_Target Cone - Eniripsa96/SkillAPI GitHub Wiki
Applies child elements to all targets in a radius around the current location(s).
Name | YAML Key | Type | Description |
---|---|---|---|
Range | range | Scaling Number | How far the cone reaches |
Angle | angle | Scaling Number | The angle, in degrees, of the cone |
Group | group | Dropdown | The type of targets to affect between allies, enemies, or both |
Through Wall | wall | Boolean | Whether or not to grab targets through blocks |
Include Caster | caster | Boolean | Whether or not the caster should also be targeted |
Max Targets | max | Scaling Number | How many targets are allowed to be affected |
- The cone is an actual cone, as it calculates distance from the forward direction
- If it's a child of another AOE target:
- The child will apply for every target of the parent one
- Overlapping targets will be affected multiple times