i18n.Function.getMaterialName - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
@elite-dangerous-almanac/core / i18n / getMaterialName
getMaterialName(
symbol,locale):string|null
Defined in: src/i18n/materials.ts:39
Look up a ship engineering material's source-backed display name for a locale.
string
Frontier's material symbol, such as "GridResistors". Matching
ignores case and surrounding whitespace.
string
A BCP 47 language or regional tag, such as "de" or "de-DE"; see
GameLocale for how a tag is matched.
string | null
The localized material name; the canonical Material.name for any English
tag; or null when the symbol is unknown or the locale is not one of the six this
catalogue stores.
All six stored locales are complete for this dataset, so a supported locale always answers. This function bundles names only, not material grades, categories or engineering costs. Odyssey micro resources use getMicroResourceName instead.
If symbol is present and not a string, or locale is not a
string. A nullish symbol is a lookup miss and returns null.
import { getMaterialName } from '@elite-dangerous-almanac/core/i18n/materials';
getMaterialName('GridResistors', 'de-DE'); // -> 'Gitterwiderstände'
getMaterialName('vanadium', 'de'); // -> 'Vanadium'
getMaterialName('vanadium', 'it'); // -> null