DotNet.Ships.Record.Blueprint - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Ships / Blueprint
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/Engineering.cs:94
One engineering blueprint: its in-game display name and its per-grade data.
new Blueprint(
Name,Grades)
string
The in-game display name, such as Increased range. It is the short modifier label rather than the full outfitting-panel string.
IReadOnlyDictionary<int, BlueprintGrade>
The blueprint's grades, keyed by grade number, 1 through 5. A blueprint need not define every grade.
Grades:
IReadOnlyDictionary<int,BlueprintGrade>
The blueprint's grades, keyed by grade number, 1 through 5. A blueprint need not define every grade.
Name:
string
The in-game display name, such as Increased range. It is the short modifier label rather than the full outfitting-panel string.