How to install UE4SS (Windows) - EscapeTheBackroomsModding/EscapeTheBackroomsModdingDocumentation GitHub Wiki
🎮 What is UE4SS
As described by their Github, its a "Lua scripting system platform, C++ Modding API, SDK generator, blueprint mod loader, live property editor and other dumping utilities for UE4/5 games." If this don't make sense, it allows modders to inject code into Unreal Engine 4 games like Escape the Backrooms and these make the mods you play!
📦 Downloads
- Download Escape the Backrooms on Steam
- From the UE4SS Github download the
UE4SS_Xinput_v2.5.2.zip
zip file - In our official Discord download some mods from the
🎨|mod-downloads
channel
⚙️ Setting Up UE4SS
- Open Steam and navigate over to Escape the Backrooms
- Click on the gear icon and navigate to
Manage > Properties... > Installed Files > Browse...
this will open your file explorer - Navigate over to
EscapeTheBackrooms > Binaries > Win64
- Unzip the
UE4SS_Xinput_v2.5.2.zip
orUE4SS_v3.0.1.zip
zip file and enter it - Move the contents of the
UE4SS_Xinput_v2.5.2.zip
orUE4SS_v3.0.1.zip
zip file into theWin64
folder - Open the
UE4SS-settings.ini
file and navigate to the debug section,setGuiConsoleVisible
to1
, andConsoleEnabled
to1
- Open the
Mods
folder and openMods.txt
and setBPModLoaderMod
to1
🖥️ Installing Different Mods
Unlike other traditional mods for different games like Minecraft, UE4SS has many types of mods and they are installed in different places. You can find your mod type in 🎨|mod-downloads
under the tags of the post or in the description of the post.
🧠 Logic Mods
- Navigate to
EscapeTheBackrooms > Content > Paks > LogicMods
if the folder is not there create it - Paste your
LogicMod.pak
file in - Start your game and click on the
UE4SS Debugging Tools (OpenGL 3)
popup and on theBP Mods
tab check if your mod is loaded - If the mod is configured correctly it should contain information under the mod tab and maybe the buttons it uses
- Read the mod post in
🎨|mod-downloads
for further instructions
🦾 DLL Mods (C++)
- Navigate to
EscapeTheBackrooms > Binaries > Win64 > Mods
if the folder is not there restart the guide - Paste your mod folder
DLLModFolder
into theMods
folder (you might need to unzip it), this will contain a folder nameddlls
with the mod'smain.dll
in it. There's other example mods in the folder that show how its done too - In the
mods.txt
addDLLModFolder = 1
on its own line. ChangeDLLModFolder
to the name of the mod folder - Download the
UE4SS-cppsdk.dll
from the UE4SS GitHub releases page and put it in theMods
folder - Start your game and click on the
UE4SS Debugging Tools (OpenGL 3)
popup and check in the console if the mod loaded - Read the mod post in
🎨|mod-downloads
for further instructions
📜 Lua Mods
- Navigate to
EscapeTheBackrooms > Binaries > Win64 > Mods
if the folder is not there restart the guide - Paste your mod folder
LuaModFolder
into theMods
folder (you might need to unzip it), this will contain a folder namedScripts
with the mod'smain.lua
in it. There's other example mods in the folder that show how its done too - In the
mods.txt
addLuaModFolder = 1
on its own line. ChangeLuaModFolder
to the name of the mod folder - Start your game and click on the
UE4SS Debugging Tools (OpenGL 3)
popup and check in the console if the mod loaded - Read the mod post in
🎨|mod-downloads
for further instructions
📦 Installing Patch Paks (Texture Replacement Mods)
- Navigate to
EscapeTheBackrooms > Content > Paks > ~mods
if the folder is not there create it - Paste your
ModName_P.pak
file in - Start your game and check it the mod worked. There’s no drop-down in the menu to check if they worked so these are not supported but you don’t need the UE4SS mod loader for these mods
- Read the mod post in
🎨|mod-downloads
for further instructions
☕ Video Installation Guide
A video by mythical_alt
on the Discord shows how to install the UE4SS mod loader
📋 Credits
Here's a few people who made this guide and modding for Escape the Backrooms possible
- Giuca002: Writing this guide
- Mythical: Filming the video and additional help
- Contributors of UE4SS: Their GitHub is here