i18n.Function.getPersonalModificationName - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
@elite-dangerous-almanac/core / i18n / getPersonalModificationName
getPersonalModificationName(
modificationSymbol,locale):string|null
Defined in: src/i18n/personal-modifications.ts:52
Look up an engineer-applied personal-equipment modification's source-backed display name for a locale.
string
The recipe symbol PERSONAL_MODIFICATIONS is keyed by,
such as "suit_increasedmeleedamage" or the technology-specific
"weapon_range_laser". A journal line writes the unsuffixed "weapon_range", which
resolvePersonalModificationForWeapon turns into the specific symbol. Matching
ignores case and surrounding whitespace.
string
A BCP 47 language or regional tag, such as "de" or "de-DE"; see
GameLocale for how a tag is matched.
string | null
The localized modification name; the canonical PersonalModification.name
for any English tag; or null when the recipe is unknown or the locale is not one of
the six this catalogue stores.
All six stored locales are complete for this dataset, so a supported locale always answers. The game offers Greater Range, Headshot Damage and Improved Hip Fire Accuracy as one menu entry each, so the three Kinetic, Laser and Plasma recipes this repository keys separately share that entry's record rather than storing it three times.
If modificationSymbol is present and not a string, or locale
is not a string. A nullish modificationSymbol is a lookup miss and returns null.
import { getPersonalModificationName } from '@elite-dangerous-almanac/core/i18n/personal-modifications';
getPersonalModificationName('suit_nightvision', 'de'); // -> 'Nachtsicht'
getPersonalModificationName('weapon_range_laser', 'fr'); // -> 'Portée améliorée'
getPersonalModificationName('suit_nightvision', 'it'); // -> null