Sixth Sense (Status Effect) - Electroblob77/Wizardry GitHub Wiki

This page is about the status effect. For the spell, see Sixth Sense.

Sixth Sense
Particles Lime green
Effect type Beneficial
Max. natural level Sixth sense I
Potion ID ebwizardry:sixth_sense
First appeared in Wizardry 1.1

Description

Sixth sense is a beneficial status effect which allows players to see the positions of living creatures through solid blocks. A player with under the effects of sixth sense I sees a lime green dot at the location of each living creature within 20 blocks, sixth sense II increases the range to 25 blocks, sixth sense III to 30 blocks, and so on. The screen also has a dark, bluish vignette effect over it while sixth sense is active. If custom shaders are enabled, the screen is also tinted dark blue-green and a motion-blur (phosphor) effect is applied when the player moves or looks around.

Sources

The sixth sense spell grants the caster sixth sense I for 20 seconds without modifiers. The only other source of the effect is via commands.

Trivia

  • Sixth sense has no effect on creatures other than players.
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