DotNet.Ships.Record.HeatMetrics - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki

EliteDangerousAlmanac / Ships / HeatMetrics

Record: HeatMetrics

Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:119

A build's heat: what the plant and the hull make of each other, and what the build runs at stowed, flying, jumping and firing.

Constructors

new HeatMetrics()

new HeatMetrics(HeatEfficiency, HullHeatCapacity, HullHeatDissipation, Idle, Thrusters, FsdCharging, FiringSustained, FiringDrained)

Parameters

HeatEfficiency

double

The fitted plant's heat efficiency, post-engineering.

HullHeatCapacity

double

The hull's heat capacity, which is its thermal inertia.

HullHeatDissipation

double

The hull's largest heat dissipation, per second.

Idle

HeatState

Hardpoints stowed and throttle closed: what a ship sits at doing nothing.

Thrusters

HeatState

Stowed and flat out: the idle load plus the thrusters at top speed.

FsdCharging

HeatState

Charging a jump: the flying load plus the drive's spool-up.

FiringSustained

HeatState

Hardpoints out and every enabled weapon firing continuously, reloads folded in, with the weapons capacitor keeping up.

FiringDrained

HeatState

The same with the weapons capacitor drained, which is the alpha-strike case, where each weapon makes five times its thermal load.

Properties

FiringDrained

FiringDrained: HeatState

The same with the weapons capacitor drained, which is the alpha-strike case, where each weapon makes five times its thermal load.

FiringSustained

FiringSustained: HeatState

Hardpoints out and every enabled weapon firing continuously, reloads folded in, with the weapons capacitor keeping up.

FsdCharging

FsdCharging: HeatState

Charging a jump: the flying load plus the drive's spool-up.

HeatEfficiency

HeatEfficiency: double

The fitted plant's heat efficiency, post-engineering.

HullHeatCapacity

HullHeatCapacity: double

The hull's heat capacity, which is its thermal inertia.

HullHeatDissipation

HullHeatDissipation: double

The hull's largest heat dissipation, per second.

Idle

Idle: HeatState

Hardpoints stowed and throttle closed: what a ship sits at doing nothing.

Thrusters

Thrusters: HeatState

Stowed and flat out: the idle load plus the thrusters at top speed.

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