_Condition Combat - Eniripsa96/SkillAPI GitHub Wiki
Child components are applied to each player target who's combat status matches the conditions
Name | YAML Key | Type | Description |
---|---|---|---|
In Combat | combat | Boolean | Whether or not the target should be in target |
Seconds | seconds | Integer | The amount of time since the last attack before being out of combat |
- The seconds option is multiplied by 20 to convert it into ticks before flooring it
-- To be added --