ships.Interface.BuildCost - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
@elite-dangerous-almanac/core / ships / BuildCost
Defined in: src/ships/build-metrics.ts:246
What an assembled build costs to own, in all three currencies the game charges for it.
Every figure prices the current fit from the catalogues rather than reporting what a capture said was paid; for the latter read ShipLoadout.sourcePurchase.
readonlycredits:BuildCredits
Defined in: src/ships/build-metrics.ts:248
Shop credits for the hull and its fitted modules.
readonlymaterials: readonlyEngineeringMaterial[]
Defined in: src/ships/build-metrics.ts:266
What the build's blueprints and experimental effects consume, one entry per distinct material, counts summed across modules.
Pre-engineered articles arrive engineered, so only what a player still has to roll on top of one is charged. A fixed reward carries no craft recipe at all and contributes nothing, and so does a modification whose recipe the catalogues do not price — a capture may name a blueprint or effect no registry lists, and an unpriceable modification is silently absent rather than reported the way BuildCredits.unpriced reports an unpriceable module.
readonlymercCoins:number
Defined in: src/ships/build-metrics.ts:254
Merc Coin billed by the build: every Mercenary article's shop price plus every blueprint's currency cost, including ordinary engineering-menu recipes that charge it. A Mercenary article's blueprint is charged only above the grade it was sold at.