DotNet.Ships.Record.BuildCost - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki

EliteDangerousAlmanac / Ships / BuildCost

Record: BuildCost

Defined in: dotnet/src/EliteDangerousAlmanac/Ships/BuildMetrics.cs:92

What a build costs to own, in all three currencies the game charges for it.

Remarks

Every figure prices the current fit from the catalogues rather than reporting what a capture said was paid. A pre-engineered article arrives engineered, so only what a player still has to roll on top of one is charged. A fixed reward carries no craft recipe at all and contributes nothing, and so does a modification the catalogues do not price.

Constructors

new BuildCost()

new BuildCost(Credits, MercCoins, Materials)

Parameters

Credits

BuildCredits

The shop credits for the hull and its fitted modules.

MercCoins

int

The Merc Coin the build bills: every Mercenary article's shop price plus every recipe's own currency cost. A Mercenary article's recipe is charged above the grade it was sold at alone.

Materials

IReadOnlyList<EngineeringMaterial>

What the build's recipes and experimental effects consume, one entry for each material, with the counts summed across the modules.

Properties

Credits

Credits: BuildCredits

The shop credits for the hull and its fitted modules.

Materials

Materials: IReadOnlyList<EngineeringMaterial>

What the build's recipes and experimental effects consume, one entry for each material, with the counts summed across the modules.

MercCoins

MercCoins: int

The Merc Coin the build bills: every Mercenary article's shop price plus every recipe's own currency cost. A Mercenary article's recipe is charged above the grade it was sold at alone.

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