Tools & Plugins - EDENS-ZERO-Modding-Team/EDENS-ZERO-Modding-Guide GitHub Wiki
[!IMPORTANT] Tools and plugins used specifically for EDENS ZERO mesh modding.
๐ง Required Tools
These are essential for extracting models, editing them in Blender, and preparing them for in-game use.
๐๏ธ Game Asset Extraction
- UModel (UE Viewer) โ Extracts character models, skeletons, and materials from the game
- UAssetGUI โ Inspects material paths, folder structure, and metadata
- FModel โ Browses assets, previews models/textures, and views
.uasset
contents in a JSON-style layoutโ ๏ธ Exporting is currently unreliable
๐จ Blender & Import Plugins
- Blender โ Version 3.4 or higher recommended
Recommended Import Methods
- glTF Importer โ Built into Blender (โ Recommended for ease of use)
- Blender 3.x PSK Addon โ Stable and supports batch import
- Blender 4.x PSK Addon โ Less reliable; imports one mesh at a time
- Requires renaming armature to
"Armature"
manually after import
- Requires renaming armature to
๐งช Unreal Engine & Packaging
- Unreal Engine 4.27.2 โ Required for proper mesh mod cooking
- UnrealPak Tool โ Packages your mod as a
.pak
file for installation
๐ผ๏ธ Optional Image Editing Tools
Useful for editing UI assets, icons, or preview images.
- GIMP โ Free, open-source image editor
- Photoshop โ Paid industry standard
- Paint.NET โ Lightweight and supports
.TGA
with plugins
๐ EDENS ZERO texture workflow uses .TGA
format, not .DDS
.
๐ก Need a walkthrough? Start with the Model Modding Guide.