Contort Entities - EverestAPI/ModResources GitHub Wiki
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âšī¸ Some entities have special variants, such as a Path Variant. This type of variant works identical to the original, except that it can move along a path (its position to its node). These are very useful for having moving distortions instead of having only static variants.
A custom light with extra variables for lerping the alpha/transparency.
A displacement that spawns a ripple-like effect.
A spawner that, of course, spawns confetti on its position.
A zone that occludes light.
A custom light with extra variables for lerping the color.
A controller for adding a custom effect/shader into a room.
A cutscene-like entity that has memos/notes interaction.
A custom light with extra variables for flickering the light on and off.
A customizable vertex-light and bloom-point.
A given range that allows custom lights to spawn within it.
An entity with a tag that is for teleportation.
A controller for modifying the anxiety effect and the origin of it.
An extension from a burst effect that attaches to another entity.
A given range that allows lots of burst effects to spawn within it.
An extension from the confetti spawner that attaches to another entity.
A given range that allows lots of confettis to spawn within it.
A controller for modifying the glitch effect.
A controller for having a bunch of probabilities to spawn lightning strikes.