Artefacts - Electroblob77/Wizardry GitHub Wiki
Artefacts | |
---|---|
Craftable | No |
Stackable | No |
Creative Tab | Wizard Gear |
Item ID | ebwizardry:[ring/amulet/charm]_[name] |
First appeared in | Wizardry 4.2 |
When exploring a shrine, you may be lucky enough to uncover some kind of ancient magical artefact - an object capable of granting its wearer unique and powerful buffs and special powers.
~ The Wizard's Handbook
Artefacts are special magical items found in shrines, which provide bonuses, effects and abilities to enhance the player's magic. There are three types of artefact: rings, which generally improve attack abilities, amulets, which improve defensive abilities, and charms, which generally improve utility spells. Artefacts were primarily designed for use with the Baubles mod, but can be used without it.
A ring and an amulet, two of the three artefact types in wizardry
The only way to obtain artefacts in survival is from loot chests in shrines. Each shrine is guaranteed to contain one random artefact, with higher-tier artefacts being rarer. There are three rarities of artefact: uncommon, rare and epic, and the rarity of a particular artefact is shown in the colour of its item name, as with rare items from vanilla Minecraft (yellow for uncommon, light blue for rare and pink for epic). Epic artefacts also show the enchantment glint effect.
If the Baubles mod is installed, artefacts may be equipped by placing them in the appropriate bauble slot. Otherwise, an artefact is considered equipped when placed in a hotbar slot. Only the first two rings, and first one amulet or charm, can be active at any one time, with the leftmost hotbar slots taking priority.
Some artefacts require a particular spell to be bound to a wand on the player's hotbar in order to function. The spell will be cast as if the player had cast it directly with the wand, so the wand must have enough mana to cast it. If there is more than one wand with the spell equipped, the leftmost wand will be used.
There are currently 63 artefacts in wizardry: 30 rings, 18 amulets and 15 charms.
Icon | Name | Rarity | Effect description |
---|---|---|---|
Ring of Condensing | Rare | Slowly regenerates mana for all wands on your hotbar | |
Ring of Siphoning | Uncommon | Increases siphoned mana by 30% | |
Ring of the Battlemage | Uncommon | Holding a wand in your offhand and a sword in your main hand grants 10% extra magic damage | |
Ring of Combustion | Epic | Creatures killed by fire spells explode | |
Ring of Fiery Touch | Uncommon | Hitting a creature with a fire wand sets it on fire | |
Ring of the Desert Sun | Uncommon | Fire spells are 30% more potent in hot biomes | |
Ring of Searing Embers | Rare | All fire attack spells cause their victims to disintegrate | |
Ring of Icy Touch | Uncommon | Hitting a creature with an ice wand gives it the frostbite effect | |
Ring of Glaciation | Uncommon | Ice spells are 30% more potent in snowy biomes | |
Ring of Arcane Frost | Epic | Creatures killed by ice spells release ice shards in all directions | |
Ring of Shattering | Rare | Melee attacks on mobs with the frostbite effect have a chance to shatter them into ice shards | |
Ring of Chaining | Uncommon | Hitting a creature with a lightning wand shoots lightning at another nearby creature | |
Ring of the Gathering Storm | Rare | During thunderstorms, lightning spells have dramatically reduced cooldowns | |
Ring of Attraction | Epic | All projectile spells seek their targets | |
Ring of Thalek the Almighty | Epic | Lightning hammers can be picked up and thrown | |
Soulwalker's Ring | Epic | Creatures damaged by necromancy spells become soulbound to you | |
Ring of Leeching | Rare | All necromancy attacks have a 30% chance to trigger a life drain effect | |
Ring of Necrotic Touch | Uncommon | Hitting a creature with a necromancy wand gives it the wither effect | |
Ring of the Psychic | Rare | Mind-controlled creatures have a chance to mind control other nearby creatures | |
Serpentine Ring | Rare | All earth spells poison their target | |
Ring of Venomous Touch | Uncommon | Hitting a creature with an earth wand poisons it | |
