Customising the Message Received script - EDCD/EDDI GitHub Wiki

Now that the "Message Received" event contains everything that is needed for full customisation, the "Message Received" script defaults to playing all NPC comms except those from stations and those pesky liners and wedding convoys.

Every message has a channel and a source, and these can all be toggled individually by editing spokenChannels and spokenNpcSources in the script's preamble.

The channel is the communication channel used for the transmission and is one of:

  • friend
  • local
  • npc
  • player
  • squadron
  • starsystem
  • voicechat
  • wing

The source describes the sender and is one of:

  • Ambushed pilot
  • Bounty hunter
  • Capital ship
  • Cargo hunter
  • Civilian pilot
  • Cruise liner
  • Escort
  • Exploration convoy
  • Hitman
  • Messenger
  • Military
  • Miner
  • NPC
  • Passenger hunter
  • Passenger liner
  • Pirate
  • Police
  • Propagandist
  • Protester
  • Refugee
  • Rival power's agent
  • Search and rescue
  • Starship One
  • Station
  • Wedding convoy