Modified content - Eksekk/MM7-Rev4-mod-for-MMMerge GitHub Wiki
strong equips (sword, potion, 2 bows, mace, gold, leather armor)- dragonflies attack after return (event, npc text)
goblins instead of dragonflies, probably more spawnpointsdragonflies spawn points (2) near dotg pedestalshuffled chests (just copy from modded version)-
new npcs:- Master sword teacher (Tugor Slicer)
- Blayze
- Daedalus Falk
- Zedd True Shot
- Tobren Rainshield
- Mia lucille text topics
- James Weathers
- Jack Tellmar
- Donna Wyrith text topics
- todo: complete
scroll of Wonka questfire resistance well gives 5 skillpoints and some endurance the first time, also fire res works on entire party- luck well transports to Sir BunGleau's Panoply if have quest
three horseshoes near startno malwick, random peasant instead (which still has wand when killed however, possibly a bug)no brent filiant (red swordsman)ailyssa the bard / sally increased hpcount zero
merchant teathieves instead of rats-
Adventurers dropping new items (blaster, contestant's shield)(and angry from the beginning - only green ones (check this)) No floor tile, staff insteadchestsmodified spawnpoints
entry forbidden unless having Ring of Unwardingthree dragonsthey drop watcher's ring of elemental fire
strong spiders instead of gogsgeppetto's thermossaints of selinas scrollstrong equips (boots of armor class near entry from harmondale), 1200 goldmore cauldrons in middle areanew spawnpoint near entry from harmondalepossible new spawnpoint near entry from bracada - nocheck map for other spawns
- Possibly chests?
chests
scroll of wonka in chestspawnpoints
spawnpoints
spawnpoints
spawnpointsstrange torch
spawnpointsitems (key) lying on the floor
spawnpoints
spawnpointsitems (key) on the floor in hidden cache
some changes in events (different entry locations)check maps for spawns
Chests (gemstones)Perception tea- Quest which rewards rings +200 to hp
saints of selinas scrollstrong equips (bow of carnage, amulet of plenty and gold near Land of the Giants shrine)harmondale teleportal hub- npc when first arriving in harmondale about Festival of the Five Moons (Wren Wilder)
- Judge topic "I lost it" should not give items and have custom message
Davrik's Signet quest giver moved to Erathia and rewards also another "Home key"Gatekeeper Woes! text topic in cathedralchestsIllene Farswell Harmondale Teleportal Hub text topicLenord Skinner moved to Bill Laskerrandom horseshoes near goblin fortmore horseshoesrandom gold near right side of the map
teleporter torchesstamina teanew spawnpoints (upper)Thieves instead of rats (?)Chests (blue dragon's cabinet, other changes)elemental totemphasing cauldron in prison
unenterable unless having master earth magic questearth elementals, trolls fighting with eachotherboots of earth resistance and artifact instead of cards etc.chests
saints of selinas scrolltrees friendly from startstrong equips (sword of darkness near magic teachers)Darron Temper as NPC on map
rename to The Coding FortressBDJ, Promotion Brazier
rename to The Gauntletrules of the Gauntlet in chestscripts-
spawns, placed monsters, chests, phasing brazier of succor town portal shouldn't work here
saints of selinas scroll-
some random horseshoes on map (one when entering east, other near magic guilds)- DON'T DO ANYTHING, they are created by bug, https://www.celestialheavens.com/forum/10/17278 Tularean Forest and Harmondale teleport pedestalsTony Tunes should sell town portal passesfix small bug in town portal code: take item only after transporting party, so you will still have town portal pass after loading autosaveBrianna's Brandy (identify item tea)- messenger on matter of utmost urgency (it happened to me after doing the strange temple part 1)
myrta bumblebee (Wandering Peddler, named npc near ore traders)-
preserve random artifact in chest- actually it's changed in Rev4 to be 3 artifacts!
disarm trap expert only learnable here
Rename to the Kennelnew monsters (manticores)Quest from Queen Catherinedifferent entrance textdifficulty is alright (need to pull carefully), no need to boost itjournal of experiments in chest- completing this quest gives award "queen's champions"
Bartholomew Hume as NPC on mapHome portal- teleport to Emerald Island
school of sorcery fountain should transport to arena
Learning teaChests (horseshoes, crossbow of carnage)
strong items (black potions near left side harpy cliffs)Home portalchests (one of golem legs moved to Evenmorn Island)-
map giver (NPC)(note: I changed his group because he was hostile by default, idk why)
renamed to The Treasuryspawnsallied npcs downchestsdifferent entrance textneed to have key to exit to the vault
grate key, dropped by dragon at the end
Watcher's Ring of Elemental WaterHome portalchests
totems, torcheshydras
Home portalsaints of selinas scroll- Crossbowmen near trolls hostile
chests?preserve mmmerge adventurer's inn enter event
vampire's cape in prison
Unenterable normally, changed to BunGleau's PanoplymonstersBunGleau's items lying aroundnamed dragons, one of them drops blue dragon's key, hydras- items are invisible when equipped
difficulty is ok, maybe nerf swordsman spawn a little bit
Modified behavior of druid circleHome portalChests (evenmorn key)insta-respawnenemies which appear at the strict endgame (invisible by default, made visible by event)
Chests (golem leg moved there)
chests (probably no temple in a bottle)
events (FIRST:) (pedestal should transport here, after function as normal, then talk with hole in the wall near sword, push levers, get teleported to sword and monsters hostile), need to have book of unmakings in order to leave, get transported to school of sorcery
items (blasters & artifacts & book of unmakings in the sword area & sun/moon cloaks)monsters (preplaced, maybe spawns)quests (archmage promotion & main)book of unmakings can be learned - maybe fix this (with evt.UseItemEffects, return 0 function)consider adding one more blaster (party size now 5)
- Possibly chests
chests
- modified main questline
- scroll of wonka
- paladin promotion
- master water magic
- master fire magic
- master earth magic
- The Gauntlet questline/textline
- Harmondale BDJ existence proof quest
- courier quests
- promotions not available until completing courier quests
- archmage promotion
- Quest in Barrow Downs which rewards +200 hp rings
- no trumpet quest
Files marked with (?) I'm not sure if they will be different, if they will, I will process them.
