Narrative - Eszopa02/Pawz-n--Clawz-Game-Jam GitHub Wiki
Story
You have 5-7 days to prepare for the bank heist, each day you choose to spend with a different character and help them with their preparations. The final day before the mission is a choice to spend time with a character to give you the chance to increase your relationship.
Player has a choice who they spend time with, but they can only spend 1-2 (maybe 3) days with a certain character.
Consequence if you agree to speak to someone and don't end up doing it (loss of points)
Last day is a relaxed day with the whole team (it is worth double either the positive or negative points)
Characters
Deer Character, Dog Character, Lion Character, Secretary Bird Character. Bat Character
A character that betrays you if you fail
A character who admits they would have killed you if you failed
A character who admits they would have killed you if you succeeded
Mechanic/Driver Character who is always on the mission - if you're trust in them is low, then there's a mechanical failure that they overlooked before the start of the mission
Exposition/Introduction
The Fixer introduces the mission (bank heist), its objective (Breaking into a high security vault of the wealthiest person in the city (big tech corpo), and introduces the crew members (Showing images and backstory on a computer/TV screen)
Conflict/Rising Action
Need for money, paying off debts, reputation, personal grudge
Climax
Bank Heist
Falling Action
Bank heist conclusion, looks like it's going well, and it seems like you've won
Resolution/Conclusion
Conclusion of the bank heist
Win/Lose Condition
Short dialogue going through what happened with each character
If you lose, you'll find out that the characters you didn't bring with you planned a jewelry store heist and succeeded.