Ally Designation System - Electroblob77/Wizardry GitHub Wiki

Since: Wizardry 1.1

The ally designation system (ADS) provides a way of controlling the targets of your spells, allowing you to fight alongside your friends more effectively.

To designate a player as your ally, sneak-right-click on them whilst holding any wand. A chat message should appear confirming that the player is now your ally. Repeat this process to remove a player from your allies. Note that you are not automatically made an ally of the player in question; one player can be in another player's allies without that player being in theirs, and vice versa.

Designating a player as an ally has the following effects:

  • Allies are not targeted by any minions you summon, unless you use the minion targeting mechanic to target them manually
  • Allies are not targeted by any creatures you mind control
  • Lightning from your spells does not chain to allies
  • Spells which seek targets do not seek your allies
  • Allies are affected by group spells such as invigorating presence
  • Allies will not trigger magical traps such as snare
  • Allies are not damaged by spells that have an area of effect
  • However, spells aimed directly at allies will still affect them as normal

If enabled, the friendly fire config option makes allies immune to all damage and negative effects from spells you cast. (Personally, I think this is unbalanced in regular survival, but it's there if you want it - it could also be useful for some sort of minigame...)

You can also interact with the ADS using the /ally and /allies commands; see Commands for details.

The ADS supports the scoreboard team system in vanilla minecraft - players on the same team are automatically allies of each other. This feature overrides the normal behaviour.

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