DotNet.Ships.Record.ExperimentalEffectEdit - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Ships / ExperimentalEffectEdit
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/LoadoutEditing.cs:208
The outcome of setting a fitted module's experimental effect.
new ExperimentalEffectEdit(
Kind,ExperimentalEffectSymbol?,PreviousExperimentalEffectSymbol?,Code?,Detail?)
What the edit did.
string? = null
The effect the module carries afterwards, or null where it carries none. It is absent on a refusal.
string? = null
The effect the module carried before the edit, on a change alone.
EngineeringEditCode? = null
The stable reason for a refusal.
EngineeringEditDetail? = null
What a refusal describes, which names the article and the request.
Code:
EngineeringEditCode?
The stable reason for a refusal.
Detail:
EngineeringEditDetail?
What a refusal describes, which names the article and the request.
ExperimentalEffectSymbol:
string?
The effect the module carries afterwards, or null where it carries none. It is absent on a refusal.
Kind:
EngineeringEditKind
What the edit did.
PreviousExperimentalEffectSymbol:
string?
The effect the module carried before the edit, on a change alone.