfWindy="false" />
</decal>
<decal path="generic/grass_b">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="-2" onlyIfWindy="false" />
</decal>
<decal path="generic/grass_c">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="-2" onlyIfWindy="false" />
</decal>
<decal path="generic/grass_d">
<banner speed="2" amplitude="2" sliceSize="1" sliceSinIncrement="0.05" easeDown="false" offset="-2" onlyIfWindy="false" />
</decal>
</decals>