Runestone Pedestal - Electroblob77/Wizardry GitHub Wiki
Runestone Pedestal | |
---|---|
Craftable | Yes |
Stackable | Yes, 64 |
Creative Tab | Wizardry |
Harvest Tool | Pickaxe, any* |
Blast Resistance | 10 |
Drops | Itself |
Tile entity | Only when part of a shrine |
Block ID | ebwizardry:runestone_pedestal |
First appeared in | Wizardry 4.2 |
* Runestone pedestals which are part of an unconquered shrine cannot be destroyed in survival mode
Runestone pedestals are blocks with similar properties to stone, which are available in 7 elemental varieties and have a glowing pattern on their side faces. They serve as decorative blocks and building materials, and hold the tile entity responsible for shrine mechanics.
Runestone pedestals can be crafted from 5 stone and 4 magic crystals of the corresponding element, or it can be collected from naturally-generated shrines once conquered. It is also available in the wizardry tab of the creative mode inventory and via the /give command.
images/recipes/runestone_pedestal.png
The crafting recipe for fire runestone pedestals - other elements require their respective elemental crystals
Runestone pedestal blocks appear to be made of coloured stone with roughly chiselled edges. The four side faces have a T-shaped pattern, which glows in the dark - though the block itself does not emit any actual light. The colours of the stone and pattern reflect the runestone pedestal's element.
Runestone pedestals have no uses in survival mode besides construction and decoration. However, using commands it is possible to place a runestone pedestal which will behave as if it were part of a naturally-generated shrine, allowing shrines to be built artificially.
For an explanation of shrine mechanics themselves, see Shrine#Mechanics.
When generated as part of a shrine, a runestone pedestal has its natural
property set to true
. This makes it unbreakable in survival mode and gives it a tile entity, which controls the shrine's mechanics. When the shrine is conquered, the pedestal is immediately replaced with a natural=false
variant, which is breakable and has no tile entity. Runestone placed using the item is always the natural=false
variant. However, using the /setblock
command, it is possible to place a pedestal with its natural
property set to true
, which will behave as if it was generated naturally.