DotNet.Ships.Record.ApplyBlueprintOptions - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki

EliteDangerousAlmanac / Ships / ApplyBlueprintOptions

Record: ApplyBlueprintOptions

Defined in: dotnet/src/EliteDangerousAlmanac/Ships/LoadoutEditing.cs:121

How to roll a blueprint onto a fitted module.

Constructors

new ApplyBlueprintOptions()

new ApplyBlueprintOptions(Grade, Quality?, ExperimentalEffectSymbol?)

Parameters

Grade

int

The blueprint grade, one through five.

Quality

double = 1

The engineering system's shared quality roll, from zero through one. It defaults to the best roll. A module engineered under the legacy system advanced its stats independently, and that cannot be reconstructed from one reported quality; import its stated modifiers instead.

ExperimentalEffectSymbol

string? = null

The experimental effect's symbol, where one applies.

Properties

ExperimentalEffectSymbol

ExperimentalEffectSymbol: string?

The experimental effect's symbol, where one applies.

Grade

Grade: int

The blueprint grade, one through five.

Quality

Quality: double

The engineering system's shared quality roll, from zero through one. It defaults to the best roll. A module engineered under the legacy system advanced its stats independently, and that cannot be reconstructed from one reported quality; import its stated modifiers instead.

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