Map Colors - Electric131/Sandustry-CustomMapLoader GitHub Wiki
This page is up to date as of v3.1.0
Map Colors
The colors property allows you to change what pixel a given color represents. Note that most particles (e.x. gold, steam, etc.) cannot be spawned yet, due to a limitation not allowing them to be hidden if covered by the fog. If you want this behavior, check out scripts.
Each value in the colors override is optional, and any specified tiles will override their default color.
The colors property has several fields for the different images colors can appear in. (Planned feature, currently only elements
field)
Elements
The elements property modifies the colors used in map_blueprint_playtest.png.
Some general tips:
- Elements with the "Fog" foreground are only revealed when a pixel next to them is destroyed (whether by the player or not)
Note: I did take some creative liberties since some of the tiles are repeated with different colors, so I named some based on how they're used and their background/foreground
Name | Default Color | Foreground | Background | Clarifying Info |
---|---|---|---|---|
Empty | (255, 255, 255) / 0xffffff | Empty | Empty | N/A |
Bedrock | (170, 170, 170) / 0xaaaaaa | Bedrock | N/A | N/A |
SurfaceWater | (102, 0, 255) / 0x6600ff | Water | SandSoil | N/A |
Ice | (102, 204, 255) / 0x66ccff | Ice | Empty | N/A |
RevealedFog | (153, 0, 0) / 0x990000 | Empty | SandSoil | N/A |
CaveSandsoil | (0, 0, 0) / 0x000000 | SandSoil | SandSoil | N/A |
Grass | (0, 255, 0) / 0x00ff00 | Grass | SandSoil | N/A |
Moss | (0, 224, 0) / 0x00e000 | Moss | SandSoil | N/A |
Divider | (0, 102, 0) / 0x006600 | Divider | SandSoil | The weird burnable walls in the artifact rooms |
SporeSoil | (255, 255, 0) / 0xffff00 | SporeSoil | SandSoil | N/A |
JetpackFrostBed | (204, 255, 255) / 0xccffff | FrostBed | FogJetpackBlock | N/A |
CaveFrostBed | (153, 255, 255) / 0x99ffff | FrostBed | SandSoil | N/A |
Fog | (153, 51, 0) / 0x993300 | Fog | SandSoil | N/A |
JetpackFog | (255, 0, 153) / 0xff0099 | Fog | FogJetpackBlock | It's fancy fog to show the jetpack is blocked |
JetpackFogWater | (102, 102, 255) / 0x6666ff | FogWater | FogJetpackBlock | N/A |
BedrockFog | (102, 102, 102) / 0x666666 | Fog | Bedrock | N/A |
FogWater | (153, 102, 255) / 0x9966ff | FogWater | SandSoil | N/A |
FogLava | (255, 102, 0) / 0xff6600 | FogLava | SandSoil | N/A |
Fluxite | (175, 0, 224) / 0xaf00e0 | Fluxite | SandSoil | N/A |
RedsandSoil | (255, 85, 0) / 0xff5500 | RedsandSoil | SandSoil | N/A |
Crackstone | (205, 139, 139) / 0xcd8b8b | Crackstone | SandSoil | N/A |
AlternateFog | (51, 51, 51) / 0x333333 | Fog | (166, 166, 166) / 0xa6a6a6 | N/A |
RevealedFogWater | (0, 0, 255) / 0x0000ff | Water | SandSoil | I think it's just surface water... |
Scoria | (38, 0, 0) / 0x260000 | Scoria | SandSoil | N/A |
GoldSoil | (127, 127, 0) / 0x7f7f00 | GoldSoil | SandSoil | Drops gold; Element spawned by flowers |