DotNet.Ships.Record.WeaponTotals - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Ships / WeaponTotals
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Weapons.cs:211
The additive firepower totals across several weapons.
The damage per shot, the rate of fire and the continuous-fire state belong to one weapon and so do not appear here. Adding a beam laser's cadence to a multi-cannon's describes neither weapon nor the build.
new WeaponTotals(
DamagePerSecond,SustainedDamagePerSecond,EnergyPerSecond,SustainedEnergyPerSecond,HeatPerSecond,SustainedHeatPerSecond,ThermalLoad,PowerDraw,DamageByType,SustainedDamageByType)
double
The damage per second while firing, summed across the weapons.
double
The same averaged over reloads.
double
The weapons-capacitor draw per second, summed across the weapons.
double
The same averaged over reloads.
double
The heat per second while firing, summed across the weapons.
double
The same averaged over reloads.
double
The sum of the modules' thermal-load stats: one discharge from each discrete weapon, plus each continuous weapon's already-per-second figure.
double
The deployed power draw, summed across the weapons.
The damage per second split by damage type.
The sustained damage per second split by damage type.
DamageByType:
DamageSplit
The damage per second split by damage type.
DamagePerSecond:
double
The damage per second while firing, summed across the weapons.
EnergyPerSecond:
double
The weapons-capacitor draw per second, summed across the weapons.
HeatPerSecond:
double
The heat per second while firing, summed across the weapons.
PowerDraw:
double
The deployed power draw, summed across the weapons.
SustainedDamageByType:
DamageSplit
The sustained damage per second split by damage type.
SustainedDamagePerSecond:
double
The same averaged over reloads.
SustainedEnergyPerSecond:
double
The same averaged over reloads.
SustainedHeatPerSecond:
double
The same averaged over reloads.
ThermalLoad:
double
The sum of the modules' thermal-load stats: one discharge from each discrete weapon, plus each continuous weapon's already-per-second figure.