ships.Interface.HeatInput - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
@elite-dangerous-almanac/core / ships / HeatInput
Defined in: src/ships/heat.ts:110
Everything heatMetrics needs about a build.
readonlyoptionaldeployedPowerDraw?:number
Defined in: src/ships/heat.ts:139
The same with the hardpoints deployed, in megawatts. Defaults to retractedPowerDraw.
readonlyoptionaldeployedThrusterHeatRate?:number
Defined in: src/ships/heat.ts:155
The same with the hardpoints deployed. Defaults to thrusterHeatRate.
The two differ only on a build whose plant cannot feed everything: deploying the
hardpoints adds the weapons' draw, which can shed the priority group the thrusters
sit in. Thrusters the plant no longer feeds make no heat, so this is 0 there
while thrusterHeatRate is not.
readonlyoptionalfsdHeatRate?:number
Defined in: src/ships/heat.ts:160
Waste heat the frame shift drive makes per second while charging a jump
(OutfittingModule.fsdHeatRate). Defaults to 0.
readonlyheatCapacity:number
Defined in: src/ships/heat.ts:116
The hull's heat capacity (Ship.heatCapacity) — its thermal inertia, in thermal-load units per unit of heat level. It decides how quickly heat moves, and never where it settles.
readonlyheatDissipation:number
Defined in: src/ships/heat.ts:122
The hull's maximum heat dissipation (Ship.heatDissipation), in thermal-load units per second — the load the build has to stay under to be safe indefinitely.
readonlyheatEfficiency:number
Defined in: src/ships/heat.ts:128
The fitted power plant's heat efficiency (OutfittingModule.heatEfficiency), post-engineering. Dimensionless, and lower runs cooler.
readonlyoptionalretractedPowerDraw?:number
Defined in: src/ships/heat.ts:134
Power draw, in megawatts, of the modules the plant actually feeds with the
hardpoints stowed — the retracted draw with any unpowered priority group
already dropped. Defaults to 0.
readonlyoptionalthrusterHeatRate?:number
Defined in: src/ships/heat.ts:145
Waste heat the thrusters make per second at top speed
(OutfittingModule.engineHeatRate), with the hardpoints stowed. Defaults
to 0.
readonlyoptionalweapons?: readonlyHeatWeapon[]
Defined in: src/ships/heat.ts:162
Every enabled weapon. Defaults to none.
readonlyoptionalweaponsCapacity?:number
Defined in: src/ships/heat.ts:169
The power distributor's weapons-capacitor capacity, in megajoules
(OutfittingModule.weaponsCapacity), post-engineering. Defaults to 0,
which reads as a capacitor that can cover nothing — every weapon then runs at the
drained multiplier in both firing scenarios.