Dryad's Ring | Uncommon | Earth spells are 30% more potent in forests and roofed forests | |
Ring of the Howling Wolf | Rare | Earth spells have dramatically reduced cooldowns under a full moon | |
Ring of Extraction | Uncommon | Kills with sorcery spells grant bonus mana | |
Ring of the Perfectionist | Epic | Force arrows that miss their target return the mana they used to your wand | |
Blockwrangler's Ring | Rare | Thrown blocks deal twice their normal damage | |
Conjurer's Ring | Rare | Conjured items last twice as long | |
Ring of the Defender | Rare | Your projectiles pass through forcefields belonging to you or an ally | |
Paladin's Ring | Uncommon | When you heal yourself or an ally, nearby allies will also gain some health | |
Ring of Interdiction | Epic | Your forcefield damages creatures that touch it |
Icon | Name | Rarity | Effect description |
---|---|---|---|
Amulet of Arcane Defence | Rare | Slowly regenerates mana for all worn wizard armour | |
Amulet of Warding | Uncommon | Reduces all incoming magic damage by 10% | |
Amulet of Wisdom | Rare | Greatly reduces the chance of negative effects when using undiscovered spells | |
Flamefast Amulet | Uncommon | Reduces fire damage by 30% | |
Amulet of Cloaking Flame | Rare | Reduces incoming damage by 75% whilst standing within a ring of fire belonging to you or an ally | |
Permafrost Amulet | Epic | Grants total immunity to frostbite effects | |
Frostbound Amulet | Uncommon | Reduces frost damage by 30% | |
Amulet of Potential | Rare | Grants a 15% chance to shoot lightning at creatures that melee attack you | |
Amulet of Channeling | Uncommon | Grants a 30% chance to negate incoming shock damage | |
Amulet of the Lich | Uncommon | Grants a 15% chance for incoming damage to be dealt to a nearby minion instead | |
Wither Pearl Amulet | Epic | Grants total immunity to wither effects | |
Windfeather Amulet | Epic | Falling more than 3 blocks has a 50% chance to activate the glide effect | |
Enderbound Amulet | Uncommon | Creatures that melee attack you have a 15% chance to be teleported to a random nearby location | |
Amulet of Anchoring | Rare | Grants immunity to being moved by magic | |
Amulet of Recovery | Uncommon | When on less than 50% health, mana from your armour will be used to heal you over time | |
Amulet of Transience | Rare | Grants a 25% chance to activate a transience effect when critically wounded | |
Amulet of the Immortal | Epic | The resurrection spell can be used on yourself from beyond the grave | |
Hyeleth's Amulet | Rare | Grants a 25% chance to trigger the shield spell for a few seconds when bound to a wand on your hotbar |
Icon | Name | Rarity | Effect description |
---|---|---|---|
Haggler's Sign | Rare | Wizards are guaranteed to offer a new trade every time you trade with them | |
Tome of the Diligent | Epic | Increases the rate at which wands gain progression by 50% | |
Metallurgist's Mark | Rare | Pocket furnace triggers automatically when bound to a wand on your hotbar | |
Nether Ice Core | Epic | Frost step freezes lava to form an obsidian crust | |
Bottled Thundercloud | Rare | Invoke weather is guaranteed to summon storms | |
Obsidian Zombie Head | Uncommon | Summoned creatures are 25% stronger | |
Talisman of Transformation | Rare | Summoned zombies are husks; summoned skeletons are strays | |
Emerald Beetle Wing | Rare | Flight and Glide are 50% faster | |
Crystal Flower Charm | Uncommon | Growth aura has a 35% chance to instantly grow crops to fully-grown | |
Enchanted Twine | Rare | Holding sneak whilst grappling slowly pays out the line | |
Moonstone Orb | Epic | Blocks broken with the mine spell always drop themselves | |
Peculiar Pocketwatch | Epic | The slow time spell makes time stand still | |
Elevinia's Everburning Lantern | Rare | Conjured light sources last forever and may be dispelled by right-clicking with a wand | |
Ancient Compass | Rare | Up to four stone circles may be remembered and selected from when using transportation | |
Bottomless Provisions | Uncommon | Replenish hunger triggers automatically when bound to a wand on your hotbar |