_Condition Attribute - Eniripsa96/SkillAPI GitHub Wiki
Child components are applied to each player target that has the required attribute amount
Name | YAML Key | Type | Description |
---|---|---|---|
Attribute | attribute | String | The attribute to require, matching the root key rather than the display |
Min | min | Scaling Number | The minimum amount of the attribute the player needs |
Max | max | Scaling Number | The maximum amount of the attribute the player needs |
- This checks for total attribute points, including equipment bonuses, class attributes, and attribute buffs
-- To be added --