DotNet.Ships.Record.HeatInput - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Ships / HeatInput
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:32
Everything a heat calculation needs about a build.
new HeatInput(
HeatCapacity,HeatDissipation,HeatEfficiency)
double
The hull's heat capacity: its thermal inertia, in thermal-load units per unit of heat level. It decides how quickly heat moves, and never where it settles. It must be above zero.
double
The hull's largest heat dissipation, in thermal-load units per second. This is the load the build has to stay under to be safe indefinitely.
double
The fitted power plant's heat efficiency, post-engineering. It has no unit, and lower runs cooler.
DeployedPowerDraw:
double?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:41
The same with the hardpoints deployed. An absent figure is the retracted draw.
DeployedThrusterHeatRate:
double?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:54
The same with the hardpoints deployed. An absent figure is the stowed rate.
The two differ only on a build whose plant cannot feed everything. Deploying the hardpoints adds the weapons' draw, which can shed the priority group the thrusters sit in, and thrusters the plant no longer feeds make no heat.
FsdHeatRate:
double
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:57
The waste heat the frame shift drive makes per second while charging a jump.
HeatCapacity:
double
The hull's heat capacity: its thermal inertia, in thermal-load units per unit of heat level. It decides how quickly heat moves, and never where it settles. It must be above zero.
HeatDissipation:
double
The hull's largest heat dissipation, in thermal-load units per second. This is the load the build has to stay under to be safe indefinitely.
HeatEfficiency:
double
The fitted power plant's heat efficiency, post-engineering. It has no unit, and lower runs cooler.
RetractedPowerDraw:
double
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:38
The power draw, in megawatts, of the modules the plant actually feeds with the hardpoints stowed. Any priority group the plant cannot carry is already dropped from it.
ThrusterHeatRate:
double
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:46
The waste heat the thrusters make per second at top speed, with the hardpoints stowed.
Weapons:
IReadOnlyList<HeatWeapon>?
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:60
Every enabled weapon.
WeaponsCapacity:
double
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Heat.cs:67
The power distributor's weapons-capacitor capacity, in megajoules, post-engineering. No capacity reads as a capacitor that can cover nothing, so every weapon then runs at the drained multiplier in both firing scenarios.