mapstats.txtquests.txtmonsters.txt-
2DEvents.txt- partially done, check armor/weapon/item etc. shops autonote.txtawards.txthistory.txt (?)-
hostile.txt (?) - probably yes (earth elemental/troll), process with script- NOT CHANGED -
items.txt- but weapons from MM6/MM8 should be buffed too, this isn't done yet, also change spriteIndex - generate mappings with script npcdata.txt-
npcdist.txt- merge doesn't use it npcgreet.txt-
npcgroup.txt- not changed in rev4 npcnews.txt-
npcprof.txt- not existing in merge npctext.txtnpctopic.txtplacemon.txt-
potion.txt (?)- not changed -
potnotes.txt (?)- not changed -
rnditems.txt (?)- not changed scroll.txtskilldes.txtspcitems.txt-
stats.txt- not changed in rev4 stditems.txttrans.txt
new item icons (possible some conflicts with paperdolls, or for example caravaneer's crossbow which was taken from MM8 will be duplicated)expert disarm trap learnable only in Erathian Sewerstown portal not working until completing archmage promotionbarrels give +5 to stat instead of +2MM6/MM8 weapons should have buffed damage as wellno fire expertmake grognard's cutlass unsellable so player doesn't fuck themselves uphorseshoes are shown as wasp stingers on the map, and poppy pods from mm7 as those from mm8 - PROCESS ADDITIONAL REV4 ITEM SpriteIndexblayze's quest change to work with 5 playersfix classes promoting (different class consts in merge)- allow to promote players even after finishing promotion quests (if player hires new characters)
cauldrons grant more resistances- pedestals cast spells at 5 GM (not specific to rev4)
-
quests/events which operate on party members should work on all 5- considered fixed unless proven otherwise
-
buff magic, as weapons got buffed- https://discord.com/channels/296507109997019137/795807513924075540/885652476668313671 - way to change damage of only player spells add option to turn off meditation mana regenmake whole game harder, especially money-wiseheavily increase mapstats spawns in other continentsGive normal respawn rate to Evenmorn Island, insta-respawn is very annoying and abuse-pronechange dual class system to work with MM6/MM8 classes- master level magic guilds to sell all spells
- restore trumpet quest
increase rewards you get from stat breakpoints- consider adding fire expert after completing scroll of wonka quest
fix bracada teleportersmodernize harmondale teleportal hub (give proper destination selection) - idea: npc which has picture of a portal, greeting as old text, presenting teleportation options as dialog options which have the right evt.CanShowTopic checks- add some warlocks to tunnels to eofol, as only physical damage inducing mobs is boring
- add optional skill table from Maestro's mod (with some changes from Merge active)
- skill barrels and wonka quest other sparkles
- maybe preserve warlock promotion quest?
restore original behavior of genie lampsincrease spiders body radius in dmonlist.bin - they are unhittable with spells currently- change potions/potion bottles look into mm7 ones
add possibility to become dark GM
- When changing maps, add 51 to each NPCGroup
- changes in hostile.txt: vampire and swordsman set to 0 for each other to make count zero on EI not fight with guards
- when adding mm7 promos with Quest{} change class promotion questbits
If you encounter a bug not on this list, please send me the savegame and Merge version you're using, along with a clear description of the bug and possibly steps to reproduce (unless they're obvious).
- (very minor) Phasing cauldron and phasing brazier of succor don't phase.
- d08.blv
- d12.blv
- possibly d16.blv (idk if stats changed from default) (Vampire) (it's possible that he drops vampire cloak, don't overwrite this)
- d21.blv (Greckaw, near ooze chest)
- d28.blv (dragons)
- d29.blv (messenger)
- out01 (Sally & Ailyssa the Bard)
- Play through original MM7 Rev4 mod fully, making frequent saves in new slots and making notes of changes from vanilla
- update all files except maps and scripts
- put in updated scripts (lua files), changing map names and possibly some more things
- update maps by guidelines posted above
- Play through the mod, making frequent saves as well and fixing all spotted bugs/deviations from Rev4 mod
-
two saints of selinas scrolls in erathia (the right one is 3)- no, it's done by item duplication bug lord markham's manor has no entrance textchest in castle harmondale with _potion/reagentfix mortie ottin npc text about teleportal hub - no longer need to have keys in 1st character inventorybugged teleportal hub - check savemore placeholder rows in NPCText.txtsteel helm and elven cloak from mm6 has missing icon- npc on EI ship has topic "the watchers"
- wren wilder breaks interface
- greckaw quest doesn't give potions
- also, some npc are misplaced or dialoge names are, since i don't remmber much about rev4, i dont know if its intentional
- the cleanup of castle haromdale is called "false prisener"
- swordsman still fights with count zero
- contestant's shield is sellable
- bdj's quest won't work if character gets promoted to lich, also if it did work, lich portrait will be retained
- maybe place one more carnage bow somewhere? (party size 4 -> 5)
- town portal not working after archmage quest
- talking with angels in celeste crashes game
- angel doesn't accept sbg's gauntlets (can't end quest)
- Two contestant's shields in temple of the moon on Emerald Island
- no extra horseshoes in harmondale near goblin fort?
- WinMerge all the files
- Set default difficulty in ModSettings.txt to 0 (Easy)