VRSickness - EloiStree/HelloVirtualReality GitHub Wiki
"You don't know how sick you make me"
"Sickness is about to learn to the user about how you world is moving before making him sick." https://youtu.be/8rVnkWbLnk8?t=334
How to make it happen
How to make sick people
- Use a low frame rate under 60 FPS
- Move camera of the users against him will.
- Freeze the camera sudently
- Use latency on the environment
- Make a jumping game ^^
- Drink Beer
- Be sleepy
- Make the user move backward & laterals
- Looking around when moving
- Don't use G-Force when world would
- Use full white ambiance
- Use Plasebo effect to make the people ready for sickness
- Add flickering light
- Allow user to look in any direction
Game
Good
Bad
Stat
- 2-3% will stop after 20 seconds
- 80% Get motion sick
- Most people get use to it
Counter attack
Developer
- 70+ FPS
- 'Tunnel view': Diminuer la vue du joueur quand il bouge.
- Ne pas accéléré/ décéléré (Rotation et mouvement immédiat)
- Keep the horizon Leveled / (Sea Sick)
- "Virtual Nose"
- Avoir un environnement stabe autour du joueur
- Fake Walk
- Use a Cockpit effect
- deminuer la "Vection"
- Diminuer la rotation sur l'axe vertical 'yaw'
- 20ms latency max by using predicting tracking
User
- Link: 1
- Configurer 'Eye to Eye Distance' PSVR
- Take a brake
- Take time in solo to aclimate your brain to the game
- "Get Use to it"
- Médicament anti-vomitif: Dramamine
- (Manger du Gingembre... ?)
- (Manger des bonbons...?)
- Eau de mer...
- Bouger en jouant dans le "sens du jeu"
Possible Effect
- Nausée (1H-24 Heures)
- Mal de tête
- Déséquilibre
Unity Optimization
PS: Not just a VR issue
Some Source
Video
"Nausea is due to inconsistencies between rendered visual field and vestibular system" John Carmack
Video on the subject...