EE Studio 2 Textures (SST) - EE-modders/Empire-Earth-toolbox GitHub Wiki

EE Studio 2 - Textures (SST)

by Philla007 (02/2021)


SUMMARY:

This tutorial is divided on two sections. First section is about converting single texture file, while second section is about converting single multitexture file. Majority of the buildings and a small number of other objects such as units, vehicles, etc. use "multitexture" texture file. "Multitexture" texture file is a texture which has more than one part of the texture but in one single file. Example, Eiffeltower has 3 texture parts which are stored in single SST texture file. SST files are used for having more than one part of the texture in one texture file which is very useful for creating better textures.


SECTION 1: Single texture file


Instruction: SST => TGA (single texture)

  1. Open EE Studio 2 and select "Textures (SST)". By default, "SST -> TGA" function is selected.

SST_1.png

  1. By default, output location is same place where original file is. By unchecking "use input location for output", different location can be designated by clicking on "Output Folder" button.

    ADDITIONAL:

    "Bulk convert Folder" button

    => with this function, entire folder can be converted

    "force overwrite output"

    => when a file already exists with the same name, it will get overwritten without asking

    "highest resolution only (SST)" => some textures are "multiresolution" which means that they have more than one resolution (it goes from highest to lowest)

    => this function is used to remove every lower resolution, so only highest one will remain

    "disable success message" => with this checked, success message will not pop up after conversion

  2. Drag and drop desired SST texture (example, gun_sherman_10t.sst) in the area where it says "DRAG AND DROP HERE!!". Texture will be converted to TGA format.

  3. Texture is converted to TGA format (gun_sherman_10t.tga) and it is ready for editing in graphics editing program.

Instruction: TGA => SST (single texture)

  1. Open EE Studio 2, click on Textures (SST) and select "TGA -> SST" function.

  2. By default, output location is same place where original file is. By unchecking "use input location for output", different location can be designated by clicking on "Output Folder" button.

    ADDITIONAL:

    "Bulk convert Folder" button

    => with this function, entire folder can be converted

    "force overwrite output"

    => when a file already exists with the same name, it will get overwritten without asking

    "disable success message" => with this funtion checked, success message will not pop up after conversion

  3. Drag and drop desired TGA texture (example, gun_sherman_10t.tga) in the area where it says "DRAG AND DROP HERE!!". Texture will be converted to SST format (gun_sherman_10t.sst).

  4. Done.


SECTION 2: "multitexture" texture file


Instruction: SST => TGA (multitexture)

  1. Open EE Studio 2 and select "Textures (SST)". By default, "SST -> TGA" function is selected.

  2. By default, output location is same place where original file is. By unchecking "use input location for output", different location can be designated by clicking on "Output Folder" button.

    ADDITIONAL:

    "Bulk convert Folder" button

    => with this function, entire folder can be converted

    "force overwrite output"

    => when a file already exists with the same name, it will get overwritten without asking

    "disable success message" => with this funtion checked, success message will not pop up after conversion

  3. Drag and drop desired SST texture (example, bld_templeofzeus_04t.sst) in the area where it says "DRAG AND DROP HERE!!". Texture will be converted to TGA format and splitted into several parts.

    NOTE: most of multitexture models have 2 or 3 parts but some can have even more, it depends on model.

  4. The texture is converted and splitted in few TGA parts. In this example, "bld_templeofzeus_04t.sst" is splitted into:

    • bld_templeofzeus_04t_1-2.tga,

    • bld_templeofzeus_04t_2-2.tga

  5. it is done. Files are now ready to be edited.

Instruction: TGA => SST (multitexture)

  1. Open EE Studio 2 and select "Textures (SST)". Select "TGA -> SST".

  2. By default, output location is same place where original file is. By unchecking "use input location for output", different location can be designated by clicking on "Output Folder" button.

    ADDITIONAL:

    "disable bundling (TGA only)"

    => this function disables bundling of 2 or more TGA images into one SST image => there are two options:

    1. By default it goes like this: example, 3 TGA images > 1 SST image

    2. With (disable bundling (TGA)): 3 TGA images > 3 SST images

    "force overwrite output"

    => when a file already exists with the same name, it will get overwritten without asking

    "disable success message" => with this function checked, success message will not pop up after conversion

  3. Drag and drop TGA images (select by order, 1-2, 2-2) in the area where it says "DRAG AND DROP HERE!!". A message will pop up showing order of parts which are dropped. (TGA images must be selected by order in order to work). TGA images will be automatically joined together and converted to SST format.

    Picture below shows correct order. If order is not good, click No and repeat the process with correct order of selecting TGA images.

    Picture of the correct order:

  4. After process is done, SST image will be created with suffix which needs to be removed from the name. Example, bld_templeofzeus_04t_1-2.sst will be created after joining and converting these two parts: "bld_templeofzeus_04t_1-2.tga" "bld_templeofzeus_04t_2-2.tga" In order to have it work, 1-2 needs to be removed from the name: "bld_templeofzeus_04t_1-2.sst" => "bld_templeofzeus_04t.sst"

  5. It is done. File is ready to be used in the game.

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