Brokemia Helper Entities - EverestAPI/ModResources GitHub Wiki
Brokemia Helper Entities
Table of Contents
- Dash Springs
- Big Springs
- Cave Walls
- Non-Badeline Moving Blocks
- Floatier Space Blocks
- Troll Strawberries
- Move Block Barriers
- Theo Respawn
- Universal Accelerator
- CelesteNet Flag Synchronizers
- Questionable Flag Controller
- Dependency Flag Controller
- Cassette Entities
- Decorations
Dash Springs
Springs that only activate when the player is dashing.
Big Springs
Springs that can be any width. Can be regular or dash springs. By default, the texture is just stretched or squashed, but an appropriately sized texture can be provided to avoid that.
Cave Walls
Fake walls that reappear when the player exits from them. Connect to other adjacent fake walls.
Non-Badeline Moving Blocks
Badeline moving blocks that work without a badeline boss in the room. Several extra customization options are included.
Floatier Space Blocks
Floaty space blocks with various adjustable parameters.
Troll Strawberries
Fake strawberries that go pop when collected.
Move Block Barriers
Barriers that act like a wall for move blocks but allow everything else through.
Have support for several modded move blocks, more can be added by request.
Theo Respawn
Spawns Theo at the closest Theo Respawn when entering the room/respawning, rather than placing him at a fixed location every time. Individual respawns can be toggled with flags.
Universal Accelerator
Accelerates the player and any holdables that enter it at a constant rate.
CelesteNet Flag Synchronizers
When a player is in the same room as this entity, any changes to the flag specified will be sent to other players in the same map (whether those other players are in the same room as a synchronizer or not)
Questionable Flag Controller
Sets flags based on things you really should not be setting flags for. I don't know who would use this, but I will remove it so fast if it gets abused, so watch yourself.
Dependency Flag Controller
Sets a flag if a certain dependency is installed.
Cassette Entities
Cassette Cassettes
Cassettes that blink on and off like cassette blocks.
Cassette Dream Blocks
Dream blocks (space jam) that blink on and off like cassette blocks.
Cassette Intro Cars
Intro cars that blink on and off like cassette blocks.
Cassette Spinners
Spinners that blink on and off like cassette blocks. Spinner juice not included because I never got around to it. If you want it just ask.
Decorations
Vineinator
Generates decorative vines in a way similar to the vanilla vine decals. Highly customizable.
Be careful of the Animate Wiggles and Animate Snake options, as they may cause lag when overused.
Dandelion
A small flower that poofs into a bunch of particles that fly away when the player moves through it.
Flower Field
Places decals and dandelions randomly over an area.
Tall Grass
Grass that parts around the player and shakes when you walk through it.
Rustling sounds are intended to be added to this at some point, but are not yet present.
Decal Blender
Applies specific BlendState settings to the decals contained within it. The decals are rendered to a render target the size of this entity using the specific blend state, then the render target is rendered to the scene using the default blend state.