MannyQuinn - EasterEggProductions/adventure-mode-godot GitHub Wiki
MannyQuinn is a character created in Blender for use with the Dress Up and Modular Mobility systems. It consists of a standarized humanoid skeleton, skinned meshes, and a few props, along with a few animation sets.
Blender files are binary data, which makes them difficult for GitHub to track efficiently. So you will need to download the files from the Easter Egg Productions website MannyQuinn v0.5 These files were created with Blender version 4.5.3 LTS, and are best modified with them.
It is recommended to use individual blend files for each group of animations you make, keeping them in organized sets, with one blend file, and thus one exported GLTF file being one animation library. To prevent duplicate data, and also have changes to your armature reflected in other files, it is recommended to have your animation file not have a whole copy of MannyQuinn, but rather link the collection in the main MannyQuinn file. That way if you add additional constraints or inverse kinematics, it will be reflected across all of your files.
MQ is anatomically proportional, and comes with some simple additional bones beyond the normal ones. In the file, selecting the armature (skeleton) and entering edit more (crtl + tab) will allow you to pose the armature. In this mode, inverse kinematic bones are set to be blue on the left, and red on the right. Additional prop bones are present as well, these are where held items would be, and are for things like throwing a spear, or an animation to switch to a reverse grip on a sword.
The ground in the Blender file is not meant to be exported with the armature, but is a series of concentric circles for reference.
The rings when taken as a speed of meters per second, form a standard ladder of reasonable movement speeds.
- 1m - Just a standard 1 meter radius circle, for reference. This is about the size of a standard tabletop gaming 'square'
- 1.5m - 1.5 meters per second or 3.355 MPH is slightly above a standard human walking pace.
- 3m - 3 m/s is 6.7 mph, a fast jogging pace.
- 6m - 6 m/s is 13.4 mph, slightly below the average human sprinting speed.
- 12m - 12 m/s is 26.84 mph, just below Usain Bolt's top speed of 27.33 mph.
To export for use with Adventure Mode, select the items you wish to export, and the armature, then select File->Export->GLTF 2.0. You will need to select the export options of 'Include->Selected Objects' and 'Data->Armature->Export Deformation Bones Only'
