DotNet.Ships.Record.HeatMetrics - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Ships / HeatMetrics
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:119
A build's heat: what the plant and the hull make of each other, and what the build runs at stowed, flying, jumping and firing.
new HeatMetrics(
HeatEfficiency,HullHeatCapacity,HullHeatDissipation,Idle,Thrusters,FsdCharging,FiringSustained,FiringDrained)
double
The fitted plant's heat efficiency, post-engineering.
double
The hull's heat capacity, which is its thermal inertia.
double
The hull's largest heat dissipation, per second.
Hardpoints stowed and throttle closed: what a ship sits at doing nothing.
Stowed and flat out: the idle load plus the thrusters at top speed.
Charging a jump: the flying load plus the drive's spool-up.
Hardpoints out and every enabled weapon firing continuously, reloads folded in, with the weapons capacitor keeping up.
The same with the weapons capacitor drained, which is the alpha-strike case, where each weapon makes five times its thermal load.
FiringDrained:
HeatState
The same with the weapons capacitor drained, which is the alpha-strike case, where each weapon makes five times its thermal load.
FiringSustained:
HeatState
Hardpoints out and every enabled weapon firing continuously, reloads folded in, with the weapons capacitor keeping up.
FsdCharging:
HeatState
Charging a jump: the flying load plus the drive's spool-up.
HeatEfficiency:
double
The fitted plant's heat efficiency, post-engineering.
HullHeatCapacity:
double
The hull's heat capacity, which is its thermal inertia.
HullHeatDissipation:
double
The hull's largest heat dissipation, per second.
Idle:
HeatState
Hardpoints stowed and throttle closed: what a ship sits at doing nothing.
Thrusters:
HeatState
Stowed and flat out: the idle load plus the thrusters at top speed.