i18n.Function.getOutfittingFamilyName - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
@elite-dangerous-almanac/core / i18n / getOutfittingFamilyName
getOutfittingFamilyName(
familyId,locale):string|null
Defined in: src/i18n/module-families.ts:38
Look up an outfitting family's source-backed display name for a locale.
string
The stable family id carried by OutfittingModuleIdentity.familyId,
such as "shieldGenerators". Matching ignores case and surrounding whitespace.
string
A BCP 47 language or regional tag, such as "de" or "de-DE"; see
GameLocale for how a tag is matched.
string | null
The localized family name; the canonical OUTFITTING_FAMILIES name for any
English tag; or null when the family is unknown, the locale is unsupported, or the
pinned source carries no category label for that family and locale.
Every module carries a family, so an outfitting list can group and label every choice
ShipLoadout.modulesForSlot() returns from this lookup alone. The table bundles no
module stats. Missing translations never silently fall back to English: a family the
game does not name separately in its outfitting menu carries its canonical English
alone, until a source publishes the other five locales.
If familyId is present and not a string, or locale is not a
string. A nullish familyId is a lookup miss and returns null.
import { getOutfittingFamilyName } from '@elite-dangerous-almanac/core/i18n/module-families';
getOutfittingFamilyName('shieldGenerators', 'de-DE'); // -> 'Schildgeneratoren'
getOutfittingFamilyName('xenoScanners', 'de'); // -> null