DotNet.Ships.Record.ApplyBlueprintOptions - Elite-Dangerous-Almanac/Almanac-Core GitHub Wiki
EliteDangerousAlmanac / Ships / ApplyBlueprintOptions
Defined in: dotnet/src/EliteDangerousAlmanac/Ships/LoadoutEditing.cs:121
How to roll a blueprint onto a fitted module.
new ApplyBlueprintOptions(
Grade,Quality?,ExperimentalEffectSymbol?)
int
The blueprint grade, one through five.
double = 1
The engineering system's shared quality roll, from zero through one. It defaults to the best roll. A module engineered under the legacy system advanced its stats independently, and that cannot be reconstructed from one reported quality; import its stated modifiers instead.
string? = null
The experimental effect's symbol, where one applies.
ExperimentalEffectSymbol:
string?
The experimental effect's symbol, where one applies.
Grade:
int
The blueprint grade, one through five.
Quality:
double
The engineering system's shared quality roll, from zero through one. It defaults to the best roll. A module engineered under the legacy system advanced its stats independently, and that cannot be reconstructed from one reported quality; import its stated modifiers instead.