Narrative - Eszopa02/Pawz-n--Clawz-Game-Jam GitHub Wiki

Story


  • You have 5-7 days to prepare for the bank heist, each day you choose to spend with a different character and help them with their preparations. The final day before the mission is a choice to spend time with a character to give you the chance to increase your relationship.
  • Player has a choice who they spend time with, but they can only spend 1-2 (maybe 3) days with a certain character.
  • Consequence if you agree to speak to someone and don't end up doing it (loss of points)
  • Last day is a relaxed day with the whole team (it is worth double either the positive or negative points)

Characters


  • Deer Character, Dog Character, Lion Character, Secretary Bird Character. Bat Character
  • A character that betrays you if you fail
  • A character who admits they would have killed you if you failed
  • A character who admits they would have killed you if you succeeded
  • Mechanic/Driver Character who is always on the mission - if you're trust in them is low, then there's a mechanical failure that they overlooked before the start of the mission

Exposition/Introduction


  • The Fixer introduces the mission (bank heist), its objective (Breaking into a high security vault of the wealthiest person in the city (big tech corpo), and introduces the crew members (Showing images and backstory on a computer/TV screen)

Conflict/Rising Action


  • Need for money, paying off debts, reputation, personal grudge

Climax


  • Bank Heist

Falling Action


  • Bank heist conclusion, looks like it's going well, and it seems like you've won

Resolution/Conclusion


  • Conclusion of the bank heist
  • Win/Lose Condition
  • Short dialogue going through what happened with each character
  • If you lose, you'll find out that the characters you didn't bring with you planned a jewelry store heist and succeeded.